Model Folder Structure: Difference between revisions

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=== models/darkmod/wearables ===
-- slippers, pouches (non-loot), belt buckles, clothes
*'''models/darkmod/wearables/headgear''' -- helmets, hats, hairpieces, eyeglasses
*'''models/darkmod/wearables/armour''' -- pauldrons, breastplates
=== models/darkmod/junk ===
-- broken objects, refuse, scrap wood, etc
*'''models/darkmod/junk/broken_furniture'''  --specific for furniture pieces
*'''models/darkmod/junk/generic_shards''' -- broken bits of material, like wood splinters or broken pottery
=== models/darkmod/graveyard ===
-- tombstones, crypts, etc
*'''models/darkmod/graveyard/bones''' -- skeletons or skulls
=== models/darkmod/readables ===
-- books, scrolls, signs, plaques




* '''wearables''' -- slippers, hats, spectacles (non-loot), armour
* '''junk''' -- broken objects, chair legs, scrap wood, etc
* '''graveyard''' -- skulls, bones, tombstones, crypts, etc
* '''readables''' -- books, scrolls, signs, plaques
* '''misc''' -- anything that doesn't fit elsewhere, like rope, a wagon, etc.
* '''misc''' -- anything that doesn't fit elsewhere, like rope, a wagon, etc.


Textures for the above models should go in '''models/darkmod/props/textures'''
Textures for specific models (other than map_specific) should go in '''models/darkmod/props/textures'''
 


=== Other ===
*'''models/darkmod/door_related''' -- handles, keys, and door knockers
*'''models/darkmod/door_related''' -- handles, keys, and door knockers
*'''models/darkmod/weapons''' -- all player and AI weapons  
*'''models/darkmod/weapons''' -- all player and AI weapons  

Revision as of 19:27, 24 July 2007

All darkmod models are now located in the "models/darkmod/" folder. This is to keep our models separate from the regular D3 assets.

Please use the following guide when uploading models in the future

models/darkmod/architecture

--anything that doesn't fit elsewhere; balconies, etc

  • models/darkmod/architecture/arches/
  • models/darkmod/architecture/buildings/ -- prefab buildings
  • models/darkmod/architecture/doors/ -- doors, handles and doorframes
  • models/darkmod/architecture/fencing/ -- fences and gates
  • models/darkmod/architecture/handrails/ -- railing for stairs or other
  • models/darkmod/architecture/ladders/
  • models/darkmod/architecture/pillars/
  • models/darkmod/architecture/stairs/
  • models/darkmod/architecture/windows -- outdoor and indoor windows

models/darkmod/nature

--mushrooms, non-potted plants, etc

  • models/darkmod/nature/animals/ -- only for animals that don't need animating, like snails
  • models/darkmod/nature/flowers/
  • models/darkmod/nature/rocks/ -- rocks, boulders, etc
  • models/darkmod/nature/trees -- All trees or stumps

models/darkmod/furniture

-- any furniture not covered below (armoire, desks, etc)

  • models/darkmod/furniture/seating -- chairs, sofas, stools
  • models/darkmod/furniture/tables -- end tables, dining tables, etc
  • models/darkmod/furniture/beds -- beds
  • models/darkmod/furniture/shelves -- bookshelves, wineracks, etc

models/darkmod/fireplace

--logs, tools, racks, heat shields, prefab fireplaces

models/darkmod/kitchen

-- pots, dishes, etc

  • models/darkmod/kitchen/food
  • models/darkmod/kitchen/utensils -- spoons, forks, cleavers, etc

models/darkmod/decorative

-- potted plants, globe, etc

  • models/darkmod/decorative/wall -- paintings, banners, curtains, animal heads, etc
    • models/darkmod/decorative/wall/signs -- hanging signs
  • models/darkmod/decorative/vases
  • models/darkmod/decorative/statues -- statues and statuettes
  • models/darkmod/decorative/games -- gameboards, dice, cards, etc

models/darkmod/loot

-- anything that is typically loot: gold vases, purses, gold goblets, etc

  • models/darkmod/loot/coins -- coins or stacks of coins
  • models/darkmod/loot/exotic -- unique or unusual loot
  • models/darkmod/loot/jewellery -- bracelets, rings, necklaces

models/darkmod/lights

  • models/darkmod/lights/extinguishable -- lights that can be put out by water (torches/open flames)
  • models/darkmod/lights/non-extinguishable -- lights that can't be put out by water
    • models/darkmod/lights/non-extinguishable/streetlamps -- outdoor lamps on poles


models/darkmod/containers

-- crates, barrels, sacks

  • models/darkmod/containers/openable -- anything player could open, like chests

models/darkmod/mechanical

-- boilers, machines, generators

  • models/darkmod/mechanical/gauges -- dials and displays
  • models/darkmod/mechanical/pipes -- pipes and valves
  • models/darkmod/mechanical/switches -- levers, switches and buttons
  • models/darkmod/mechanical/gears -- cogs and other gears

models/darkmod/tools

-- pick-axe, shovel, anvil, etc (NOT for player tools)

  • models/darkmod/tools/household -- brooms, mops,

models/darkmod/musical

-- any musical instrument, viktrolas

models/darkmod/dungeon

chains, manacles, torture devices, fresh body parts


models/darkmod/wearables

-- slippers, pouches (non-loot), belt buckles, clothes

  • models/darkmod/wearables/headgear -- helmets, hats, hairpieces, eyeglasses
  • models/darkmod/wearables/armour -- pauldrons, breastplates


models/darkmod/junk

-- broken objects, refuse, scrap wood, etc

  • models/darkmod/junk/broken_furniture --specific for furniture pieces
  • models/darkmod/junk/generic_shards -- broken bits of material, like wood splinters or broken pottery


models/darkmod/graveyard

-- tombstones, crypts, etc

  • models/darkmod/graveyard/bones -- skeletons or skulls


models/darkmod/readables

-- books, scrolls, signs, plaques


  • misc -- anything that doesn't fit elsewhere, like rope, a wagon, etc.

Textures for specific models (other than map_specific) should go in models/darkmod/props/textures


  • models/darkmod/door_related -- handles, keys, and door knockers
  • models/darkmod/weapons -- all player and AI weapons
  • models/darkmod/player_equipment -- potions, flashbombs, lockpicks, mines, etc