Missing assets by map

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This page is a list of missing assets by map. My plan is to go through these map by map to find which assets need to be added.

I will not include warnings that also show up in 1.08, as these aren't standalone issues.

These warnings come up for every map; I assume they can be ignored:

WARNING:Couldn't load sound 'player_sounds_doublevision.wav' using default
WARNING:Couldn't load sound 'player_sounds_guienter.wav' using default
WARNING:Couldn't load sound 'player_sounds_guiexit.wav' using default
WARNING:Couldn't load sound 'player_sounds_hitarmor.wav' using default
WARNING:Couldn't load sound 'player_sounds_hitflesh.wav' using default
WARNING:Couldn't load sound 'player_sounds_skipcinematic.wav' using default
WARNING:Couldn't load sound 'player_sounds_teleportexit.wav' using default
WARNING:Couldn't load sound 'player_sounds_teleportstart.wav' using default
WARNING:Couldn't load gui: 'guis/chat.gui'
WARNING:Couldn't load gui: 'guis/mpmsgmode.gui'
WARNING:Couldn't load gui: 'guis/scoreboard.gui'
WARNING:Couldn't load gui: 'guis/spectate.gui'

This particle registered as missing under 1.08 as well:

*D 163: 0

Complete or Almost Complete

These are missions that are missing 5 assets or less. This doesn't mean there are no issues with the map--there may be problem assets that aren't causing warnings. All maps will still need significant beta-testing.

Parcel, The (Xonze)- complete!

NO MISSING ASSETS!


The Outpost (angua/greebo) - complete!

NO MISSING ASSETS!

The Thieves (Silencium, RailGun, Fidcal) - complete!

NO MISSING ASSETS!

Trapped! (RailGun) - complete!

NO MISSING ASSETS!

Too Late (Nielsen74) - complete!

NO MISSING ASSETS!

Fiasco at Fauchard Street (Melan) - complete!

NO MISSING ASSETS!

Knighton's Manor (Sotha) - complete!

NO MISSING ASSETS!

The Phrase Book (Sotha) - complete!

NO MISSING ASSETS!

Sons of Baltona Part 1 (Carnage) - complete!

NO MISSING ASSETS!

Crown of Penitence, The (Jesps) - complete!

NO MISSING ASSETS!

Living Expenses (Sonosuke) - complete!

NO MISSING ASSETS!

Builder's Influence (Railgun, Springheel) - complete!

NO MISSING ASSETS

A Special Delivery (Silencium18)

WARNING:atdm_ai_townsfolk_commoner_armed_1 - Could not find def_vocal_set tdm:ai_vocal_set_jack_guard_01! <-- mapper fix (should be "atdm")

Chalice of Kings (Fidcal)

WARNING:Couldn't load sound '_default.wav' using default

Winter Harvest (Shadowhide)

WARNING:Couldn't load image: models/mapobjects/hell/site3/archviletemple/candle _a <-- mapper fix


WARNING:Couldn't load sound '_default.wav' using default

Pandora's Box (Jesps, Fidcal)

WARNING:Couldn't load sound 'vault_clock_ambient.wav' using default <-- does not exist?

Mad's Mountain (Jesps)

WARNING:Couldn't load model: 'models/gibs/brain_2xb.lwo' (nor the fallback to A SE)


Builder Roads (Obsttorte)

WARNING:Couldn't load image: models/monsters/wraith/wraith_dis <-- related to SEED

Sneak and Destroy (SeriousToni)

WARNING:Couldn't load image: textures/darkmod/wood/boards/plank_brown_d

Beleagured Fence (Sotha)

WARNING:Couldn't load image: textures/decals/scorch

Thief's Den (Fidcal)

WARNING:Couldn't load sound 'sound/sfx/world/doors/door_slam.wav' using default

WARNING:Couldn't load image: textures/base_trim/dangertrim01 <-- mapper fix. Used on lift

WARNING:Couldn't load model: 'models/mapobjects/tables/bunkbed/mattress.lwo' (n or the fallback to ASE) <-- mapper fix; replace with darkmod/furniture/beds/mattress.lwo

Vengeance for a Thief Part I (Sir Taffsalot)

  • D 167: dripexp

Old Habits (Obsttorte)

  • D 172: recyc_pipedrip10

WARNING:file materials/lights.mtr, line 1082: Bad term 'blamptable'

WARNING:Couldn't load image: lights/blamplight_cv

WARNING:Couldn't load image: lights/floorvent01x

WARNING:Couldn't load sound '_default.wav' using default

Rightful Property (jysk)

  • D 167: dripdropsingle

WARNING:Couldn't load image: models/monsters/wraith/wraith_dis <-- related to SEED

Rake Off (Jesps)

WARNING:Couldn't load image: textures/particles/s_lightning

The Rift (Baddcog)

WARNING:Couldn't load image: fogs/pitfog_to_black

Let Sleeping Thieves Lie (Sir Taffsalot, Bikerdude)

weird repeating static sound throughout inn...faded in basement at same spot as ambient track.

  • D 182: steam_squirt


WARNING:Couldn't load image: heightmap( textures/decals/web1, 4)

Betrayal (Fieldmedic)

WARNING:Couldn't load image: textures/decals/floor_drain

WARNING:Couldn't load sound 'glass_bullethole.wav' using default

WARNING:sound shader 'beam_fall_1' has shakes and uses OGG file 'sound/ambient/ ambience/beam_impact_1.wav'

WARNING:sound shader 'beam_fall_2' has shakes and uses OGG file 'sound/ambient/ ambience/beam_impact_2.wav'

WARNING:Couldn't load image: lights/duolight02

WS1: In the North (grayman)

WARNING:Couldn't load image: heightmap( models/monsters/trite/web1, 2)

WARNING:Couldn't load image: models/monsters/trite/web1

WARNING:Couldn't load sound '_default.wav' using default

Tears of St. Lucia (jdude/Springheel)

WARNING:Couldn't load sound 'sound/ambient/loop_rumble_01.wav' using default

WARNING:Couldn't load sound 'sound/stress/1shot_creaking_02.wav' using default

WARNING:Couldn't load sound 'sound/xian/roomtones2/dangerlow_01.wav' using defa ult <-- mapper fix

WARNING:Couldn't load sound 'sound/xian/suspense/loop_suspense_07.wav' using de fault <-- mapper fix

The Transaction (Sotha)

[spoiler]

Grenefeld walks back to his patrol point instead of doing what he's supposed to.

NO MISSING ASSETS!

Business as Usual (Bikerdude)

  • D 194: mp_d3dm3_greensteam

WARNING:Couldn't load image: fogs/pitfog_to_black

WARNING:Couldn't load image: textures/mcity/mcityplain6

WARNING:Couldn't load image: textures/misc/taper_d

WARNING:Couldn't load sound 'machinery_07.wav' using default

Somewhere Above the City (grayman)

WARNING:Couldn't load sound 'sizzle.wav' using default

WARNING:Couldn't load sound '_default.wav' using default

Swing (Komag )

  • D 183: alpha_dryice

WARNING:Couldn't load image: textures/darkmod/gleeful/daysky

WARNING:Couldn't load sound 'sound/ed/elevator/elev_end.wav' using default

WARNING:Couldn't load sound 'sound/ed/elevator/elev_start.wav' using default

Lots of Missing Assets

These are maps that run but are missing more than 5 assets.

Dark Mod Training Mission, The

  • D 192: mc2_exhaustvent

WARNING:unknown model type '_prelight_light_187.2'

WARNING:Couldn't load image: textures/darkmod/nature/straw/straw02_loose_patch <-- mapper fix; cannot find in tdm materials

WARNING:Couldn't load sound 'light_flicker_110.wav' using default

WARNING:Couldn't load sound 'loop_machineroom_21.wav' using default

WARNING:Couldn't load sound 'loop_machineroom_22.wav' using default

WARNING:Couldn't load sound 'no_sound.wav' using default

House in Blackbog Hollow (Stumpy)

  • D 183: swirlyball
  • D 184: ghostskull
  • D 185: alphalabs1_hall_smoke
  • D 186: alphascrubsmoke
  • D 187: blooddrippy

WARNING:Couldn't load sound '_default.wav' using default


St. Alban's Cathedral (Bikerdude)

  • D 167: largevent_steam_nograv

WARNING:Unknown body part lloarm in articulated figure guard_base_newskel

WARNING:Unknown body part lloleg in articulated figure guard_base_newskel

WARNING:Unknown body part rloarm in articulated figure guard_base_newskel


WARNING:Couldn't load image: textures/decals/scorch

WARNING:Couldn't load image: textures/hell/cbrick2

WARNING:Couldn't load image: textures/hell/cbrick2_local

WARNING:Couldn't load image: textures/hell/cbrick2_s

WARNING:Couldn't load image: textures/hell/cbrick2b

WARNING:Couldn't load image: textures/hell/cbrick2b_local

WARNING:Couldn't load image: textures/hell/cbrick2b_s

WARNING:Couldn't load image: textures/hell/cbrick_single

WARNING:Couldn't load image: textures/hell/cbrick_single_local

WARNING:Couldn't load image: textures/hell/cbrick_single_s

WARNING:Couldn't load image: textures/hell/sharprock2

WARNING:Couldn't load image: textures/hell/sharprock2noshadow

WARNING:Couldn't load image: textures/washroom/mirror

WARNING:Couldn't load model: 'models/mapobjects/caves/caverock1.ASE' (nor the f allback to LWO)

WARNING:Couldn't load model: 'models/mapobjects/caves/caverock5.ASE' (nor the f allback to LWO)

WARNING:Couldn't load model: 'models/mapobjects/caves/caverock6.ASE' (nor the f allback to LWO)

WARNING:Couldn't load model: 'models/mapobjects/caves/caves1_7.ASE' (nor the fa llback to LWO)

WARNING:Couldn't load model: 'models/mapobjects/caves/caves2_5c.ASE' (nor the f allback to LWO)

WARNING:Couldn't load sound '_default.wav' using default

Seige Shop (PranQster)

Contains its own outdated version of tdm_ai_commoners.mtr and tdm_heads_dev.mtr, so is trying to load all kinds of files that no longer exist.

  • D 169: al2_lamphaze

WARNING:Couldn't load image: models/characters/scientist/head02/hair

WARNING:Couldn't load image: models/md5/chars/builders/forger/forgerbottom_shad ows

WARNING:Couldn't load image: models/md5/chars/builders/forger/forgertop_shadows

WARNING:Couldn't load image: models/md5/chars/heads/beard_black

WARNING:Couldn't load image: models/md5/chars/heads/beard_black_s

WARNING:Couldn't load image: models/md5/chars/heads/npcs/beard_black_local

WARNING:Couldn't load image: new_average_jack_texture

WARNING:Couldn't load image: replacement_head06

WARNING:Couldn't load image: replacement_head08

WARNING:Couldn't load image: shoulder_cowl

WARNING:Couldn't load image: tdm_commoner_tunic_brown

WARNING:Couldn't load image: tdm_commoner_tunic_brown_shadows

WARNING:Couldn't load image: tdm_commoner_tunic_light_tan_shadows

WARNING:Couldn't load image: tdm_commoner_tunic_ragged

WARNING:Couldn't load image: tdm_commoner_tunic_ragged_shadows

Springheel's Testmap

These will vary as I add various assets unused in other maps:

WARNING:Couldn't load image: moorish_head


WARNING:Couldn't load sound 'alarm.wav' using default

WARNING:Couldn't load sound 'caco_projectile.wav' using default

WARNING:sound shader 'perdo_projectile_impact' has shakes and uses OGG file 'so und/sfx/ai/mage/fireball_impact01.ogg'

WARNING:sound shader 'perdo_projectile_impact' has shakes and uses OGG file 'so und/sfx/ai/mage/fireball_impact02.ogg'

WARNING:Unknown look_joint 'Waist' on entity atdm_ai_undead_zombie2_1


  • D 166: imp_explosion
  • D 168: caco_lightningball
  • D 169: caco_lightninghit

Lockdown Part 1 (GameDevGoro Bikerdude Fidcal)

WARNING:Couldn't load image: addnormals( models/monsters/zombie/boney/boney_loc al, heightmap( models/monsters/zombie/boney/boney_h, 6))

WARNING:Couldn't load image: lights/desertlight

WARNING:Couldn't load image: models/monsters/skeleton/skeleton01

WARNING:Couldn't load image: models/monsters/spectre/global_dis

WARNING:Couldn't load image: models/monsters/zombie/boney/boney

WARNING:Couldn't load image: models/monsters/zombie/boney/boney_s

Samhain Night on Bone Hill (PranQster)

Needs fully working werebeast to be playable


  • D 168: tels_firearrow_explosion <-- Mapper fix
  • D 169: tels_waterarrow_trail <-- Mapper fix

WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/decorative/jack-o-lant ern.lwo' has too many verts for a poly! <-- mapper fix; use models/darkmod/lights/non-extinguishable/jack-o-lantern.lwo


WARNING:Couldn't load sound 'monster_demon_imp_thud.wav' using default

WARNING:Couldn't load sound 'monster_demon_pinky_sight2.wav' using default

WARNING:Couldn't load sound 'monster_zombie_maint_footstep.wav' using default

WARNING:Couldn't load sound 'sound/ambient/environmental/steelswing_01.wav' usi ng default

A Score to Settle (Springheel)

pipe sound by citywatch looping strangely

strange light areas in skybox


WARNING:Couldn't load image: textures/base_trim/dangertrim01 <-- mapper fix. Used on lift

WARNING:Couldn't load image: textures/hell/wood1 <-- mapper fix; replace with "textures/darkmod/wood/boards/old_worn_black"

WARNING:Couldn't load model: 'models/gibs/gib_torso.lwo' (nor the fallback to A SE)

WARNING:Couldn't load model: 'models/mapobjects/hell/mancroom/bars.lwo' (nor th e fallback to ASE)

WARNING:Couldn't load image: models/monsters/spectre/global_dis <-- mapper fix; part of texture below

WARNING:Couldn't load image: models/monsters/zombie/boney/boney <-- mapper fix; replace texture on body with models/md5/monsters/undead/zombie/zombie_rotten

Not Currently Working

These are missions that won't load for whatever reason. Could be related to missing 1.09 assets, or could be something about my local copy. Either way I'll be leaving these for last.


Glenham Tower (Sotha)

Haven't tried to load it, but I know it will crash with an error about zombie joints. Will need mapper fix.

Mandrasola (Sotha)

Will not be playable without working werebeast animations

Return to the City (Melan/Bikderdude)

Briefing starts, but as soon as I click the X, the screen goes black. Trying to pull the console down shows it for just a second; then it closes and disappears. Have to forcequit TDM to escape. No log available.

Awaiting the Storm (HappyCheeze)

Refuses to install?

console error:

couldn't exec autocommands.cfg

The Creeps (Mortem Desino)

Fails to load with error:

ERROR:Joint 'Head' not found for attachment position 'velvetcap_1' on entity 'i
dAFAttachment_atdm:ai_headbox_zombie_646'

WARNING:Couldn't load anim: 'models/md5/characters/npcs/zheads/z1idle.md5anim'

WARNING:file def/tdm_ai_heads.def, line 274: Couldn't load anim 'models/md5/cha racters/npcs/zheads/z1idle.md5anim'

Flakebridge Monastery (Jesps)

Crashes with error:

ERROR:Joint 'Rhand' not found for bind on 'func_static_212'


WARNING:Couldn't load sound 'stone_impact.wav' using default

WARNING:Couldn't load sound 'paper_impact.wav' using default

WARNING:Couldn't load sound '_default.wav' using default

WARNING:Couldn't load sound 'book_impact.wav' using default

House of Theo (Theothesnopp)

Weird crash...music started playing but mission loading screen was frozen.

Patently Dangerous (demagogue)

Refuses to install??

  • D 164: mc1_smoke1
  • D 165: sinkdrip

No Honour Among Theives: episode 1 (goldchocobo)

TDM crashes just as "press attack to start mission" screen appears. No condump log.

Alberic's Curse (Bikerdude)

TDM crashes just as "press attack to start mission" screen appears. No condump log.

Not Tested Yet

In Remembrance of Him (RPGista)

A Night to Remember (Fieldmedic)

Alchemist, The (Sotha, Fidcal)

Closemouthed Shadows (LordSavage, Bikerdude)

Crystal Grave (ERH+ Bikerdude)

Deceptive Shadows (ShadowHide)

Dragon's Claw (Bikerdude, Flanders)

Heart of Lone Salvation, The (Fidcal)

Illusionist's Tower (stumpy)

Lord Dufford's (stumpy)

No Honor Among Thieves Part 2 (goldchocobo)

No Honor Among Thieves Part 3 (goldchocobo)

Q4 Conversion: Yan's Test (Bikerdude)

Reap as you sow (Fieldmedic)

The Caduceus of St. Alban (Bikderdude)