Missing assets by map

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This page is a list of missing assets by map. My plan is to go through these map by map to find which assets need to be added.

I will not include warnings that also show up in 1.08, as these aren't standalone issues.

These warnings come up for every map; I assume they can be ignored:

WARNING:Couldn't load sound 'player_sounds_doublevision.wav' using default
WARNING:Couldn't load sound 'player_sounds_guienter.wav' using default
WARNING:Couldn't load sound 'player_sounds_guiexit.wav' using default
WARNING:Couldn't load sound 'player_sounds_hitarmor.wav' using default
WARNING:Couldn't load sound 'player_sounds_hitflesh.wav' using default
WARNING:Couldn't load sound 'player_sounds_skipcinematic.wav' using default
WARNING:Couldn't load sound 'player_sounds_teleportexit.wav' using default
WARNING:Couldn't load sound 'player_sounds_teleportstart.wav' using default
WARNING:Couldn't load gui: 'guis/chat.gui'
WARNING:Couldn't load gui: 'guis/mpmsgmode.gui'
WARNING:Couldn't load gui: 'guis/scoreboard.gui'
WARNING:Couldn't load gui: 'guis/spectate.gui'

This particle registered as missing under 1.08 as well:

*D 163: 0

Complete or Almost Complete

Chalice of Kings

WARNING:Couldn't load sound '_default.wav' using default

Too Late - complete!

NO MISSING ASSETS!!

The Outpost - complete!

NO MISSING ASSETS!

The Thieves - complete!

NO MISSING ASSETS!

Trapped! - complete!

NO MISSING ASSETS!

Pandora's Box

WARNING:Couldn't load sound 'vault_clock_ambient.wav' using default

WARNING:Couldn't load sound 'wind_01.wav' using default

WARNING:Couldn't load sound 'wind_02.wav' using default

Special Delivery

WARNING:atdm_ai_townsfolk_commoner_armed_1 - Could not find def_vocal_set tdm:ai_vocal_set_jack_guard_01! <-- mapper fix (should be "atdm")

Mad's Mountain

  • D 167: sparks_wires

WARNING:Couldn't load model: 'models/gibs/brain_2xb.lwo' (nor the fallback to A SE)

Builder's Influence

WARNING:Couldn't load image: textures/decals/glasscrack2

WARNING:Couldn't load image: textures/glass/glass2_nvp

Builder Roads

WARNING:Couldn't load image: lights/lightgratelight

WARNING:Couldn't load sound 'tdm_ai_builder2_to_combat_monster.wav' using defau lt

WARNING:Couldn't load image: models/monsters/wraith/wraith_dis <-- related to SEED

Knighton's Manor

WARNING:Couldn't load image: textures/darkmod/metal/flat/steel_scratched01_nont iling_s

Sneak and Destroy

WARNING:Couldn't load image: textures/darkmod/wood/boards/plank_brown_d

Beleagured Fence

WARNING:Couldn't load image: textures/decals/scorch

WARNING:Couldn't load image: textures/hell/lava1move


Thief's Den

WARNING:Couldn't load sound 'sound/ambient/environmental/steelswing_01.wav' usi ng default

WARNING:Couldn't load sound 'sound/sfx/world/doors/door_slam.wav' using default

WARNING:Couldn't load image: textures/base_trim/dangertrim01

WARNING:Couldn't load image: textures/particles/billow_glow

WARNING:Couldn't load model: 'models/mapobjects/tables/bunkbed/mattress.lwo' (n or the fallback to ASE) <-- mapper fix; replace with darkmod/furniture/beds/mattress.lwo

Fiasco at Fauchard Street

WARNING:Couldn't load image: textures/darkmod/window/lamp_glass

WARNING:Couldn't load image: textures/sfx/s_lightning1_whi

WARNING:Couldn't load image: textures/sfx/s_lightning2_whi

Vengeance for a Thief Part I

  • D 167: dripexp

WARNING:Couldn't load sound 'sound/doors/hell/open_02.wav' using default

WARNING:Couldn't load sound 'sound/impact/metal_doors/slam_01.ogg' using defaul t

Lots of Missing Assets

Somewhere Above the City

  • D 168: endcin_smoke1

WARNING:RegisterFont: couldn't find font: 'fonts/english/andrew/fontImage_48.dat'

WARNING:Couldn't load sound 'sizzle.wav' using default

WARNING:Couldn't load sound 'sound/levels/hell/thunderclap_01a.wav' using defau lt

WARNING:Couldn't load sound 'sound/levels/hell/thunderclap_02a.wav' using defau lt

WARNING:Couldn't load sound 'sound/levels/hell/thunderclap_03a.wav' using defau lt

WARNING:Couldn't load sound 'sound/levels/hell/thunderclap_04a.wav' using defau lt

WARNING:Couldn't load image: textures/particles/billow_glow

WARNING:Couldn't load image: thunderlight1 <-- cannot find this in darkmod/materials, darkmod/particles, darkmod/def, or base/materials

WARNING:Couldn't load image: thunderlight2

WARNING:Couldn't load image: thunderlightsky1

WARNING:Couldn't load image: thunderlightsky2

WARNING:Couldn't load sound '_default.wav' using default

Old Habits

  • D 172: recyc_pipedrip10

WARNING:file materials/lights.mtr, line 1082: Bad term 'blamptable'

WARNING:Couldn't load image: extinguishable/chandelier_gas4 <-- there is a "NON-extinguishable/chandelier_gas4", but cannot find this string anywhere

WARNING:Couldn't load image: extinguishable/wall_gas4

WARNING:Couldn't load image: lights/blamplight_cv

WARNING:Couldn't load image: lights/blur_cv

WARNING:Couldn't load image: lights/cloudscroll

WARNING:Couldn't load image: lights/floorvent01x

WARNING:Couldn't load image: lights/lightgratelight

WARNING:Couldn't load image: nodraw

WARNING:Couldn't load image: textures/particles/billow_glow

WARNING:Couldn't load image: textures/sfx/s_lightning1_whi

WARNING:Couldn't load image: textures/sfx/s_lightning2_whi

WARNING:Couldn't load sound '_default.wav' using default

Betrayal

  • D 167: sparks_wires

WARNING:Couldn't load image: lights/duolight02

WARNING:Couldn't load image: lights/lightgratelight

WARNING:Couldn't load image: lights/round

WARNING:Couldn't load image: textures/darkmod/window/lamp_glass

WARNING:Couldn't load image: textures/decals/alphabet6blk

WARNING:Couldn't load image: textures/decals/floor_drain

WARNING:Couldn't load image: textures/decals/shot_glass

WARNING:Couldn't load image: textures/decals/smear01_d

WARNING:Couldn't load sound 'glass_bullethole.wav' using default

WARNING:Couldn't load sound 'glass_shatter.wav' using default

WS1: In the North

  • D 11: _emptyname, 1 stages (fx)
  • D 170: rocketexplosion

WARNING:Entity 'path_lookat_20' names a non-existent focus entity 'target_null_ 3'

WARNING:Harckoff - Could not find def_vocal_set mute!

WARNING:Couldn't load sound 'sound/ed/sfx/flies.wav' using default

WARNING:Couldn't load image: /flat

WARNING:Couldn't load image: heightmap( models/monsters/trite/web1, 2)

WARNING:Couldn't load image: models/mapobjects/webs/corner

WARNING:Couldn't load image: models/mapobjects/webs/websquare

WARNING:Couldn't load image: models/monsters/trite/web1

WARNING:Couldn't load image: textures/decals/scorch

WARNING:Couldn't load image: textures/misc/taper_d

WARNING:Couldn't load image: textures/sfx/web1

WARNING:Couldn't load sound '_default.wav' using default

Tears of St. Lucia

Multiple decals showed up as white rather than transparent


WARNING:Couldn't load image: lights/lightgratelight2

WARNING:Couldn't load image: textures/darkmod/window/lamp_glass

WARNING:Couldn't load sound 'sound/ambient/loop_rumble_01.wav' using default

WARNING:Couldn't load sound 'sound/doors/hell/open_02.wav' using default

WARNING:Couldn't load sound 'sound/impact/metal_doors/slam_01.ogg' using defaul t

WARNING:Couldn't load sound 'sound/stress/1shot_creaking_02.wav' using default

WARNING:Couldn't load sound 'sound/xian/roomtones2/dangerlow_01.wav' using defa ult

WARNING:Couldn't load sound 'sound/xian/suspense/loop_suspense_07.wav' using de fault

WARNING:Couldn't load sound 'alarm.wav' using default

WARNING:Couldn't load sound 'bodyparts.wav' using default

WARNING:Couldn't load sound 'default_door_unlocked.wav' using default

WARNING:Couldn't load sound 'tdm_ai_builder2_to_combat_monster.wav' using defau lt

St. Alban's Cathedral

  • D 167: largevent_steam_nograv

WARNING:Unknown body part lloarm in articulated figure guard_base_newskel

WARNING:Unknown body part lloleg in articulated figure guard_base_newskel

WARNING:Unknown body part rloarm in articulated figure guard_base_newskel

WARNING:Couldn't load sound 'sound/doors/hell/open_02.wav' using default

WARNING:Couldn't load sound 'sound/impact/metal_doors/slam_01.ogg' using defaul t

WARNING:Couldn't load image: textures/darkmod/window/lamp_glass

WARNING:Couldn't load image: textures/decals/scorch

WARNING:Couldn't load image: textures/hell/cbrick2

WARNING:Couldn't load image: textures/hell/cbrick2_local

WARNING:Couldn't load image: textures/hell/cbrick2_s

WARNING:Couldn't load image: textures/hell/cbrick2b

WARNING:Couldn't load image: textures/hell/cbrick2b_local

WARNING:Couldn't load image: textures/hell/cbrick2b_s

WARNING:Couldn't load image: textures/hell/cbrick_single

WARNING:Couldn't load image: textures/hell/cbrick_single_local

WARNING:Couldn't load image: textures/hell/cbrick_single_s

WARNING:Couldn't load image: textures/hell/sharprock2

WARNING:Couldn't load image: textures/hell/sharprock2noshadow

WARNING:Couldn't load image: textures/washroom/mirror

WARNING:Couldn't load model: 'models/mapobjects/caves/caverock1.ASE' (nor the f allback to LWO)

WARNING:Couldn't load model: 'models/mapobjects/caves/caverock5.ASE' (nor the f allback to LWO)

WARNING:Couldn't load model: 'models/mapobjects/caves/caverock6.ASE' (nor the f allback to LWO)

WARNING:Couldn't load model: 'models/mapobjects/caves/caves1_7.ASE' (nor the fa llback to LWO)

WARNING:Couldn't load model: 'models/mapobjects/caves/caves2_5c.ASE' (nor the f allback to LWO)

WARNING:Couldn't load sound '_default.wav' using default

Seige Shop

Contains its own outdated version of tdm_ai_commoners.mtr and tdm_heads_dev.mtr, so is trying to load all kinds of files that no longer exist.

  • D 169: al2_lamphaze

WARNING:Couldn't load image: extures/decals/footprint01_d

WARNING:Couldn't load image: extures/decals/footprint01r_d

WARNING:Couldn't load image: lights/squareblast

WARNING:Couldn't load image: models/characters/scientist/head02/hair

WARNING:Couldn't load image: models/md5/chars/builders/forger/forgerbottom_shad ows

WARNING:Couldn't load image: models/md5/chars/builders/forger/forgertop_shadows

WARNING:Couldn't load image: models/md5/chars/heads/beard_black

WARNING:Couldn't load image: models/md5/chars/heads/beard_black_s

WARNING:Couldn't load image: models/md5/chars/heads/npcs/beard_black_local

WARNING:Couldn't load image: new_average_jack_texture

WARNING:Couldn't load image: replacement_head06

WARNING:Couldn't load image: replacement_head08

WARNING:Couldn't load image: shoulder_cowl

WARNING:Couldn't load image: tdm_commoner_tunic_brown

WARNING:Couldn't load image: tdm_commoner_tunic_brown_shadows

WARNING:Couldn't load image: tdm_commoner_tunic_light_tan_shadows

WARNING:Couldn't load image: tdm_commoner_tunic_ragged

WARNING:Couldn't load image: tdm_commoner_tunic_ragged_shadows

WARNING:Couldn't load image: textures/decals/smear01_d

Springheel's Testmap

These will vary as I add various assets unused in other maps:

WARNING:Couldn't load image: moorish_head

WARNING:Couldn't load image: textures/darkmod/metal/flat/steel_scratched01_nont iling_s

WARNING:Couldn't load image: textures/darkmod/window/lamp_glass <-- caused by atdm:lamp_electric_fancy_up_lit, but I don't know why

WARNING:Couldn't load sound 'alarm.wav' using default

WARNING:Couldn't load sound 'caco_projectile.wav' using default

WARNING:Couldn't load sound 'default_door_unlocked.wav' using default

WARNING:sound shader 'perdo_projectile_impact' has shakes and uses OGG file 'so und/sfx/ai/mage/fireball_impact01.ogg'

WARNING:sound shader 'perdo_projectile_impact' has shakes and uses OGG file 'so und/sfx/ai/mage/fireball_impact02.ogg'

WARNING:Unknown look_joint 'Waist' on entity atdm_ai_undead_zombie2_1

  • D 164: rocketexplosion
  • D 166: imp_explosion
  • D 168: caco_lightningball
  • D 169: caco_lightninghit

Lockdown Part 1

  • D 167: rocketexplosion

WARNING:Couldn't load image: addnormals( models/md5/chars/undead/tdm_zombie_rot ten_local, heightmap( models/monsters/zombie/boney/boney_h, 6))

WARNING:Couldn't load image: addnormals( models/monsters/zombie/boney/boney_loc al, heightmap( models/monsters/zombie/boney/boney_h, 6))

WARNING:Couldn't load image: lights/desertlight

WARNING:Couldn't load image: models/monsters/skeleton/skeleton01

WARNING:Couldn't load image: models/monsters/spectre/global_dis

WARNING:Couldn't load image: models/monsters/zombie/boney/boney

WARNING:Couldn't load image: models/monsters/zombie/boney/boney_s

Rightful Property

  • D 167: dripdropsingle
  • D 168: caco_lightningball
  • D 169: caco_lightninghit

WARNING:Couldn't load image: lights/lightgratelight

WARNING:Couldn't load image: models/monsters/wraith/wraith_dis

WARNING:Couldn't load image: textures/darkmod/window/lamp_glass

WARNING:Couldn't load image: textures/decals/smear01_d

WARNING:Couldn't load sound 'bridge_up_speaker.wav' using default

Samhain Night on Bone Hill

Needs fully working werebeast to be playable


  • D 168: tels_firearrow_explosion <-- Mapper fix
  • D 169: tels_waterarrow_trail <-- Mapper fix

WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/decorative/jack-o-lant ern.lwo' has too many verts for a poly! Make sure you triplet it down <-- mapper fix; remove model from pk4

WARNING:Couldn't load image: lights/spot01

WARNING:Couldn't load sound 'monster_demon_imp_thud.wav' using default

WARNING:Couldn't load sound 'monster_demon_pinky_sight2.wav' using default

WARNING:Couldn't load sound 'monster_zombie_maint_footstep.wav' using default

WARNING:Couldn't load sound 'sound/ambient/environmental/steelswing_01.wav' usi ng default

A Score to Settle

  • D 167: barrelfire
  • D 168: mc1_exhaustvent
  • D 169: admin_hall_smk_cone
  • D 170: recyc_pipeburst3
  • D 171: recyc_pipeburst2
  • D 172: flies
  • D 173: rocketexplosion
  • D 11: _emptyname, 1 stages (fx)

WARNING:Couldn't load image: textures/base_trim/dangertrim01

WARNING:Couldn't load image: textures/darkmod/window/lamp_glass

WARNING:Couldn't load image: textures/decals/hangingwires

WARNING:Couldn't load image: textures/decals/sdirt12

WARNING:Couldn't load image: textures/decals/smear01_d

WARNING:Couldn't load image: textures/hell/wood1

WARNING:Couldn't load model: 'models/gibs/gib_torso.lwo' (nor the fallback to A SE)

WARNING:Couldn't load model: 'models/mapobjects/hell/mancroom/bars.lwo' (nor th e fallback to ASE)

WARNING:Couldn't load sound 'alarm.wav' using default

WARNING:Couldn't load sound 'default_door_unlocked.wav' using default

WARNING:Couldn't load sound 'null.wav' using default

WARNING:Couldn't load image: addnormals( models/md5/chars/undead/tdm_zombie_rot ten_local, heightmap( models/monsters/zombie/boney/boney_h, 6))

WARNING:Couldn't load image: models/characters/scientist/head02/hair

WARNING:Couldn't load image: models/md5/chars/heads/

WARNING:Couldn't load image: models/monsters/spectre/global_dis

WARNING:Couldn't load image: models/monsters/zombie/boney/boney

Not Currently Working

Return to the City

Briefing starts, but as soon as I click the X, the screen goes black. Trying to pull the console down shows it for just a second; then it closes and disappears. Have to forcequit TDM to escape. No log available.

Awaiting the Storm

Refuses to install?

console error:

couldn't exec autocommands.cfg


Business as Usual

Fails to load with error:

ERROR:idAFEntity_Base::LoadAF: Couldn't load af file 'env_swinglight_round.af'
on entity 'atdm_env_hanging_lantern_round01_1'

WARNING:Couldn't load anim: 'models/md5/environments/swinglight_round.md5anim'

WARNING:file def/tdm_objects_ragdoll.def, line 33: Couldn't load anim 'models/m d5/environments/swinglight_round.md5anim'

WARNING:idAF::Load: articulated figure 'env_swinglight_round' for entity 'atdm_ env_hanging_lantern_round01_1' at (-319 574 520) has no or defaulted modelDef '

The Creeps

Fails to load with error:

ERROR:Joint 'Head' not found for attachment position 'velvetcap_1' on entity 'i
dAFAttachment_atdm:ai_headbox_zombie_646'

WARNING:Couldn't load anim: 'models/md5/characters/npcs/zheads/z1idle.md5anim'

WARNING:file def/tdm_ai_heads.def, line 274: Couldn't load anim 'models/md5/cha racters/npcs/zheads/z1idle.md5anim'

Flakebridge Monastery

Crashes with error:

ERROR:Joint 'Rhand' not found for bind on 'func_static_212'


WARNING:Couldn't load sound 'stone_impact.wav' using default

WARNING:Couldn't load sound 'paper_impact.wav' using default

WARNING:Couldn't load sound '_default.wav' using default

WARNING:Couldn't load sound 'book_impact.wav' using default

House of Theo

Weird crash...music started playing but mission loading screen was frozen.

Patently Dangerous

Refuses to install??

  • D 164: mc1_smoke1
  • D 165: sinkdrip