Magic

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Magic is a tangible force in The Dark Mod universe. Most people encounter it in some form or another on a regular basis. As it was in our own history, the line between "magic" and "science" is not well defined--most people see alchemy and mathematics as just another form of magic (or magic as just another form of science, if you prefer).

If left unchecked magic can have disasterous consequences. Some magical objects are thought to be sentient, and have raised the undead of their own accord. Inexperienced dabbling with magic has also lead to disaster, especially in The City, which has seen entire districts burnt to the ground roughly every two centuries. Thankfully most people are content developing the skills to do fairly easy things, like using tea leaves to tell fortunes, healing minor aches and pains, or creating small wards against rats or disease.

Pagan magic is used to some extent by Mages and Necromancers. Although they claim not to use magic at all, some of the 'living machines' of the Inventor's Guild are thought to be animated supernaturally.

The Builders also use some form of magic which they claim is derived from the power of their god. Unfortunately no Mage and Builder has ever been on equal enough ground to compare notes and try to ascertain the source of these godly powers.