Entities and Models Database

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This article serves as an overview of all the Entities (animated/in-motion models and content) and Models (static, stationary models) available for mission building in The Dark Mod, via the DarkRadiant editor. Note that the editor itself doesn't house these crucial assets, it relies on the assets available in the base game.

Only the Entities and Models that are currently a part of core TDM (the base game) are listed in this database. Custom additions to Fan Missions, made by individual authors for individual missions, will not be listed here, unless they become accepted and integrated into the core game.

All of the entities and models listed in this database are current for TDM 2.05. Feel free to udpate the list full list to version 2.06 and higher whenever you'll have the time to do so.

Entities

An overview of entities available for level building a.k.a. mapping.

"darkmod" folder

The main folder for most of the entities commonly used in The Dark Mod. The overviews listed below are arranged according to the folder's main subfolders, each representing a different broad type of entities. The order is alphabetical, as in DarkRadiant's entity browser.

"AI" subfolder

Subfolder(s) Entity image Entity file name Entity description Notes
Builders/Armed TBA atdm:ai_builder_guard Builder Guards defend Church territory and sometimes enforce Church law.
TBA atdm:ai_builder_guard_lesser Newer guards are given the more menial jobs while they earn their ceremonial armour.
TBA atdm:ai_builder_guard_rusted N/A
TBA atdm:ai_builder_guard_rusted02 N/A
TBA atdm:ai_builder_priest_combatant N/A
Builders/Unarmed TBA atdm:ai_builder_acolyte Builder Acolytes are the lowest rank of the clergy.
TBA atdm:ai_builder_forger A valued member of the church who works in the Builder Forges.
TBA atdm:ai_builder_guard_rusted_unarmed A Builder Guard in rusted, rotten armour. Only prisoners, the lost, or the mad would be seen in such a state.
TBA atdm:ai_builder_priest Builder Priests have authority over church territory.
Commoners/Armed TBA atdm:ai_guard_female_rogue Flaunting social conventions, this woman carries a sword and knows how to use it.
TBA atdm:ai_beggar_armed A desperate beggar, pauper, or urban pagan, armed. Note: By default, the beggar team is not hostile to the player.
TBA atdm:ai_townsfolk_commoner_archer This is an untrained peasant who happens to have a bow.
TBA atdm:ai_townsfolk_commoner_armed This is an untrained peasant who happens to be armed.
TBA atdm:ai_townsfolk_wench_armed A generic woman, armed.
Commoners/Armed/Citywatch TBA atdm:ai_citywatch A regular member of the City Watch, charged with keeping the rule of law in the streets of Bridgeport.
TBA atdm:ai_citywatch_archer An archer member of the City Watch.
TBA atdm:ai_citywatch_elite An elite member of the City Watch, assigned to guard the wealthiest areas of the city, or as captains over other wards.
TBA atdm:ai_citywatch_lesser A less trained, poorly equiped member of the City Watch, generally working in poorer areas of the city.
Commoners/Armed/Foreigners TBA atdm:ai_moor A foreigner from the southern continent across the sea.
TBA atdm:ai_moor02 A foreigner from the southern continent across the sea.
Commoners/Armed/Guards TBA atdm:ai_ '
Commoners/Armed/Pagans TBA atdm:ai_ '
Commoners/Armed/Thieves TBA atdm:ai_burglar A stealthy thief, used to breaking into places he isn't supposed to be. Default vocals subject to change; to keep it, add 'def_vocal' 'atdm:ai_vocal_set_pro_guard_01' to entity.
TBA atdm:ai_burglar_professional Rarest of all, this professional thief is well trained and very well equiped. Default vocals subject to change; to keep it, add 'def_vocal' 'atdm:ai_vocal_set_pro_guard_01' to entity.
TBA atdm:ai_burglar_professional_archer Rarest of all, this professional thief is well trained and very well equiped. Uses bow in combat. Default vocals subject to change; to keep it, add 'def_vocal' 'atdm:ai_vocal_set_pro_guard_01' to entity.
TBA atdm:ai_female_rogue Carries a weapon and knows how to defend herself. On the criminal team. Model subject to change.
TBA atdm:ai_female_thief A professional criminal, this woman can hold her own against most men.
TBA atdm:ai_thief01 Good at what he does, this thief is a few steps up from a common pickpocket.
TBA atdm:ai_thief02 A run of the mill pickpocket. Thieves like this are a dime a dozen.
TBA atdm:ai_thief02_archer A generic thief with bow.
TBA atdm:ai_thief_thug A crude ruffian who uses his muscle to get what he wants. On the 'Criminal' Team.
Commoners/Unarmed TBA atdm:ai_gentleman_scientist Not every inventor is a member of the Inventor's Guild. It is common for wealthy gentlemen with a little bit of curiosity to examine the mysteries of anatomy, astrology and alchemy in their spare time.
TBA atdm:ai_labourer_wealthy01 A well-off labourer, perhaps a master craftsmen. Carries a 50gp purse by default.
TBA atdm:ai_merchant01 A generic, middle-class merchant. Carries a 50gp purse by default.
TBA atdm:ai_thug_unarmed A crude scoundrel who is a coward at heart.
TBA atdm:ai_townsfolk_beggar A ragged beggar, pauper, or urban pagan. Note: By default, the beggar team is not hostile to the player.
TBA atdm:ai_townsfolk_commoner A generic engineer/blacksmith/miner character.
TBA atdm:ai_townsfolk_commoner_02 This is a generic civilian, suitable for servants, merchants, or tradespeople.
TBA atdm:ai_townsfolk_engineer A generic engineer/blacksmith/miner character.
TBA atdm:ai_townsfolk_female A maidservant or common woman.
TBA atdm:ai_townsfolk_wench A generic woman.
TBA atdm:ai_whore A woman of loose morals. On the 'Street People' team, and thus neutral to the player.
Commoners/Unarmed/Inventors TBA atdm:ai_inventor_scientist A high-ranking member of the Inventor's Guild.
Commoners/Unarmed/Pagans TBA atdm:ai_pagan_common A humble pagan.
Machines TBA atdm:ai_lantern_bot N/A Currently the only working in-game automaton.
TBA atdm:ai_steambot_guard N/A Currently not operational in TDM.
Mages TBA atdm:ai_archmage01 A rare and powerful member of the Hermetic Order with a powerful fireball attack. Note: behaviour subject to change in a future update.
TBA atdm:ai_archmage01_female N/A Female counterpart to the male archmage.
TBA atdm:ai_mage01 A typical member of the Hermetic Order; relies primarily on melee attack. Note: behaviour subject to change in a future update.
TBA atdm:ai_mage01_female N/A Female counterpart to the male mage.
TBA atdm:ai_sorcerer_moor A foreign sorcerer from the southern lands across the sea.
Monsters/Undead TBA atdm:ai_undead_revenant The animated corpse of a Builder who was executed for the most grevious of heresies.
TBA atdm:ai_undead_skeleton An unarmed skeleton who uses zombie animations.
TBA atdm:ai_undead_skeleton_armed An old, bleached white skeleton, who carries a rusty sword.
TBA atdm:ai_undead_skeleton_bloody A fresh, bloody skeleton; uses unarmed attack.
TBA atdm:ai_undead_skeleton_bloody_armed A fresh, bloody skeleton, who carries a rusty sword.
TBA atdm:ai_undead_skeleton_dirty Old, dirty skeleton; uses unarmed attack.
TBA atdm:ai_undead_skeleton_dirty_armed Old, dirty skeleton, who carries a rusty sword.
Monsters/Undead/Spirits TBA atdm:ai_undead_zombie Invisble shadow monster.
TBA atdm:ai_revenant_spirit A skeletal spirit; uses default AI behaviour right now which isn't really appropriate for a ghost. Probably best used in scripted scenes.
Monsters/Undead/Zombies TBA atdm:ai_undead_zombie A walking corpse with gaping mouth.
TBA atdm:ai_undead_zombie_alt01 A bloodier version of the default zombie.
Nobles/Armed TBA atdm:ai_nobleman02_armed An armed aristocrat.
TBA atdm:ai_nobleman_armed N/A
Nobles/Unarmed TBA atdm:ai_nobleman A wealthy aristocrat.
TBA atdm:ai_nobleman02_unarmed An unarmed aristocrat.
TBA atdm:ai_noblewoman01 A wealthy aristocratic lady.
Relations TBA atdm:team_relations This entity sets up the team relationships for this map, extending and/or overriding the values read from the 'atdm:team_relations_default' entityDef. This entity will remove itself right after spawn.

"Animated Props" subfolder

TBA

"Conversation" subfolder

TBA

"Deprecated" subfolder

TBA

"Func" subfolder

TBA

"Info" subfolder

TBA

"Internal" subfolder

TBA

"Items" subfolder

TBA

"Keys" subfolder

TBA

"Lights" subfolder

TBA

"Liquids" subfolder

TBA

"LOD" subfolder

TBA

"Loot" subfolder

TBA

"Moveables" subfolder

TBA

"Movers" subfolder

TBA

"Nature" subfolder

TBA

"Paths" subfolder

TBA

"Paths" subfolder

TBA

"Playertools" subfolder

TBA

"Props" subfolder

TBA

"Randoms" subfolder

TBA

"Readables" subfolder

TBA

"Ropes" subfolder

TBA

"Shop" subfolder

TBA

"Static" subfolder

TBA

"Targets" subfolder

TBA

"Triggers" subfolder

TBA


"Weapons" subfolder

TBA

"x doom3 junk" subfolder

TBA


Other

TBA


Models

An overview of models available for level building a.k.a. mapping.

"darkmod" folder

The main folder for most of the models commonly used in The Dark Mod. The overviews listed below are arranged according to the folder's main subfolders, each representing a different broad type of models. The order is alphabetical, as in DarkRadiant's model browser.


See also