DarkRadiant Command Reference: Difference between revisions

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* '''Pointfile''' [TogglePointfile] Loads the Pointfile containing the leak information created by Doom3's '''dmap''' command. This draws a red line to the first offending entity and is useful for finding leaks in your level geometry.
* '''Pointfile''' [TogglePointfile] Loads the Pointfile containing the leak information created by Doom3's '''dmap''' command. This draws a red line to the first offending entity and is useful for finding leaks in your level geometry.
* '''Exit''' [Exit] Quits DarkRadiant, as the name states. If the current map has been modified (marked with an asterisk in the title bar), the user is asked whether the changes should be saved.


== Edit Menu ==
== Edit Menu ==
* '''Copy''' [Copy] Copies the current selection to clipboard. If a Face is selected (not a whole brush) the Shader of the selected face is copied to the ShaderClipboard.
* '''Copy''' [Copy] Copies the current selection to clipboard. If a Face is selected (not a whole brush) the Shader of the selected face is copied to the ShaderClipboard.
* '''Paste''' [Paste] Inserts the clipboard content to the map. If Faces are selected (not whole brushes), the Shader from the ShaderClipboard is pasted onto the selected Faces.
* '''Paste''' [Paste] Inserts the clipboard content to the map. If Faces are selected (not whole brushes), the Shader from the ShaderClipboard is pasted onto the selected Faces.

Revision as of 16:16, 14 March 2007

Commands with unknown purpose are unlikely to be used. This is an attempt of creating a complete list of all the available commands with a short explanation of what they do.

The command names visible in the shortcut list are listed in brackets (like [NewMap]) for easier lookup.

File Menu

  • New [NewMap] Clears the current map and creates a new one.
  • Open [OpenMap] Loads an existing map from disk.
  • Save [SaveMap] Saves the current map to file. If the map is still unnamed, the user is asked to specify a name.
  • SaveAs [SaveMapAs] Saves the current map to a different file. The user is asked to specify a name.
  • Load Prefab [LoadPrefab] Loads a Prefab file .pfb into the current map.
  • Save selected as Prefab... [SaveSelectedAsPrefab] Creates a Prefab (.pfb file) out of the current selection.
  • Save selected... [SaveSelected] Saves the current selection to a .map file.
  • Save Region... [SaveRegion] Saves the current region to a .map/.reg file. This takes every "regioned" object and saves it to the specified file. Six brushes are automatically created to seal the region off from the void and an info_player_start entity is placed at the current camera location.
  • Refresh Models... [RefreshReferences] Reloads the model resources currently used in the map.
  • Project settings [ProjectSettings] Opens the dialog to specify which Doom3 mod should be used. This dialog appears at the very first DarkRadiant startup as well. See DarkRadiant - Quick Installation Guide for more information about the right settings for The Dark Mod.
  • Pointfile [TogglePointfile] Loads the Pointfile containing the leak information created by Doom3's dmap command. This draws a red line to the first offending entity and is useful for finding leaks in your level geometry.
  • Exit [Exit] Quits DarkRadiant, as the name states. If the current map has been modified (marked with an asterisk in the title bar), the user is asked whether the changes should be saved.

Edit Menu

  • Copy [Copy] Copies the current selection to clipboard. If a Face is selected (not a whole brush) the Shader of the selected face is copied to the ShaderClipboard.
  • Paste [Paste] Inserts the clipboard content to the map. If Faces are selected (not whole brushes), the Shader from the ShaderClipboard is pasted onto the selected Faces.