DarkRadiant Command Reference: Difference between revisions

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* '''Save''' [SaveMap] Saves the current map to file. If the map is still unnamed, the user is asked to specify a name.
* '''Save''' [SaveMap] Saves the current map to file. If the map is still unnamed, the user is asked to specify a name.
* '''SaveAs''' [SaveMapAs] Saves the current map to a different file. The user is asked to specify a name.
* '''SaveAs''' [SaveMapAs] Saves the current map to a different file. The user is asked to specify a name.
* '''Load Prefab''' [LoadPrefab] Loads a [[Prefab]] file .pfb into the current map.
* '''Save selected as Prefab...''' [SaveSelectedAsPrefab] Creates a [[Prefab]] (.pfb file) out of the current selection.
* '''Save selected...''' [SaveSelected] Saves the current selection to a .map file.
* '''Save Region...''' [SaveRegion] Saves the current region to a .map/.reg file. This takes every "regioned" object and saves it to the specified file. Six brushes are automatically created to seal the region off from the void and an info_player_start entity is placed at the current camera location.

Revision as of 17:39, 13 March 2007

Commands with unknown purpose are unlikely to be used. This is an attempt of creating a complete list of all the available commands with a short explanation of what they do.

The command names visible in the shortcut list are listed in brackets (like [NewMap]) for easier lookup.

File Menu

  • New [NewMap] Clears the current map and creates a new one.
  • Open [OpenMap] Loads an existing map from disk.
  • Save [SaveMap] Saves the current map to file. If the map is still unnamed, the user is asked to specify a name.
  • SaveAs [SaveMapAs] Saves the current map to a different file. The user is asked to specify a name.
  • Load Prefab [LoadPrefab] Loads a Prefab file .pfb into the current map.
  • Save selected as Prefab... [SaveSelectedAsPrefab] Creates a Prefab (.pfb file) out of the current selection.
  • Save selected... [SaveSelected] Saves the current selection to a .map file.
  • Save Region... [SaveRegion] Saves the current region to a .map/.reg file. This takes every "regioned" object and saves it to the specified file. Six brushes are automatically created to seal the region off from the void and an info_player_start entity is placed at the current camera location.