Cutscenes: Difference between revisions

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'''NOTE: This article is under construction until this NOTE goes away.'''
'''NOTE: This article is under construction until this NOTE goes away.'''
''Contributed by Grayman.''


This article discusses the use of cameras and conversations to create map cutscenes.
This article discusses the use of cameras and conversations to create map cutscenes.

Revision as of 19:36, 7 September 2010

NOTE: This article is under construction until this NOTE goes away.

Contributed by Grayman.

This article discusses the use of cameras and conversations to create map cutscenes.

Though information on these topics already exists (see Resources below), there isn't a single place that shows you how to create a scene using these features.

Hopefully, the following will fill in that gap.

Before you begin, you should have a basic understanding of how to edit with Dark Radiant, and how to build and run maps.

Part 1: Cameras

Part 2: Splines and Camera Movement

Part 3: Lighting, Placing the Player, and Conversations

Part 4: Extras

Part 5: "Somewhere Above the City"