Attaching Items

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Revision as of 06:41, 25 April 2009 by Fidcal (talk | contribs) (New page: General placeholder: Use bind to bind entities to other entities, eg, a flame to a moveable candle; a notice on a door; a purse to a guard's belt. Use bindToJoint in addition to...)
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General placeholder:

Use bind to bind entities to other entities, eg, a flame to a moveable candle; a notice on a door; a purse to a guard's belt.

Use bindToJoint in addition to bind to specify which joint (see [[]])

Use bindOrientated in addition to bind so the bound item doesn't turn with the item it is bound to but remains pointing in its start orientation.

Use def_attach1 for weapons TODO

Use def_head to attach heads TODO