Ambient Database

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THIS PAGE IS A WORK IN PROGRESS

This article serves as an overview of all the Ambients (sound loops, ambient sound effects, ambient music, etc.) available for mission building in The Dark Mod, via the DarkRadiant editor. Note that the editor itself doesn't house these crucial assets, it relies on the assets available in the base game.

Only the Ambients that are currently a part of core TDM (the base game) are listed in this database. Custom additions to Fan Missions, made by individual authors for individual missions, will not be listed here, unless they become accepted and integrated into the core game.

All of the entities listed in this database are current for TDM 2.05. Feel free to udpate the list full list to version 2.06 and higher whenever you'll have the time to do so.

Due to the length of the table overviews in this article, they are hidden by default, to make browsing easier. Click on the "Show" and "Hide" buttons of each table to either show or hide a particular table. You can show or hide as many tables at once as you like, depending on your needs.

Ambients overview

An overview of ambients available for level building a.k.a. mapping.

"tdm_sound_ambient01" folder/.pk4

TBA

"tdm_sound_ambient02" folder/.pk4

The main folder and .pk4 file for most of the ambients commonly used in The Dark Mod. The overviews listed below are arranged according to the folder's main subfolders, each representing a different broad type of entities. The order is alphabetical, as in DarkRadiant's entity browser.

"TBA" denotes that some item or items have not yet been added to this database, but their documentation is in development.

"sound/ambient" subfolder

Subfolder(s) Ambient sample Ambient file name (.ogg) Duration Notes
ambience alien_birds_loop 0:53
alien01_loop 1:20
alien02 1:04
alien03_loop 1:38
alien04_loop 0:15
alien05 0:34
alien06 0:34
basement01_loop 1:00
church_defiled 1:14
church_kyrie01 1:04
church_kyrie02 1:02
church01a 1:46
church01b 0:53
city_night01_loop 0:15
city_night02_loop 0:30
city_night03_loop 0:26
city_night04_loop 0:30
city_night05_loop 0:45
city_silentnight 1:11
city_sleeping_loop 0:30
city_streets01_loop 2:08
city_streets02_loop 2:08
darkmod_teaser 1:59
darknessfalls 5:00
desolation_loop 1:00
deviginti01_loop 1:07
deviginti02 3:40
eerie01_loop 0:08
eerie02_loop 0:17
eerie03_loop 0:17
eerie04_loop 0:17
eerie05_loop 0:06
ethereal_short01 0:18
ethereal_short02 0:08
ethereal01_loop 0:17
ethereal02_loop 0:12
factory_clockwork_loop 0:15
factory_distant 0:54
factory01 1:56
factory01_loop 1:56
forest_darkwood 1:18
forest_darkwood_loop 2:19
forest_children 1:00
forest_outside_loop 1:48
forest01a 1:23
forest01b 1:23
gatehouse_loop_1 0:17
gatehouse_loop_2 0:17
gatehouse_loop_3 0:17
gregorian01a 1:13
gregorian01b 1:17
gregorian01c 1:29
gregorian02a 0:17
gregorian02b 0:20
gregorian02c 0:16
gregorian03 0:32
gregorian03_loop 0:32
gregorian04_loop 0:25
haunted_cemetary 1:40
haunted_cemetery 1:40
haunted_eerie_loop 0:15
haunted_revenants 1:11
haunted_revenantsb 1:07
haunted_something_is_wrong_here 1:31
haunted_spectral_loop 1:18
haunted_voices01a 2:12
haunted_voices01b_loop 2:08
haunted_voices02_loop 0:26
haunted_voices03 0:18
haunted_voices04_loop 0:34
hit_high01 0:02
hit_high02 0:07
hit_high03 0:05
hit_low01 0:06
hit_low02 0:09
hit_low03 0:07
hit_low04 0:08
hit_low05 0:08
hit_low06 0:09
hum_intense01_loop 0:26
hum_intense02_loop 0:15
hum_intense03_loop 0:54
hum_intense04_loop 0:37
hum_intense05_loop 0:08
hum_medium01_loop 0:06
hum_medium02_loop 0:30
hum_medium03_loop 0:20
hum_medium04_loop 0:02
hum_subtle01_loop 0:11
hum_subtle02_loop 1:03
hum_subtle03_loop 0:19
hum_subtle04_loop 0:17
hum_subtle05_loop 0:03
hum_subtle06_loop 0:10
mansion_outside 2:45
mansion_piano01 1:31
mansion_piano01_scratched 1:31
mansion_piano02a 3:21
mansion_piano02b 2:59
mansion_tense01a 1:53
mansion_tense01b 3:44
mansion_tense02 1:10
mansion_tense02a 1:09
musicbox01a 2:13
musicbox01b 1:34
nocturne01a_loop 0:53
nocturne01b 1:01
shadow_loop 0:30
silence 0:01
solitary_theme01 2:10
solitary_theme02 2:20
solitude_loop 1:08
ss_amb_drone3a_loop 0:25
ss_amb_drone3a_start 0:11
ss_catacombs01 2:33
ss_catacombs02 2:33
ss_city_sleeps01 5:25
ss_city_sleeps02 5:25
ss_derelict01 1:22
ss_derelict02 1:22
ss_derelict03 1:49
ss_derelict04 3:39
ss_haunting01 2:10
ss_phantoms 2:44
ss_plagueward01 3:39
ss_plagueward02 3:53
ss_plagueward03 2:44
texture3_loop 0:57
texture3_start 0:09
ticktack_loop 0:27
trippystring01 0:13
trippystring02 0:48
twinkles1 0:29
twins01_loop 0:32
twins02_loop 0:32
twins03_full 2:42
underground_buried_loop 0:24
underground_caves01a 0:48
underground_caves01b 0:48
underground_caves01b_0.00_0.11.99 0:11
underground_caves01b_0.11.99_0.33.59 0:21
underground_caves02a 1:06
underground_caves02b 1:06
underground_caves03_loop 1:54
underground_crypts_loop 0:38
underground_darkness_loop 1:58
underground_forelone_loop 0:30
underground_horns01a_loop 0:28
underground_horns01b_loop 0:32
underground_labyrinth01a 2:39
underground_labyrinth01b 2:39
underground_tunnel_loop 0:14
underwater 0:06
untitled_loop 0:11
burning loop_flames_03
loop_flames_04
N/A loop_rumble_01

"tdm_sound_ambient03" folder/.pk4

TBA

"sound/ambient" subfolder

Subfolder(s) Ambient sample Ambient file name (.ogg) Ambient description Notes
ambience dd_amb_drone_1
dd_amb_drone_2
dd_amb_drone_2_loop
dd_amb_drone_2_start
dd_amb_drone_3a
dd_amb_drone_3b
dd_amb_drone_5a
dd_amb_drone_5b
dd_amb_hit_1a
dd_amb_hit_2b
dd_amb_hit_3a
dd_amb_hit_3b
dd_amb_hum_1
dd_amb_hum_1b
dd_amb_hum_2
dd_amb_hum_3
dd_amb_hum_4
dd_amb_hum_5lng
dd_amb_hum_5lng_b
dd_amb_hum_6lng
dd_amb_hum_6lng_b
dd_amb_hum_7lng
dd_amb_hum_7lng_b
dd_amb_hum_8

See also

TBA