Ambient Database: Difference between revisions

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m (adding category tag)
m (→‎"sound/ambient" subfolder: completed section)
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|basement01_loop
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|church_defiled
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|church_kyrie01
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|church_kyrie02
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|church01a
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|church01b
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|gatehouse_loop_3
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|gregorian01a
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|gregorian01b
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|gregorian01c
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|gregorian02a
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|gregorian02b
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|gregorian02c
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|gregorian03
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|gregorian03_loop
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|gregorian04_loop
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|haunted_cemetary
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|haunted_cemetery
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|haunted_eerie_loop
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|haunted_revenants
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|haunted_revenantsb
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|haunted_something_is_wrong_here
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|haunted_spectral_loop
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|haunted_voices01a
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|haunted_voices01b_loop
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|haunted_voices02_loop
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|haunted_voices03
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|haunted_voices04_loop
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|hit_high01
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|hit_high02
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|hit_high03
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|hit_low01
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|hit_low02
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|hit_low03
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|hit_low04
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|hit_low05
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|hit_low06
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|hum_intense01_loop
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|hum_intense02_loop
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|hum_intense03_loop
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|hum_intense04_loop
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|hum_intense05_loop
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|hum_medium01_loop
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|hum_medium02_loop
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|hum_medium03_loop
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|hum_medium04_loop
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|hum_subtle01_loop
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|hum_subtle02_loop
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|hum_subtle03_loop
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|hum_subtle04_loop
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|hum_subtle05_loop
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|hum_subtle06_loop
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|mansion_outside
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|mansion_piano01
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|mansion_piano01_scratched
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|mansion_piano02a
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|mansion_piano02b
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|mansion_tense01a
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|mansion_tense01b
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|mansion_tense02
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|mansion_tense02a
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|musicbox01a
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|musicbox01b
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|nocturne01a_loop
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|nocturne01b
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|shadow_loop
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|silence
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|solitary_theme01
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|solitary_theme02
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|solitude_loop
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|ss_amb_drone3a_loop
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|ss_amb_drone3a_start
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|ss_catacombs01
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|ss_catacombs02
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|ss_city_sleeps01
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|ss_city_sleeps02
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|ss_derelict01
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|ss_derelict02
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|ss_derelict03
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|ss_derelict04
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|ss_haunting01
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|ss_phantoms
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|ss_plagueward01
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|ss_plagueward02
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|ss_plagueward03
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|texture3_loop
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|texture3_start
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|ticktack_loop
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|trippystring01
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|trippystring02
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|twinkles1
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|twins01_loop
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|twins02_loop
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|twins03_full
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|untitled_loop
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|'''burning'''
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|loop_flames_03
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|loop_flames_04
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|N/A
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|loop_rumble_01
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Revision as of 03:50, 2 February 2019

THIS PAGE IS A WORK IN PROGRESS

This article serves as an overview of all the Ambients (sound loops, ambient sound effects, ambient music, etc.) available for mission building in The Dark Mod, via the DarkRadiant editor. Note that the editor itself doesn't house these crucial assets, it relies on the assets available in the base game.

Only the Ambients that are currently a part of core TDM (the base game) are listed in this database. Custom additions to Fan Missions, made by individual authors for individual missions, will not be listed here, unless they become accepted and integrated into the core game.

All of the entities listed in this database are current for TDM 2.05. Feel free to udpate the list full list to version 2.06 and higher whenever you'll have the time to do so.

Due to the length of the table overviews in this article, they are hidden by default, to make browsing easier. Click on the "Show" and "Hide" buttons of each table to either show or hide a particular table. You can show or hide as many tables at once as you like, depending on your needs.

Ambients overview

An overview of ambients available for level building a.k.a. mapping.

"tdm_sound_ambient01" folder/.pk4

TBA

"tdm_sound_ambient02" folder/.pk4

The main folder and .pk4 file for most of the ambients commonly used in The Dark Mod. The overviews listed below are arranged according to the folder's main subfolders, each representing a different broad type of entities. The order is alphabetical, as in DarkRadiant's entity browser.

"TBA" denotes that some item or items have not yet been added to this database, but their documentation is in development.

"sound/ambient" subfolder

Subfolder(s) Ambient sample Ambient
file name
Ambient description Notes
ambience alien_birds_loop
alien01_loop
alien02
alien03_loop
alien04_loop
alien05
alien06
basement01_loop
church_defiled
church_kyrie01
church_kyrie02
church01a
church01b
city_night01_loop
city_night02_loop
city_night03_loop
city_night04_loop
city_night05_loop
city_silentnight
city_sleeping_loop
city_streets01_loop
city_streets02_loop
darkmod_teaser
darknessfalls
desolation_loop
deviginti01_loop
deviginti02
eerie01_loop
eerie02_loop
eerie03_loop
eerie04_loop
eerie05_loop
ethereal_short01
ethereal_short02
ethereal01_loop
ethereal02_loop
factory_clockwork_loop '
factory_distant
factory01
factory01_loop
forest_darkwood
forest_darkwood_loop
forest_children
forest_outside_loop
forest01a
forest01b
gatehouse_loop_1
gatehouse_loop_2
gatehouse_loop_3
gregorian01a
gregorian01b
gregorian01c
gregorian02a
gregorian02b
gregorian02c
gregorian03
gregorian03_loop
gregorian04_loop
haunted_cemetary
haunted_cemetery
haunted_eerie_loop
haunted_revenants
haunted_revenantsb
haunted_something_is_wrong_here
haunted_spectral_loop
haunted_voices01a
haunted_voices01b_loop
haunted_voices02_loop
haunted_voices03
haunted_voices04_loop
hit_high01
hit_high02
hit_high03
hit_low01
hit_low02
hit_low03
hit_low04
hit_low05
hit_low06
hum_intense01_loop
hum_intense02_loop
hum_intense03_loop
hum_intense04_loop
hum_intense05_loop
hum_medium01_loop
hum_medium02_loop
hum_medium03_loop
hum_medium04_loop
hum_subtle01_loop
hum_subtle02_loop
hum_subtle03_loop
hum_subtle04_loop
hum_subtle05_loop
hum_subtle06_loop
mansion_outside
mansion_piano01
mansion_piano01_scratched
mansion_piano02a
mansion_piano02b
mansion_tense01a
mansion_tense01b
mansion_tense02
mansion_tense02a
musicbox01a
musicbox01b
nocturne01a_loop
nocturne01b
shadow_loop
silence
solitary_theme01
solitary_theme02
solitude_loop
ss_amb_drone3a_loop
ss_amb_drone3a_start
ss_catacombs01
ss_catacombs02
ss_city_sleeps01
ss_city_sleeps02
ss_derelict01
ss_derelict02
ss_derelict03
ss_derelict04
ss_haunting01
ss_phantoms
ss_plagueward01
ss_plagueward02
ss_plagueward03
texture3_loop
texture3_start
ticktack_loop
trippystring01
trippystring02
twinkles1
twins01_loop
twins02_loop
twins03_full
underground_buried_loop
underground_caves01a
underground_caves01b
underground_caves01b_0.00_0.11.99
underground_caves01b_0.11.99_0.33.59
underground_caves02a
underground_caves02b
underground_caves03_loop
underground_crypts_loop
underground_darkness_loop
underground_forelone_loop
underground_horns01a_loop
underground_horns01b_loop
underground_labyrinth01a
underground_labyrinth01b
underground_tunnel_loop
underwater
untitled_loop
burning loop_flames_03
loop_flames_04
N/A loop_rumble_01

"tdm_sound_ambient03" folder/.pk4

TBA

See also

TBA