AI Skins--List of Available Choices: Difference between revisions

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It is not always easy to find out what skins are available for specific AI modelsThis page is an effort to keep track of which ones are available, as well as point out areas where new skins would be valuable.
The number of TDM heads has been expanded recently, and this page is an attempt to make it easier for mappers to browse and select the heads they want to useThe name listed is the actual entitydef name, so mappers can add these heads to their AI by simply typing "def_head" "[name of head]" in the entity editor window.
 
Some skins are entirely new textures, while others are just modified materials.
 
See also [[Heads Available for AI]].
 
== City Watch ==
 


PAGE IS CURRENTLY WIP


== City Watch Default Heads==


<gallery>
<gallery>
Image:citywatch.jpg|'''Default Texture''',<br> by Oddity
'''head_citywatch'''


Image:skin_citywatch1.jpg|'''leather_tunic01''',<br> by Springheel
'''head_citywatch_eyepatch01'''


Image:skin_citywatch3.jpg|'''leather_tunic01_nochain''',<br> by Springheel
'''head_baseguard_chaincoif_eyepatch01'''
'''head_baseguard_chaincoif_eyepatch02'''


Image:skin_citywatch2.jpg|'''tunic_reddish_pattern''',<br> by Springheel
</gallery>
== Elite City Watch ==
<gallery>
Image:skin_elitewatch.jpg|'''Default Texture''',,<br> by Oddity
Image:skin_elitewatch3.jpg|'''mansion_guard''',,<br> by Springheel
</gallery>
== Proguard ==
<gallery>
Image:skin_proguard.jpg|'''Default Texture''',,<br> by Oddity
Image:skin_proguard3.jpg|'''redbrown_coat''',,<br> by Springheel
Image:skin_proguard1.jpg|'''leather''',,<br> by Springheel
Image:skin_proguard2.jpg|'''leather_nochain''',,<br> by Springheel
Image:skin_proguard4.jpg|'''tunic_rough_greenish''',,<br> by Springheel
</gallery>
</gallery>

Revision as of 00:45, 19 April 2008

The number of TDM heads has been expanded recently, and this page is an attempt to make it easier for mappers to browse and select the heads they want to use. The name listed is the actual entitydef name, so mappers can add these heads to their AI by simply typing "def_head" "[name of head]" in the entity editor window.

PAGE IS CURRENTLY WIP

City Watch Default Heads