Model Folder Structure

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All darkmod models are now located in the "darkmod/models/darkmod/" folder. This is to keep our models separate from the regular D3 assets.

models/chars, models/md5, models/props and models/weapons, have not been moved, because it would cause too much havoc in the code (models/chars will eventually be deleted--the others will unfortunately have to remain, even though it creates some confusion).

Please use the following guide when uploading models in the future

models/darkmod/architecture

  • models/darkmod/architecture -- pillars, ladders, prefab houses, etc
    • models/darkmod/architecture/windows -- outdoor and indoor windows

All relevant textures should go in models/darkmod/architecture

models/darkmod/nature

  • models/darkmod/nature -- rocks, mushrooms, non-potted plants
    • models/darkmod/nature/trees -- All trees or stumps

All relevant textures should go in models/darkmod/nature

models/darkmod/props

The following are all subfolders of models/darkmod/props:

  • furniture -- any furniture not covered below (armoire, desks, bookshelves etc)
    • furniture/seating -- chairs, sofas, stools
    • furniture/tables -- end tables, dining tables, etc
    • furniture/beds -- beds
  • fireplace -- logs, tools, racks, heat shields, prefab fireplaces
  • kitchen -- utensils, pots, food, dishes, water pump, etc
  • decorative -- vases, potted plants, statuettes, globe, etc
    • decorative/wall -- paintings, banners, curtains, animal heads, etc
    • decorative/oversize -- fountains, statues, etc
  • loot -- anything that is typically loot: coins, gold vases, purses, gold goblets, etc
  • lights/extinguish -- any lights that can be put out
  • lights/non-extinguish -- any lights that cannot be put out
  • containers -- crates, chests, barrels
  • mechanical -- boilers, clocks, generators,
    • mechanical/pipekit -- pipes
  • tools -- shovels, brooms, pick-axe, etc (NOT for player tools)
  • musical -- any musical instrument, viktrolas
  • dungeon -- chains, manacles, torture devices, body parts
  • wearables -- slippers, hats, spectacles (non-loot), armour
  • junk -- broken objects, chair legs, scrap wood, etc
  • graveyard -- skulls, bones, tombstones, crypts, etc
  • readables -- books, scrolls, signs, plaques
  • misc -- anything that doesn't fit elsewhere, like rope, a wagon, etc.

Textures for the above models should go in models/darkmod/props/textures

Other

  • models/darkmod/door_related -- handles, keys, and door knockers
  • models/darkmod/weapons -- all player and AI weapons
  • models/darkmod/player_equipment -- potions, flashbombs, lockpicks, mines, etc