Adding Offset Values for Specific AI
From The DarkMod Wiki
All EntityDefs have two values -- an Offset value that determines their position relative to their attached joint, and an Angle value that determines what angle they're at.
The default values for these do not always work ideally for every AI, so it is possible to edit the entityDef to give values for specific AI.
It would look like this:
entityDef prop_helmet_test { "inherit" "func_static" "model" "models/darkmod/props/kitchen/chamberpot.lwo" "joint" "Head" "origin" "2 -10 0" "angles" "10 190 80" "origin_atdm:ai_builder_guard" "0 0 20" "angles_atdm:ai_builder_guard" "0 0 0" "remove" "0" }