Concept Art and Fan Art Archive
This article serves as an archive of past TDM concept art and discussions related to concept art.
It also houses fan art for TDM, made either by individual FM authors of player-only fans of TDM, and discussions about said fan art.
Concept Art
Official concept art for TDM. Most of it was made in the earliest years of the mod (2004-2009), before its initial public release in 2009. A few pieces of concept art are from more recent years, mainly for ideas or characters that have been contemplated, but not yet included in TDM.
Characters
Thieves
- Oldest thief concept - Oldest concept art piece for TDM, by Springheel (August 2004).
- Further developed initial thief concept (1)
- Further developed initial thief concept (2)
- Thief study concept - Art by Springheel (2004).
- Thief facial disguise concept - Art by Springheel (2004).
- Thief on the streets concept - Art by Springheel (2004).
- Thief sneaking around concept - Art by Springheel (2004).
- Early thief character mockup
- Scene with completed thief character - Ostensibly showing Farrell.
- Female thief concept - Art by Springheel (2000s).
Guards
- Oldest City Watch guard concept (original & coloured) - Art by Springheel (October 2004).
- Oldest City Watch guard concept (only coloured) - Art by Springheel (October 2004).
- City Watch guard concept - Art by Springheel (2000s).
- City Watch guard mockup - Art by Oddity (2000s).
- Comparison of City Watch guard concept and AI model - Concept by Springheel, model by Oddity.
- City Watch guard mockup (upper body close-up)
- City Watch guard concept
- Domestic guard concept - Art by Springheel (2000s).
- Scene with completed City Watch characters
Noblemen
- Nobleman concept - Art by Springheel (October 2004).
- Noblewoman concept - Art by Springheel (October 2004).
- Noblewoman mockup
Builders
- Second Builder Priest concept - Art by Springheel (October 2004).
- Second Builder Priest concept (coloured) - Art by Springheel (October 2004).
- Builder Priest early mockup - Art by Oddity.
- Builder Priest early mockup (complete) - Art by Oddity.
- Comparison of Builder Priest concept and AI model - Concept by Springheel, model by Oddity.
- Builder Priest model
- Builder guard concept (original & coloured) - Art by Springheel (October 2004).
- Builder guard concept (only coloured) - Art by Springheel (October 2004).
- Builder guard early mockup - Art by Oddity.
- Builder Elite Guards - Unused. Art by Springheel.
- Scene with completed Builder characters
Pagans
Mages
- Mage concept (coloured) - Art by Springheel (2000s).
- Scene with completed Mage character
Inventor's Guild
Environments
The City
- City architecture sketches (1) - December 2004.
- City architecture sketches (2)
- City architecture sketches (3)
- Interiors with vaulted arches - December 2004.
- Cityscape concept
- Alley concept
- Street lamp concept/mockup
- Map layout concept for the initial Thief's Den demo
Various locations
- Pagan village concept
- The outside of a castle or manor house at night
- Comparison of real world towerhouse and early in-game mockup - Art by Komag (2000s).
- Early mockup of mansion walls and door
- Early mockup of a mansion basement hallway
- Fancy globe mockup
- Household items untextured mockup
Equipment
- Short sword and arrow quiver concept - Art by Springheel (2004).
- Lockpicks mockup
- Flashbomb concept (1)
- Flashbomb concept (2)
- Flashbomb concept (3)
- Early arrowheads concept
- Arrowheads concept
- Fire arrow crystal-holder concept
- Final arrows concept
- Final arrows mockup
- Gauntlets and protective sleeves concept - A version of these was later incorporated into the player character model.
- Crossbow concept - Unused.
- Scene with completed gadgets and tools
Creatures
Belchers
Proposal stage, not developed yet.
- Early belcher concept art
- Early belcher mockup (1)
- Early belcher mockup (2)
- Early belcher mockup (3)
- Early belcher test model
- Test footage of Belcher AI (old and very rough)
- Newer belcher model mockup - With added discussion.
- Head mockup of newer belcher model
Zombies
Revenants
Automatons
Guard robot currently unused, lantern robot in the core mod.
- Early guard robot sketch - Unused in the core mod.
- Early guard robot mockup - Unused in the core mod.
- Early guard robot mockup (close-up) - Unused in the core mod.
- Early lantern/alarm spider robot mockup - Early version of the robot now part of the core mod. The model shown had 2025 polygons.
Werebeasts
Proposal stage, not developed yet.
- Early werebeast concept in Pagan "faction" poster
- Test footage that includes a pursuing Werebeast AI (old and very rough)
"Mantians"
Proposal by Plutonia, not developed yet.
TDM Menus and GUIs
Visual mockups for early menu and GUI concepts.
- Oldest Main Menu concept - November 2004
- Options Menu concept - November 2004
- Real-time reading mockup - November 2004
- Alternate Main Menu concept - December 2004
- Menu background concept
- Loader screen concept (1)
- Loader screen concept (2)
- Loader screen concept (3)
- Loader screen background concept
- Loader screen concept (thievy background)
- Loader screen concept (thievy background, final version)
Fan Art
Various unofficial fan art, including illustrations and fan-made wallpapers.
TBA.
See also
- Old Concept Art - Discussion where TDM mod members looked back on some old concept art, after the first seven years of development.
- DarkFate.org TDM concept art gallery - Probably the biggest collection of The Dark Mod concept art on the Internet, other than this site itself.
- Fan Art Repository - Fan art discussion.
- Art for The Dark Mod - Dominus' artwork showcase and offer.