Random Conversations
Written by Springheel
When writing the newer vocal scripts, I came up with the idea of including a random sequence of questions and responses that can be used to create random conversations between AI. The following vocal sets support this (older ones do not):
1. vocal set_commander 2. vocal set_jack 3. vocal set_cynic 4. vocal set_drunk 5. vocal set_maiden 6. vocal set_moor
The sequence goes like this:
AI 1: "convo_question" vocal, ex, "So, how did the game go last night?" AI 2: "convo_answer/response" vocal, ex, "Could have been better." AI 1: "convo_close" vocal, ex, "Got it."
Each "convo_question" asks for a judgement response. "How was X? What did you think of X?" etc. Each vocal set has four or five questions/answers that are chosen from randomly. The overall effect is pretty good, I think, though some question/responses combinations make more sense than others.
The sitting AI in Mission 1: A New Job use this system.