Missing assets by map
This page is a list of missing assets by map. My plan is to go through these map by map to find which assets need to be added.
I will not include warnings that also show up in 1.08, as these aren't standalone issues: list of pre 2.0 warnings
READY FOR 2.0 RELEASE
These are maps that have been tested under TDM 2.0 and deemed ready for release. Missions that have an updated .pk4 will be noted.
House in Blackbog Hollow (Stumpy)
"blooddrippy" particle apparently used, but the "textures/particlesbloodstream4" in the particle does not seem to exist anywhere <-- mapper fix;
will be released as is
The Caduceus of St. Alban (Bikderdude) - new pk4
http://www.fidcal.com/darkuser/missions/TDM2testmissions/caduceus.pk4
Crystal Grave (ERH+ Bikerdude) - new pk4
http://www.fidcal.com/darkuser/missions/TDM2testmissions/crystalgrave2_1.pk4
Mandrasola (Sotha) - new pk4
http://www.fidcal.com/darkuser/missions/TDM2testmissions/mandrasola.pk4
Old Habits (1) (Obsttorte) - new pk4
http://www.fidcal.com/darkuser/missions/TDM2testmissions/mc.pk4
Flakebridge Monastery (Jesps) - new pk4
http://www.fidcal.com/darkuser/missions/TDM2testmissions/flakebridge.pk4
Old Habits II (Obsttorte)
Deceptive Shadows (ShadowHide) new pk4
http://www.fidcal.com/darkuser/missions/TDM2testmissions/deceptiveshadowsv1_1.pk4
The Creeps (Mortem Desino) - new .pk4
http://www.fidcal.com/darkuser/missions/TDM2testmissions/thecreeps.pk4
Glenham Tower (Sotha) - new pk4
http://www.fidcal.com/darkuser/missions/TDM2testmissions/glenham.pk4
The Rift (Baddcog) - new .pk4
http://www.fidcal.com/darkuser/missions/TDM2testmissions/rift.pk4
Tears of St. Lucia (jdude/Springheel)
Reap as you sow (Fieldmedic)
Betrayal (Fieldmedic)
Awaiting the Storm (HappyCheeze)- new .pk4
http://www.fidcal.com/darkuser/missions/TDM2testmissions/storm.pk4
House of Theo (Theothesnopp)
Rake Off (Jesps) - complete!
A Score to Settle (Springheel) - new .pk4
http://www.fidcal.com/darkuser/missions/TDM2testmissions/score_to_settle.pk4
The Phrase Book (Sotha) - complete!
WS1: In the North (grayman) - complete!
Lockdown Part 1 (GameDevGoro Bikerdude Fidcal)
Dark Mod Training Mission, The
A Night to Remember (Fieldmedic) - new .pk4
http://www.fidcal.com/darkuser/missions/TDM2testmissions/antr.pk4
Beleagured Fence (Sotha) - complete!
Builder Roads (Obsttorte) - complete!
The Transaction (Sotha) - complete!
Patently Dangerous (demagogue) - new .pk4
http://www.fidcal.com/darkuser/missions/TDM2testmissions/patently_dangerous_v2.pk4
Trapped! (RailGun) - complete!
Swing (Komag )
Illusionist's Tower (stumpy)
Sons of Baltona Part 1 (Carnage) - complete!
Rightful Property (jysk) - complete!
Living Expenses (Sonosuke) - complete!
Builder's Influence (Railgun, Springheel) - complete!
A Special Delivery (Silencium18)
Mad's Mountain (Jesps)
Parcel, The (Xonze)- complete!
Chalice of Kings (Fidcal) - complete!
Somewhere Above the City (grayman) - new .pk4
link needed
Crown of Penitence, The (Jesps) - complete!
Return to the City (Melan/Bikderdude) - new .pk4
http://www.fidcal.com/darkuser/missions/TDM2testmissions/returntothecityv3.pk4
Knighton's Manor (Sotha) - complete!
Sneak and Destroy (SeriousToni) - complete!
Fiasco at Fauchard Street (Melan) - complete!
The Thieves (Silencium, RailGun, Fidcal) - complete!
Pandora's Box (Jesps, Fidcal)
The Outpost (angua/greebo) - complete!
Too Late (Nielsen74) - complete!
Let Sleeping Thieves Lie (Sir Taffsalot, Bikerdude)- complete!
Vengeance for a Thief Part I (Sir Taffsalot) - new .pk4
http://www.fidcal.com/darkuser/missions/TDM2testmissions/vfat1.pk4
OTHER
Winter Harvest (Shadowhide)
A significant update to this mission is in the works; if it is not ready by the time 2.0 is released, the current version of the map will be pulled from servers.
READY FOR MAPPER FIXES
These are maps that require fixes by a mapper, or are waiting to be beta-tested to make everything works properly. Once they are corrected or confirmed working, they will be removed from this category. Updated .pk4s should be given to the development team for release after 2.0.
Heart of Lone Salvation, The (Fidcal)
WARNING:Unknown joint 'Spine_Dummy' in '*Spine_Dummy -*Neck' for model 'heart_p agan_female'
Alchemist, The (Sotha, Fidcal)
WARNING:Couldn't load sound 'stone_sliding.wav' using default <-- mapper fix; cannot find any such file
WARNING:Couldn't load image: lights/tdm_sky_skyfadebiground1 <-- mapper fix
WARNING:Couldn't load image: models/misc/rope_dark_noshadows <-- mapper fix
WARNING:Couldn't load image: textures//priestbottom_black_d <-- mapper fix
WARNING:Couldn't load image: textures/darkmod/nature/skybox/starry1_moon <-- mapper fix
WARNING:Couldn't load image: textures/hell/bacteria_4 <-- mapper fix
WARNING:Couldn't load image: textures/hell/metal1 <-- mapper fix
WARNING:Couldn't load image: textures/hell/wood1 <-- mapper fix; replace with "textures/darkmod/wood/boards/old_worn_black"
I will look at this map when I can (but if anyone wants to volunteer then great - but check with me first in case I've started!) - Fidcal
Dragon's Claw (Bikerdude, Flanders)
WARNING:Couldn't load image: lights/squarelight2 <-- mapper fix; cannot find such a light in D3
WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/decorative/jack-o-lant ern.lwo' has too many verts for a poly! Make sure you triplet it down <-- mapper fix; use models/darkmod/lights/non-extinguishable/jack-o-lantern.lwo
Biker will make any necessary changes to this map
St. Alban's Cathedral (Bikerdude)
WARNING:Unknown body part lloarm in articulated figure guard_base_newskel <-- these are looking for joints that no longer exist; is there a def file in the .pk4 with old character definitions?
WARNING:Unknown body part lloleg in articulated figure guard_base_newskel <-- these are looking for joints that no longer exist; is there a def file in the .pk4 with old character definitions?
WARNING:Unknown body part rloarm in articulated figure guard_base_newskel <-- these are looking for joints that no longer exist; is there a def file in the .pk4 with old character definitions?
WARNING:Couldn't load model: 'models/mapobjects/caves/caverock1.ASE' (nor the f allback to LWO) <-- mapper fix
WARNING:Couldn't load model: 'models/mapobjects/caves/caverock5.ASE' (nor the f allback to LWO) <-- mapper fix
WARNING:Couldn't load model: 'models/mapobjects/caves/caverock6.ASE' (nor the f allback to LWO) <-- mapper fix
WARNING:Couldn't load model: 'models/mapobjects/caves/caves1_7.ASE' (nor the fa llback to LWO) <-- mapper fix
WARNING:Couldn't load model: 'models/mapobjects/caves/caves2_5c.ASE' (nor the f allback to LWO) <-- mapper fix
Biker will make any necessary changes to this map
In Remembrance of Him (RPGista)
The conversations were fixed; not sure if there are any other 2.0 issues.
Alberic's Curse (Bikerdude)
- D 200: aboutpostiilightdustbig <-- mapper fix; cannot find any particle with this name
WARNING:Unknown body part lloarm in articulated figure guard_base_newskel <-- mapper fix
WARNING:Unknown body part lloleg in articulated figure guard_base_newskel <-- mapper fix
WARNING:Unknown body part rloarm in articulated figure guard_base_newskel <-- mapper fix
Biker will make any necessary changes to this map
Thief's Den (Fidcal)
Beta-tested: http://forums.thedarkmod.com/topic/14731-thiefs-den-fidcal/
WARNING:Couldn't load image: textures/base_trim/dangertrim01 <-- mapper fix. Used on lift
WARNING:Couldn't load model: 'models/mapobjects/tables/bunkbed/mattress.lwo' (n or the fallback to ASE) <-- mapper fix; replace with darkmod/furniture/beds/mattress.lwo
I will look at this map when I can (but if anyone wants to volunteer then great - but check with me first in case I've started!) - Fidcal
Closemouthed Shadows (LordSavage, Bikerdude)
Beta-tested: http://forums.thedarkmod.com/topic/14742-closemouthed-shadows-lordsavage-bikerdude/
WARNING:Couldn't load image: textures/base_trim/dangertrim01 <-- mapper fix; could easily be replaced with rope texture
Seige Shop (PranQster)
Contains its own outdated version of tdm_ai_commoners.mtr and tdm_heads_dev.mtr, so is trying to load all kinds of files that no longer exist, and may not even be used in map.
WARNING:Couldn't load image: models/characters/scientist/head02/hair <-- mapper fix; outdated file
WARNING:Couldn't load image: models/md5/chars/builders/forger/forgerbottom_shad ows <-- mapper fix; outdated file
WARNING:Couldn't load image: models/md5/chars/builders/forger/forgertop_shadows <-- mapper fix; outdated file
WARNING:Couldn't load image: models/md5/chars/heads/beard_black <-- mapper fix; outdated file
WARNING:Couldn't load image: models/md5/chars/heads/beard_black_s <-- mapper fix; outdated file
WARNING:Couldn't load image: models/md5/chars/heads/npcs/beard_black_local <-- mapper fix; outdated file
WARNING:Couldn't load image: new_average_jack_texture <-- mapper fix; outdated file
WARNING:Couldn't load image: replacement_head06 <-- mapper fix; outdated file
WARNING:Couldn't load image: replacement_head08 <-- mapper fix; outdated file
WARNING:Couldn't load image: shoulder_cowl <-- mapper fix; outdated file
WARNING:Couldn't load image: tdm_commoner_tunic_brown <-- mapper fix; outdated file
WARNING:Couldn't load image: tdm_commoner_tunic_brown_shadows <-- mapper fix; outdated file
WARNING:Couldn't load image: tdm_commoner_tunic_light_tan_shadows <-- mapper fix; outdated file
WARNING:Couldn't load image: tdm_commoner_tunic_ragged <-- mapper fix; outdated file
WARNING:Couldn't load image: tdm_commoner_tunic_ragged_shadows <-- mapper fix; outdated file
REPLACEMENT ASSETS NEEDED
These are maps that still need to have assets replaced by the development team. They are not ready for mapper fixes or beta-testing yet.
NOT CURRENTLY WORKING
These are missions that won't load under 2.0 for whatever reason. Could be related to missing assets, or could be something about my local copy. Either way I'll be leaving these for last.
Samhain Night on Bone Hill (PranQster)
runs, but needs fully working werebeast to be playable
- D 168: tels_firearrow_explosion <-- Mapper fix
- D 169: tels_waterarrow_trail <-- Mapper fix
WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/decorative/jack-o-lant ern.lwo' has too many verts for a poly! <-- mapper fix; use models/darkmod/lights/non-extinguishable/jack-o-lantern.lwo
WARNING:Couldn't load sound 'monster_zombie_maint_footstep.wav' using default
WARNING:Couldn't load sound 'sound/ambient/environmental/steelswing_01.wav' usi ng default
NOT TESTED
The Lich Queen's Demise (Sotha)
Lord Dufford's (stumpy)
stumpy will make necessary fixes to this map
Q4 Conversion: Yan's Test (Bikerdude)
No Honour Among Theives: episode 1 (goldchocobo)
This was crashing at map start, but should be retested with at least SVN revision 13442.
That revision fixes the crash, which was unrelated to the presence or absence of D3 assets.
Since an update to this is due to be released shortly, I will wait before testing the NHAT maps.