Missing assets by map

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This page is a list of missing assets by map. My plan is to go through these map by map to find which assets need to be added.

I will not include warnings that also show up in 1.08, as these aren't standalone issues: list of pre 2.0 warnings


READY FOR 2.0 RELEASE

These are maps that have been tested under TDM 2.0 and deemed ready for release. Missions that have an updated .pk4 will be noted.

Dark Mod Training Mission, The

A Night to Remember (Fieldmedic)

Beleagured Fence (Sotha) - complete!

Builder Roads (Obsttorte) - complete!

The Transaction (Sotha) - complete!

Patently Dangerous (demagogue) - new .pk4

Trapped! (RailGun) - complete!

Swing (Komag )

Illusionist's Tower (stumpy)

Sons of Baltona Part 1 (Carnage) - complete!

Rightful Property (jysk) - complete!

Living Expenses (Sonosuke) - complete!

Builder's Influence (Railgun, Springheel) - complete!

A Special Delivery (Silencium18)

Mad's Mountain (Jesps)

Parcel, The (Xonze)- complete!

Chalice of Kings (Fidcal) - complete!

Somewhere Above the City (grayman) - new .pk4

on FTP site

Crown of Penitence, The (Jesps) - complete!

Return to the City (Melan/Bikderdude) - new .pk4

on FTP site

Knighton's Manor (Sotha) - complete!

Sneak and Destroy (SeriousToni) - complete!

Fiasco at Fauchard Street (Melan) - complete!

The Thieves (Silencium, RailGun, Fidcal) - complete!

Pandora's Box (Jesps, Fidcal)

The Outpost (angua/greebo) - complete!

Too Late (Nielsen74) - complete!

Let Sleeping Thieves Lie (Sir Taffsalot, Bikerdude)- complete!

Vengeance for a Thief Part I (Sir Taffsalot) - new .pk4

on ftp

READY FOR MAPPER FIXES

These are maps that require fixes by a mapper, or are waiting to be beta-tested to make everything works properly. Once they are corrected or confirmed working, they will be removed from this category. Updated .pk4s should be given to the development team for release after 2.0.

House in Blackbog Hollow (Stumpy)

"blooddrippy" particle apparently used, but the "textures/particlesbloodstream4" in the particle does not seem to exist anywhere <-- mapper fix;


St. Alban's Cathedral (Bikerdude)

WARNING:Unknown body part lloarm in articulated figure guard_base_newskel <-- these are looking for joints that no longer exist; is there a def file in the .pk4 with old character definitions?

WARNING:Unknown body part lloleg in articulated figure guard_base_newskel <-- these are looking for joints that no longer exist; is there a def file in the .pk4 with old character definitions?

WARNING:Unknown body part rloarm in articulated figure guard_base_newskel <-- these are looking for joints that no longer exist; is there a def file in the .pk4 with old character definitions?

WARNING:Couldn't load model: 'models/mapobjects/caves/caverock1.ASE' (nor the f allback to LWO) <-- mapper fix

WARNING:Couldn't load model: 'models/mapobjects/caves/caverock5.ASE' (nor the f allback to LWO) <-- mapper fix

WARNING:Couldn't load model: 'models/mapobjects/caves/caverock6.ASE' (nor the f allback to LWO) <-- mapper fix

WARNING:Couldn't load model: 'models/mapobjects/caves/caves1_7.ASE' (nor the fa llback to LWO) <-- mapper fix

WARNING:Couldn't load model: 'models/mapobjects/caves/caves2_5c.ASE' (nor the f allback to LWO) <-- mapper fix


Biker will make any necessary changes to this map


Lockdown Part 1 (GameDevGoro Bikerdude Fidcal)

NO MISSING ASSETS

In Remembrance of Him (RPGista)

conversations broken in 1.08...might be a good time to fix them

Betrayal (Fieldmedic)

WARNING:Couldn't load image: textures/decals/floor_drain <-- mapper fix

WARNING:sound shader 'beam_fall_1' has shakes and uses OGG file 'sound/ambient/ ambience/beam_impact_1.wav' <-- mapper fix; sound not found

WARNING:sound shader 'beam_fall_2' has shakes and uses OGG file 'sound/ambient/ ambience/beam_impact_2.wav' <-- mapper fix; sound not found


Deceptive Shadows (ShadowHide)

NO MISSING ASSETS

Awaiting the Storm (HappyCheeze)

WARNING:Couldn't load image: textures/hell/wood1 <-- mapper fix

WARNING:Couldn't load model: 'models/darkmod/architecture/buildings/wooden_shed .lwo' (nor the fallback to ASE) <-- mapper fix; no such model

WARNING:Couldn't load model: 'models/mapobjects/tables/bunkbed/mattress.lwo' (n or the fallback to ASE) <-- mapper fix; replace with models/furniture/bed/mattress.lwo

black box on bed; missing model?


The Caduceus of St. Alban (Bikderdude)

WARNING:Couldn't load image: textures/decals/stainwallfadered <-- mapper fix; typo?

WARNING:Couldn't load image: textures/hell/rock1 <-- mapper fix

WARNING:Couldn't load image: textures/mcity/mcityplain6 <-- mapper fix

WARNING:Couldn't load model: 'models/items/shells_ammo/shells_large.lwo' (nor t he fallback to ASE) <-- mapper fix'


Biker will make any necessary changes to this map


Crystal Grave (ERH+ Bikerdude)

NO MISSING ASSETS

Tears of St. Lucia (jdude/Springheel)

WARNING:Couldn't load sound 'sound/xian/roomtones2/dangerlow_01.wav' using defa ult <-- mapper fix

WARNING:Couldn't load sound 'sound/xian/suspense/loop_suspense_07.wav' using de fault <-- mapper fix

Springheel has signed up for any updates needed to this map.


Reap as you sow (Fieldmedic)

WARNING:Couldn't load sound 'tdm_impact_small_soft_object.wav' using default <-- mapper fix; no such sounds exists

Rake Off (Jesps) - complete!

Beta-tested: http://forums.thedarkmod.com/topic/14757-rake-off-jesps/

easter egg objective fires after 9 instead of 10?

NO MISSING ASSETS

Business as Usual (Bikerdude)

WARNING:Couldn't load image: textures/mcity/mcityplain6 <-- mapper fix

Biker will make any necessary changes to this map


The Rift (Baddcog) - complete!

Has been beta-tested: http://forums.thedarkmod.com/topic/14768-the-rift-baddcog/page__pid__311580#entry311580

Will need a new pk4.

A Score to Settle (Springheel)

In DR, following textures not being found: sqsky


Springheel has signed up for any updates needed to this map.

Alberic's Curse (Bikerdude)

  • D 200: aboutpostiilightdustbig <-- mapper fix; cannot find any particle with this name

WARNING:Unknown body part lloarm in articulated figure guard_base_newskel <-- mapper fix

WARNING:Unknown body part lloleg in articulated figure guard_base_newskel <-- mapper fix

WARNING:Unknown body part rloarm in articulated figure guard_base_newskel <-- mapper fix


Biker will make any necessary changes to this map

The Phrase Book (Sotha) - complete!

NO MISSING ASSETS!

WS1: In the North (grayman) - complete!

NO MISSING ASSETS!

grayman will be making any necessary updates to this map

Winter Harvest (Shadowhide)

WARNING:Couldn't load image: models/mapobjects/hell/site3/archviletemple/candle _a <-- mapper fix

Will need new .pk4

Thief's Den (Fidcal)

Beta-tested: http://forums.thedarkmod.com/topic/14731-thiefs-den-fidcal/

WARNING:Couldn't load image: textures/base_trim/dangertrim01 <-- mapper fix. Used on lift

WARNING:Couldn't load model: 'models/mapobjects/tables/bunkbed/mattress.lwo' (n or the fallback to ASE) <-- mapper fix; replace with darkmod/furniture/beds/mattress.lwo

House of Theo (Theothesnopp)

WARNING:Could not find anim idle_sit_2 on entity atdm_ai_townsfolk_commoner_3 <-- mapper fix; should be idle_sit2

Closemouthed Shadows (LordSavage, Bikerdude)

Beta-tested: http://forums.thedarkmod.com/topic/14742-closemouthed-shadows-lordsavage-bikerdude/

WARNING:Couldn't load image: textures/base_trim/dangertrim01 <-- mapper fix


Seige Shop (PranQster)

Contains its own outdated version of tdm_ai_commoners.mtr and tdm_heads_dev.mtr, so is trying to load all kinds of files that no longer exist, and may not even be used in map.

WARNING:Couldn't load image: models/characters/scientist/head02/hair <-- mapper fix; outdated file

WARNING:Couldn't load image: models/md5/chars/builders/forger/forgerbottom_shad ows <-- mapper fix; outdated file

WARNING:Couldn't load image: models/md5/chars/builders/forger/forgertop_shadows <-- mapper fix; outdated file

WARNING:Couldn't load image: models/md5/chars/heads/beard_black <-- mapper fix; outdated file

WARNING:Couldn't load image: models/md5/chars/heads/beard_black_s <-- mapper fix; outdated file

WARNING:Couldn't load image: models/md5/chars/heads/npcs/beard_black_local <-- mapper fix; outdated file

WARNING:Couldn't load image: new_average_jack_texture <-- mapper fix; outdated file

WARNING:Couldn't load image: replacement_head06 <-- mapper fix; outdated file

WARNING:Couldn't load image: replacement_head08 <-- mapper fix; outdated file

WARNING:Couldn't load image: shoulder_cowl <-- mapper fix; outdated file

WARNING:Couldn't load image: tdm_commoner_tunic_brown <-- mapper fix; outdated file

WARNING:Couldn't load image: tdm_commoner_tunic_brown_shadows <-- mapper fix; outdated file

WARNING:Couldn't load image: tdm_commoner_tunic_light_tan_shadows <-- mapper fix; outdated file

WARNING:Couldn't load image: tdm_commoner_tunic_ragged <-- mapper fix; outdated file

WARNING:Couldn't load image: tdm_commoner_tunic_ragged_shadows <-- mapper fix; outdated file

REPLACEMENT ASSETS NEEDED

These are maps that still need to have assets replaced by the development team. They are not ready for mapper fixes or beta-testing yet.

Old Habits (Obsttorte)

WARNING:Couldn't load sound 'sound/ed/sfx/bubbles1.ogg' using default

Obsttorte will be making any necessary updates to this map

Alchemist, The (Sotha, Fidcal)

WARNING:Couldn't load sound 'stone_sliding.wav' using default

WARNING:Couldn't load image: lights/tdm_sky_skyfadebiground1 <-- mapper fix

WARNING:Couldn't load image: models/misc/rope_dark_noshadows <-- mapper fix

WARNING:Couldn't load image: textures//priestbottom_black_d <-- mapper fix

WARNING:Couldn't load image: textures/darkmod/nature/skybox/starry1_moon <-- mapper fix

WARNING:Couldn't load image: textures/hell/bacteria_4 <-- mapper fix

WARNING:Couldn't load image: textures/hell/metal1 <-- mapper fix

WARNING:Couldn't load image: textures/hell/wood1 <-- mapper fix; replace with "textures/darkmod/wood/boards/old_worn_black"

Dragon's Claw (Bikerdude, Flanders)

WARNING:Couldn't load image: textures/decals/dirty_frame

WARNING:Couldn't load image: textures/decals/sdirt7

WARNING:Couldn't load image: textures/decals/stainwallfadered

WARNING:Couldn't load image: textures/enpro/enwall19d

WARNING:Couldn't load image: lights/squarelight2

WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/decorative/jack-o-lant ern.lwo' has too many verts for a poly! Make sure you triplet it down <-- mapper fix; use models/darkmod/lights/non-extinguishable/jack-o-lantern.lwo


Biker will make any necessary changes to this map

NOT CURRENTLY WORKING

These are missions that won't load under 2.0 for whatever reason. Could be related to missing assets, or could be something about my local copy. Either way I'll be leaving these for last.


Samhain Night on Bone Hill (PranQster)

Needs fully working werebeast to be playable


  • D 168: tels_firearrow_explosion <-- Mapper fix
  • D 169: tels_waterarrow_trail <-- Mapper fix

WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/decorative/jack-o-lant ern.lwo' has too many verts for a poly! <-- mapper fix; use models/darkmod/lights/non-extinguishable/jack-o-lantern.lwo


WARNING:Couldn't load sound 'monster_zombie_maint_footstep.wav' using default

WARNING:Couldn't load sound 'sound/ambient/environmental/steelswing_01.wav' usi ng default


Glenham Tower (Sotha)

Haven't tried to load it, but I know it will crash with an error about zombie joints. Will need mapper fix.

Mandrasola (Sotha)

Will probably run, but will not be playable without working animations for missing character (you know who you are)

The Creeps (Mortem Desino)

Fails to load with error:

ERROR:Joint 'Head' not found for attachment position 'velvetcap_1' on entity 'i
dAFAttachment_atdm:ai_headbox_zombie_646'

WARNING:Couldn't load anim: 'models/md5/characters/npcs/zheads/z1idle.md5anim'

WARNING:file def/tdm_ai_heads.def, line 274: Couldn't load anim 'models/md5/cha racters/npcs/zheads/z1idle.md5anim'

NOTE FROM MD: I anticipated this problem. The solution for this is already in the FM package: on entity revenant_spirit_shadow set "def_head" "atdm:ai_head_rev_spirit" on entity revenant_spirit_chase set "def_head" "atdm:ai_head_rev_spirit"

Now, I think all that is left are a bunch of missing particle assets (mostly water drips and dust falling from ceiling) as well as light textures (you'll notice that many of the FM's saturated colored ambient lights are missing, leaving you with only the very dim ambient_world)

Flakebridge Monastery (Jesps)

Crashes with error:

ERROR:Joint 'Rhand' not found for bind on 'func_static_212'

This is due to the new zombie having different joint names. It will require fixing the .pk4.

WARNING:Couldn't load sound 'stone_impact.wav' using default

WARNING:Couldn't load sound 'paper_impact.wav' using default


WARNING:Couldn't load sound 'book_impact.wav' using default

Heart of Lone Salvation, The (Fidcal)

Crashes with error:

ERROR:idMoveable 'sheet_paper6': cannot load collision model models/mapobjects/
filler/paperwad1.lwo

WARNING:Couldn't load model: 'models/mapobjects/filler/paperwad1.lwo' (nor the fallback to ASE)

WARNING:Couldn't load model: 'models/mapobjects/tables/bunkbed/mattress.lwo' (n or the fallback to ASE) <-- mapper fix; use models/darkmod/furniture/beds/mattress.lwo

NOT TESTED

The Lich Queen's Demise (Sotha)

Old Habits (rebuild) (Obsttorte)

Lord Dufford's (stumpy)

Q4 Conversion: Yan's Test (Bikerdude)

No Honour Among Theives: episode 1 (goldchocobo)

This was crashing at map start, but should be retested with at least SVN revision 13442.

That revision fixes the crash, which was unrelated to the presence or absence of D3 assets.

Since an update to this is due to be released shortly, I will wait before testing the NHAT maps.

No Honor Among Thieves Part 2 (goldchocobo)

No Honor Among Thieves Part 3 (goldchocobo)