Missing assets by map
This page is a list of missing assets by map. My plan is to go through these map by map to find which assets need to be added.
I will not include warnings that also show up in 1.08, as these aren't standalone issues: list of pre 2.0 warnings
Complete or Almost Complete
These are missions that are missing 5 assets or less. This doesn't mean there are no issues with the map--there may be problem assets that aren't causing warnings. All maps will still need significant beta-testing.
Parcel, The (Xonze)- complete!
NO MISSING ASSETS!
The Outpost (angua/greebo) - complete!
NO MISSING ASSETS!
The Thieves (Silencium, RailGun, Fidcal) - complete!
NO MISSING ASSETS!
Trapped! (RailGun) - complete!
NO MISSING ASSETS!
Too Late (Nielsen74) - complete!
NO MISSING ASSETS!
Fiasco at Fauchard Street (Melan) - complete!
NO MISSING ASSETS!
Knighton's Manor (Sotha) - complete!
NO MISSING ASSETS!
The Phrase Book (Sotha) - complete!
NO MISSING ASSETS!
Sons of Baltona Part 1 (Carnage) - complete!
NO MISSING ASSETS!
Crown of Penitence, The (Jesps) - complete!
NO MISSING ASSETS!
Living Expenses (Sonosuke) - complete!
NO MISSING ASSETS!
Builder's Influence (Railgun, Springheel) - complete!
NO MISSING ASSETS
The Transaction (Sotha) - complete!
NO MISSING ASSETS!
Beleagured Fence (Sotha) - complete!
NO MISSING ASSETS!
Vengeance for a Thief Part I (Sir Taffsalot) - complete!
NO MISSING ASSETS!
A Special Delivery (Silencium18)
WARNING:atdm_ai_townsfolk_commoner_armed_1 - Could not find def_vocal_set tdm:ai_vocal_set_jack_guard_01! <-- mapper fix (should be "atdm")
Chalice of Kings (Fidcal) - complete!
NO MISSING ASSETS!
Winter Harvest (Shadowhide)
WARNING:Couldn't load image: models/mapobjects/hell/site3/archviletemple/candle _a <-- mapper fix
Pandora's Box (Jesps, Fidcal)
WARNING:Couldn't load sound 'vault_clock_ambient.wav' using default <-- does not exist?
Mad's Mountain (Jesps)
WARNING:Couldn't load model: 'models/gibs/brain_2xb.lwo' (nor the fallback to A SE)
Builder Roads (Obsttorte)
WARNING:Couldn't load image: models/monsters/wraith/wraith_dis <-- related to SEED
Sneak and Destroy (SeriousToni)
WARNING:Couldn't load image: textures/darkmod/wood/boards/plank_brown_d <-- mapper fix; cannot find such a texture
Thief's Den (Fidcal)
WARNING:Couldn't load image: textures/base_trim/dangertrim01 <-- mapper fix. Used on lift
WARNING:Couldn't load model: 'models/mapobjects/tables/bunkbed/mattress.lwo' (n or the fallback to ASE) <-- mapper fix; replace with darkmod/furniture/beds/mattress.lwo
Old Habits (Obsttorte)
WARNING:file materials/lights.mtr, line 1082: Bad term 'blamptable'
WARNING:Couldn't load image: lights/blamplight_cv
WARNING:Couldn't load image: lights/floorvent01x
Rightful Property (jysk)
WARNING:Couldn't load image: models/monsters/wraith/wraith_dis <-- related to SEED
Rake Off (Jesps)
WARNING:Couldn't load image: textures/particles/s_lightning
The Rift (Baddcog)
WARNING:Couldn't load image: fogs/pitfog_to_black
Let Sleeping Thieves Lie (Sir Taffsalot, Bikerdude)
weird repeating static sound throughout inn...faded in basement at same spot as ambient track.
WARNING:Couldn't load image: heightmap( textures/decals/web1, 4)
Betrayal (Fieldmedic)
WARNING:Couldn't load image: textures/decals/floor_drain <-- mapper fix
WARNING:Couldn't load sound 'glass_bullethole.wav' using default
WARNING:sound shader 'beam_fall_1' has shakes and uses OGG file 'sound/ambient/ ambience/beam_impact_1.wav' <-- mapper fix; sound not found
WARNING:sound shader 'beam_fall_2' has shakes and uses OGG file 'sound/ambient/ ambience/beam_impact_2.wav' <-- mapper fix; sound not found
WARNING:Couldn't load image: lights/duolight02
WS1: In the North (grayman) - complete!
NO MISSING ASSETS!
Tears of St. Lucia (jdude/Springheel)
WARNING:Couldn't load sound 'sound/ambient/loop_rumble_01.wav' using default
WARNING:Couldn't load sound 'sound/stress/1shot_creaking_02.wav' using default
WARNING:Couldn't load sound 'sound/xian/roomtones2/dangerlow_01.wav' using defa ult <-- mapper fix
WARNING:Couldn't load sound 'sound/xian/suspense/loop_suspense_07.wav' using de fault <-- mapper fix
Business as Usual (Bikerdude)
WARNING:Couldn't load image: fogs/pitfog_to_black
WARNING:Couldn't load image: textures/mcity/mcityplain6
WARNING:Couldn't load sound 'machinery_07.wav' using default
Somewhere Above the City (grayman)
WARNING:Couldn't load sound 'sizzle.wav' using default
Swing (Komag )
WARNING:Couldn't load image: textures/darkmod/gleeful/daysky
WARNING:Couldn't load sound 'sound/ed/elevator/elev_end.wav' using default
WARNING:Couldn't load sound 'sound/ed/elevator/elev_start.wav' using default
House in Blackbog Hollow (Stumpy)
- D 183: swirlyball
- D 184: ghostskull
- D 187: blooddrippy
Deceptive Shadows (ShadowHide)
- D 194: caco_lightningball
- D 195: caco_lightninghit
WARNING:Couldn't load image: models/darkmod/props/textures/large_leaf_s
In Remembrance of Him (RPGista)
WARNING:Couldn't load image: lights/blamplight_cv
WARNING:Couldn't load image: models/monsters/skeleton/skeleton01
WARNING:Couldn't load image: models/monsters/zombie/boney/boney
A Score to Settle (Springheel)
pipe sound by citywatch looping strangely
strange light areas in skybox
WARNING:Couldn't load image: textures/base_trim/dangertrim01 <-- mapper fix. Used on lift
WARNING:Couldn't load image: textures/hell/wood1 <-- mapper fix; replace with "textures/darkmod/wood/boards/old_worn_black"
WARNING:Couldn't load model: 'models/mapobjects/hell/mancroom/bars.lwo' (nor th e fallback to ASE)
WARNING:Couldn't load image: models/monsters/spectre/global_dis <-- mapper fix; part of texture below
WARNING:Couldn't load image: models/monsters/zombie/boney/boney <-- mapper fix; replace texture on body with models/md5/monsters/undead/zombie/zombie_rotten
House of Theo (Theothesnopp)
WARNING:Could not find anim idle_sit_2 on entity atdm_ai_townsfolk_commoner_3 <-- mapper fix; should be idle_sit2
WARNING:Couldn't load image: models/monsters/wraith/wraith_dis
Illusionist's Tower (stumpy)
WARNING:Couldn't load sound 'monster_demon_trite_chatter.wav' using default
STANDALONE - can't find material 'textures/particles/candlefire' <-- not in def, particles, or materials
Dark Mod Training Mission, The
WARNING:unknown model type '_prelight_light_187.2' <-- mapper fix
WARNING:Couldn't load image: textures/darkmod/nature/straw/straw02_loose_patch <-- mapper fix; cannot find in tdm materials
WARNING:Couldn't load sound 'light_flicker_110.wav' using default
WARNING:Couldn't load sound 'no_sound.wav' using default
Crystal Grave (ERH+ Bikerdude)
WARNING:Couldn't load sound 'typing.wav' using default
WARNING:Couldn't load image: lights/grate8sqr
WARNING:Couldn't load image: textures/common/mirror
WARNING:Couldn't load sound 'glass_bullethole.wav' using default
Reap as you sow (Fieldmedic)
WARNING:Couldn't load sound 'tdm_impact_small_soft_object.wav' using default
WARNING:Couldn't load image: models/monsters/wraith/wraith_dis
Lots of Missing Assets
These are maps that run but are missing more than 5 assets.
St. Alban's Cathedral (Bikerdude)
WARNING:Unknown body part lloarm in articulated figure guard_base_newskel
WARNING:Unknown body part lloleg in articulated figure guard_base_newskel
WARNING:Unknown body part rloarm in articulated figure guard_base_newskel
WARNING:Couldn't load image: textures/decals/scorch
WARNING:Couldn't load image: textures/hell/cbrick2
WARNING:Couldn't load image: textures/hell/cbrick2_local
WARNING:Couldn't load image: textures/hell/cbrick2_s
WARNING:Couldn't load image: textures/hell/cbrick2b
WARNING:Couldn't load image: textures/hell/cbrick2b_local
WARNING:Couldn't load image: textures/hell/cbrick2b_s
WARNING:Couldn't load image: textures/hell/cbrick_single
WARNING:Couldn't load image: textures/hell/cbrick_single_local
WARNING:Couldn't load image: textures/hell/cbrick_single_s
WARNING:Couldn't load image: textures/hell/sharprock2
WARNING:Couldn't load image: textures/hell/sharprock2noshadow
WARNING:Couldn't load model: 'models/mapobjects/caves/caverock1.ASE' (nor the f allback to LWO)
WARNING:Couldn't load model: 'models/mapobjects/caves/caverock5.ASE' (nor the f allback to LWO)
WARNING:Couldn't load model: 'models/mapobjects/caves/caverock6.ASE' (nor the f allback to LWO)
WARNING:Couldn't load model: 'models/mapobjects/caves/caves1_7.ASE' (nor the fa llback to LWO)
WARNING:Couldn't load model: 'models/mapobjects/caves/caves2_5c.ASE' (nor the f allback to LWO)
WARNING:Couldn't load sound '_default.wav' using default
Seige Shop (PranQster)
Contains its own outdated version of tdm_ai_commoners.mtr and tdm_heads_dev.mtr, so is trying to load all kinds of files that no longer exist, and may not even be used in map.
WARNING:Couldn't load image: models/characters/scientist/head02/hair <-- mapper fix; outdated file
WARNING:Couldn't load image: models/md5/chars/builders/forger/forgerbottom_shad ows <-- mapper fix; outdated file
WARNING:Couldn't load image: models/md5/chars/builders/forger/forgertop_shadows <-- mapper fix; outdated file
WARNING:Couldn't load image: models/md5/chars/heads/beard_black <-- mapper fix; outdated file
WARNING:Couldn't load image: models/md5/chars/heads/beard_black_s <-- mapper fix; outdated file
WARNING:Couldn't load image: models/md5/chars/heads/npcs/beard_black_local <-- mapper fix; outdated file
WARNING:Couldn't load image: new_average_jack_texture <-- mapper fix; outdated file
WARNING:Couldn't load image: replacement_head06 <-- mapper fix; outdated file
WARNING:Couldn't load image: replacement_head08 <-- mapper fix; outdated file
WARNING:Couldn't load image: shoulder_cowl <-- mapper fix; outdated file
WARNING:Couldn't load image: tdm_commoner_tunic_brown <-- mapper fix; outdated file
WARNING:Couldn't load image: tdm_commoner_tunic_brown_shadows <-- mapper fix; outdated file
WARNING:Couldn't load image: tdm_commoner_tunic_light_tan_shadows <-- mapper fix; outdated file
WARNING:Couldn't load image: tdm_commoner_tunic_ragged <-- mapper fix; outdated file
WARNING:Couldn't load image: tdm_commoner_tunic_ragged_shadows <-- mapper fix; outdated file
Springheel's Testmap
These will vary as I add various assets unused in other maps:
WARNING:Couldn't load image: moorish_head
WARNING:Couldn't load sound 'alarm.wav' using default
WARNING:Couldn't load sound 'caco_projectile.wav' using default
WARNING:sound shader 'perdo_projectile_impact' has shakes and uses OGG file 'so und/sfx/ai/mage/fireball_impact01.ogg'
WARNING:sound shader 'perdo_projectile_impact' has shakes and uses OGG file 'so und/sfx/ai/mage/fireball_impact02.ogg'
WARNING:Unknown look_joint 'Waist' on entity atdm_ai_undead_zombie2_1
- D 166: imp_explosion
- D 168: caco_lightningball
- D 169: caco_lightninghit
Lockdown Part 1 (GameDevGoro Bikerdude Fidcal)
WARNING:Couldn't load image: addnormals( models/monsters/zombie/boney/boney_loc al, heightmap( models/monsters/zombie/boney/boney_h, 6))
WARNING:Couldn't load image: lights/desertlight
WARNING:Couldn't load image: models/monsters/skeleton/skeleton01
WARNING:Couldn't load image: models/monsters/spectre/global_dis
WARNING:Couldn't load image: models/monsters/zombie/boney/boney
WARNING:Couldn't load image: models/monsters/zombie/boney/boney_s
Samhain Night on Bone Hill (PranQster)
Needs fully working werebeast to be playable
- D 168: tels_firearrow_explosion <-- Mapper fix
- D 169: tels_waterarrow_trail <-- Mapper fix
WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/decorative/jack-o-lant ern.lwo' has too many verts for a poly! <-- mapper fix; use models/darkmod/lights/non-extinguishable/jack-o-lantern.lwo
WARNING:Couldn't load sound 'monster_demon_imp_thud.wav' using default
WARNING:Couldn't load sound 'monster_demon_pinky_sight2.wav' using default
WARNING:Couldn't load sound 'monster_zombie_maint_footstep.wav' using default
WARNING:Couldn't load sound 'sound/ambient/environmental/steelswing_01.wav' usi ng default
Alchemist, The (Sotha, Fidcal)
WARNING:Unknown body part lloarm in articulated figure guard_base_newskel
WARNING:Unknown body part lloleg in articulated figure guard_base_newskel
WARNING:Unknown body part rloarm in articulated figure guard_base_newskel
WARNING:Couldn't load sound 'stone_movement_end.wav' using default
WARNING:Couldn't load sound 'stone_sliding.wav' using default
WARNING:Couldn't load sound 'glass_bullethole.wav' using default
WARNING:Couldn't load image: lights/tdm_sky_skyfadebiground1 <-- mapper fix
WARNING:Couldn't load image: models/misc/rope_dark_noshadows <-- mapper fix
WARNING:Couldn't load image: textures//priestbottom_black_d <-- mapper fix
WARNING:Couldn't load image: textures/common/mirror <-- mapper fix
WARNING:Couldn't load image: textures/darkmod/nature/skybox/starry1_moon <-- mapper fix
WARNING:Couldn't load image: textures/hell/bacteria_4
WARNING:Couldn't load image: textures/hell/cbrick2
WARNING:Couldn't load image: textures/hell/metal1
WARNING:Couldn't load image: textures/hell/wood1 <-- mapper fix; replace with "textures/darkmod/wood/boards/old_worn_black"
The Caduceus of St. Alban (Bikderdude)
WARNING:Couldn't load image: textures/decals/stainwallfadered <-- mapper fix; typo?
WARNING:Couldn't load image: textures/hell/rock1 <-- mapper fix
WARNING:Couldn't load image: textures/mcity/mcityplain6
WARNING:Couldn't load image: textures/particles/dim_disk
WARNING:Couldn't load model: 'models/items/shells_ammo/shells_large.lwo' (nor t he fallback to ASE)
WARNING:Couldn't load sound 'admin_impdoor_creak.wav' using default
WARNING:Couldn't load sound 'metalbounce_1.wav' using default
A Night to Remember (Fieldmedic)
WARNING:*** - Could not find def_vocal_set mute!
WARNING:Couldn't load sound 'pool_ball_impact.wav' using default
WARNING:Couldn't load sound 'tdm_zombie_footdrag.wav' using default
WARNING:Couldn't load image: nodraw
WARNING:Couldn't load image: guis/assets/game_maps/map_of_icon
WARNING:Couldn't load image: models/darkmod/props/textures/large_leaf_s
WARNING:Couldn't load image: models/md5/chairs/white_old_d
STANDALONE - can't find material 'models/md5/chars/nobles/noblewoman/noblebotto m_spirit_d'
STANDALONE - can't find material 'models/md5/chars/nobles/noblewoman/noblelegs_ spirit'
STANDALONE - can't find material 'models/md5/chars/nobles/noblewoman/nobletop_s pirit_d'
STANDALONE - can't find material 'models/md5/chars/maid/maid_skin_spirit'
STANDALONE - can't find material 'models/md5/chars/maid/maid_dress_spirit'
Dragon's Claw (Bikerdude, Flanders)
- D 198: caverns2_steam2
- D 199: caco_lightningball
- D 200: caco_lightninghit
WARNING:sound shader 'rockslide_medium' has shakes and uses OGG file 'sound/amb ient/environmental/rockslide_medium01.ogg'
WARNING:Couldn't load sound 'sound/ambient/enviromental/animal_pigeon_wings.wav ' using default
WARNING:Couldn't load sound 'sound/creaking_door.wav' using default
WARNING:Couldn't load image: textures/decals/dirty_frame
WARNING:Couldn't load image: textures/decals/sdirt7
WARNING:Couldn't load image: textures/decals/stainwallfadered
WARNING:Couldn't load image: textures/enpro/enwall19d
WARNING:Couldn't load model: 'models/darkmod/architecture/awning_wooden02_broke n.lwo' (nor the fallback to ASE)
WARNING:Couldn't load sound 'fist_whoosh.wav' using default
WARNING:Couldn't load sound 'light_flicker_105.wav' using default
WARNING:Couldn't load image: lights/lanternglow
WARNING:Couldn't load image: lights/squarelight2
WARNING:Couldn't load image: models/misc/rope_dark_noshadows
WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/decorative/jack-o-lant ern.lwo' has too many verts for a poly! Make sure you triplet it down <-- mapper fix; use models/darkmod/lights/non-extinguishable/jack-o-lantern.lwo
WARNING:Couldn't load sound 'sound/people_girl_scream01.wav' using default
Not Currently Working
These are missions that won't load for whatever reason. Could be related to missing 1.09 assets, or could be something about my local copy. Either way I'll be leaving these for last.
Glenham Tower (Sotha)
Haven't tried to load it, but I know it will crash with an error about zombie joints. Will need mapper fix.
Mandrasola (Sotha)
Will not be playable without working werebeast animations
Return to the City (Melan/Bikderdude)
Briefing starts, but as soon as I click the X, the screen goes black. Trying to pull the console down shows it for just a second; then it closes and disappears. Have to forcequit TDM to escape. No log available.
Awaiting the Storm (HappyCheeze)
Refuses to install?
console error:
couldn't exec autocommands.cfg
The Creeps (Mortem Desino)
Fails to load with error:
ERROR:Joint 'Head' not found for attachment position 'velvetcap_1' on entity 'i dAFAttachment_atdm:ai_headbox_zombie_646'
WARNING:Couldn't load anim: 'models/md5/characters/npcs/zheads/z1idle.md5anim'
WARNING:file def/tdm_ai_heads.def, line 274: Couldn't load anim 'models/md5/cha racters/npcs/zheads/z1idle.md5anim'
Flakebridge Monastery (Jesps)
Crashes with error:
ERROR:Joint 'Rhand' not found for bind on 'func_static_212'
WARNING:Couldn't load sound 'stone_impact.wav' using default
WARNING:Couldn't load sound 'paper_impact.wav' using default
WARNING:Couldn't load sound '_default.wav' using default
WARNING:Couldn't load sound 'book_impact.wav' using default
Patently Dangerous (demagogue)
Refuses to install??
- D 164: mc1_smoke1
- D 165: sinkdrip
No Honour Among Theives: episode 1 (goldchocobo)
TDM crashes just as "press attack to start mission" screen appears. No condump log.
Alberic's Curse (Bikerdude)
TDM crashes just as "press attack to start mission" screen appears. No condump log.
Heart of Lone Salvation, The (Fidcal)
Crashes with error:
ERROR:idMoveable 'sheet_paper6': cannot load collision model models/mapobjects/ filler/paperwad1.lwo
WARNING:Couldn't load model: 'models/mapobjects/filler/paperwad1.lwo' (nor the fallback to ASE)
WARNING:Couldn't load model: 'models/mapobjects/tables/bunkbed/mattress.lwo' (n or the fallback to ASE) <-- mapper fix; use models/darkmod/furniture/beds/mattress.lwo