Missing assets by map

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This page is a list of missing assets by map. My plan is to go through these map by map to find which assets need to be added.

I will not include warnings that also show up in 1.08, as these aren't standalone issues.

These warnings come up for every map; I assume they can be ignored:

WARNING:Couldn't load sound 'player_sounds_doublevision.wav' using default
WARNING:Couldn't load sound 'player_sounds_guienter.wav' using default
WARNING:Couldn't load sound 'player_sounds_guiexit.wav' using default
WARNING:Couldn't load sound 'player_sounds_hitarmor.wav' using default
WARNING:Couldn't load sound 'player_sounds_hitflesh.wav' using default
WARNING:Couldn't load sound 'player_sounds_skipcinematic.wav' using default
WARNING:Couldn't load sound 'player_sounds_teleportexit.wav' using default
WARNING:Couldn't load sound 'player_sounds_teleportstart.wav' using default
WARNING:Couldn't load gui: 'guis/chat.gui'
WARNING:Couldn't load gui: 'guis/mpmsgmode.gui'
WARNING:Couldn't load gui: 'guis/scoreboard.gui'
WARNING:Couldn't load gui: 'guis/spectate.gui'

This particle registered as missing under 1.08 as well:

*D 163: 0

Complete or Almost Complete

The Outpost - complete!

NO MISSING ASSETS!

The Thieves - complete!

NO MISSING ASSETS!

Trapped! - complete!

NO MISSING ASSETS!

Too Late - complete!

NO MISSING ASSETS!

Fiasco at Fauchard Street - complete!

NO MISSING ASSETS!

Knighton's Manor - complete!

NO MISSING ASSETS!

Special Delivery

WARNING:atdm_ai_townsfolk_commoner_armed_1 - Could not find def_vocal_set tdm:ai_vocal_set_jack_guard_01! <-- mapper fix (should be "atdm")

Chalice of Kings

WARNING:Couldn't load sound '_default.wav' using default

Winter Harvest

WARNING:Couldn't load image: models/mapobjects/hell/site3/archviletemple/candle _a

WARNING:Couldn't load image: textures/decals/footprint01_d

WARNING:Couldn't load sound '_default.wav' using default

Living Expenses

WARNING:Couldn't load image: textures/glass/glass2_nvp

The Phrase Book

WARNING:Couldn't load sound 'sound/doors/hell/open_02.wav' using default

WARNING:Couldn't load sound 'sound/impact/metal_doors/slam_01.ogg' using defaul t


Pandora's Box

WARNING:Couldn't load sound 'vault_clock_ambient.wav' using default

WARNING:Couldn't load sound 'wind_01.wav' using default

WARNING:Couldn't load sound 'wind_02.wav' using default

Sons of Baltona Part 1

WARNING:Couldn't load sound 'sound/doors/hell/open_02.wav' using default

WARNING:Couldn't load sound 'sound/impact/metal_doors/slam_01.ogg' using defaul t


Mad's Mountain

WARNING:Couldn't load model: 'models/gibs/brain_2xb.lwo' (nor the fallback to A SE)

Builder's Influence

WARNING:Couldn't load image: textures/glass/glass2_nvp

Builder Roads

WARNING:Couldn't load image: models/monsters/wraith/wraith_dis <-- related to SEED


Sneak and Destroy

WARNING:Couldn't load image: textures/darkmod/wood/boards/plank_brown_d

Beleagured Fence

WARNING:Couldn't load image: textures/decals/scorch

WARNING:Couldn't load image: textures/hell/lava1move


Thief's Den

WARNING:Couldn't load sound 'sound/ambient/environmental/steelswing_01.wav' usi ng default

WARNING:Couldn't load sound 'sound/sfx/world/doors/door_slam.wav' using default

WARNING:Couldn't load image: textures/base_trim/dangertrim01 <-- mapper fix. Used on lift

WARNING:Couldn't load model: 'models/mapobjects/tables/bunkbed/mattress.lwo' (n or the fallback to ASE) <-- mapper fix; replace with darkmod/furniture/beds/mattress.lwo

Vengeance for a Thief Part I

  • D 167: dripexp

WARNING:Couldn't load sound 'sound/doors/hell/open_02.wav' using default

WARNING:Couldn't load sound 'sound/impact/metal_doors/slam_01.ogg' using defaul t

Old Habits

  • D 172: recyc_pipedrip10

WARNING:file materials/lights.mtr, line 1082: Bad term 'blamptable'

WARNING:Couldn't load image: lights/blamplight_cv

WARNING:Couldn't load image: lights/floorvent01x

WARNING:Couldn't load sound '_default.wav' using default


Rightful Property

  • D 167: dripdropsingle

WARNING:Couldn't load image: models/monsters/wraith/wraith_dis <-- related to SEED

Rake Off

WARNING:Couldn't load image: textures/particles/s_lightning

The Rift

WARNING:Couldn't load image: fogs/pitfog_to_black

Let Sleeping Thieves Lie

weird repeating static sound throughout inn...faded in basement at same spot as ambient track.

  • D 182: steam_squirt

WARNING:Couldn't load sound 'sound/doors/hell/open_02.wav' using default

WARNING:Couldn't load sound 'sound/impact/metal_doors/slam_01.ogg' using defaul t

WARNING:Couldn't load image: heightmap( textures/decals/web1, 4)

Betrayal

WARNING:Couldn't load image: textures/decals/floor_drain

WARNING:Couldn't load sound 'glass_bullethole.wav' using default

WARNING:Couldn't load sound 'glass_shatter.wav' using default


WS1: In the North

WARNING:Couldn't load image: heightmap( models/monsters/trite/web1, 2)

WARNING:Couldn't load image: models/monsters/trite/web1

WARNING:Couldn't load sound '_default.wav' using default

WARNING:Couldn't load sound 'sound/doors/hell/open_02.wav' using default

WARNING:Couldn't load sound 'sound/impact/metal_doors/slam_01.ogg' using defaul t



Lots of Missing Assets

House in Blackbog Hollow

  • D 183: swirlyball
  • D 184: ghostskull
  • D 185: alphalabs1_hall_smoke
  • D 186: alphascrubsmoke
  • D 187: blooddrippy

WARNING:Couldn't load sound '_default.wav' using default

The Transaction

rain particles looked strange...no alpha channel?

  • D 183: lava1move

WARNING:Couldn't load sound 'sound/levels/hell/thunderclap_01a.wav' using defau lt

WARNING:Couldn't load sound 'sound/levels/hell/thunderclap_02a.wav' using defau lt

WARNING:Couldn't load sound 'sound/levels/hell/thunderclap_03a.wav' using defau lt

WARNING:Couldn't load sound 'sound/levels/hell/thunderclap_04a.wav' using defau lt

WARNING:Couldn't load image: textures/hell/lava1

WARNING:Couldn't load image: textures/hell/lava1_s

WARNING:Couldn't load image: textures/hell/lava1fx

Somewhere Above the City

  • D 168: endcin_smoke1

WARNING:Couldn't load sound 'sizzle.wav' using default

WARNING:Couldn't load sound 'sound/levels/hell/thunderclap_01a.wav' using defau lt

WARNING:Couldn't load sound 'sound/levels/hell/thunderclap_02a.wav' using defau lt

WARNING:Couldn't load sound 'sound/levels/hell/thunderclap_03a.wav' using defau lt

WARNING:Couldn't load sound 'sound/levels/hell/thunderclap_04a.wav' using defau lt

WARNING:Couldn't load sound '_default.wav' using default


Tears of St. Lucia

WARNING:Couldn't load sound 'sound/ambient/loop_rumble_01.wav' using default

WARNING:Couldn't load sound 'sound/doors/hell/open_02.wav' using default

WARNING:Couldn't load sound 'sound/impact/metal_doors/slam_01.ogg' using defaul t

WARNING:Couldn't load sound 'sound/stress/1shot_creaking_02.wav' using default

WARNING:Couldn't load sound 'sound/xian/roomtones2/dangerlow_01.wav' using defa ult <-- mapper fix

WARNING:Couldn't load sound 'sound/xian/suspense/loop_suspense_07.wav' using de fault <-- mapper fix

WARNING:Couldn't load sound 'default_door_unlocked.wav' using default

St. Alban's Cathedral

  • D 167: largevent_steam_nograv

WARNING:Unknown body part lloarm in articulated figure guard_base_newskel

WARNING:Unknown body part lloleg in articulated figure guard_base_newskel

WARNING:Unknown body part rloarm in articulated figure guard_base_newskel

WARNING:Couldn't load sound 'sound/doors/hell/open_02.wav' using default

WARNING:Couldn't load sound 'sound/impact/metal_doors/slam_01.ogg' using defaul t

WARNING:Couldn't load image: textures/decals/scorch

WARNING:Couldn't load image: textures/hell/cbrick2

WARNING:Couldn't load image: textures/hell/cbrick2_local

WARNING:Couldn't load image: textures/hell/cbrick2_s

WARNING:Couldn't load image: textures/hell/cbrick2b

WARNING:Couldn't load image: textures/hell/cbrick2b_local

WARNING:Couldn't load image: textures/hell/cbrick2b_s

WARNING:Couldn't load image: textures/hell/cbrick_single

WARNING:Couldn't load image: textures/hell/cbrick_single_local

WARNING:Couldn't load image: textures/hell/cbrick_single_s

WARNING:Couldn't load image: textures/hell/sharprock2

WARNING:Couldn't load image: textures/hell/sharprock2noshadow

WARNING:Couldn't load image: textures/washroom/mirror

WARNING:Couldn't load model: 'models/mapobjects/caves/caverock1.ASE' (nor the f allback to LWO)

WARNING:Couldn't load model: 'models/mapobjects/caves/caverock5.ASE' (nor the f allback to LWO)

WARNING:Couldn't load model: 'models/mapobjects/caves/caverock6.ASE' (nor the f allback to LWO)

WARNING:Couldn't load model: 'models/mapobjects/caves/caves1_7.ASE' (nor the fa llback to LWO)

WARNING:Couldn't load model: 'models/mapobjects/caves/caves2_5c.ASE' (nor the f allback to LWO)

WARNING:Couldn't load sound '_default.wav' using default

Seige Shop

Contains its own outdated version of tdm_ai_commoners.mtr and tdm_heads_dev.mtr, so is trying to load all kinds of files that no longer exist.

  • D 169: al2_lamphaze

WARNING:Couldn't load image: extures/decals/footprint01_d

WARNING:Couldn't load image: extures/decals/footprint01r_d

WARNING:Couldn't load image: lights/squareblast

WARNING:Couldn't load image: models/characters/scientist/head02/hair

WARNING:Couldn't load image: models/md5/chars/builders/forger/forgerbottom_shad ows

WARNING:Couldn't load image: models/md5/chars/builders/forger/forgertop_shadows

WARNING:Couldn't load image: models/md5/chars/heads/beard_black

WARNING:Couldn't load image: models/md5/chars/heads/beard_black_s

WARNING:Couldn't load image: models/md5/chars/heads/npcs/beard_black_local

WARNING:Couldn't load image: new_average_jack_texture

WARNING:Couldn't load image: replacement_head06

WARNING:Couldn't load image: replacement_head08

WARNING:Couldn't load image: shoulder_cowl

WARNING:Couldn't load image: tdm_commoner_tunic_brown

WARNING:Couldn't load image: tdm_commoner_tunic_brown_shadows

WARNING:Couldn't load image: tdm_commoner_tunic_light_tan_shadows

WARNING:Couldn't load image: tdm_commoner_tunic_ragged

WARNING:Couldn't load image: tdm_commoner_tunic_ragged_shadows

Springheel's Testmap

These will vary as I add various assets unused in other maps:

WARNING:Couldn't load image: moorish_head

WARNING:Couldn't load image: textures/darkmod/metal/flat/steel_scratched01_nont iling_s

WARNING:Couldn't load sound 'alarm.wav' using default

WARNING:Couldn't load sound 'caco_projectile.wav' using default

WARNING:Couldn't load sound 'default_door_unlocked.wav' using default

WARNING:sound shader 'perdo_projectile_impact' has shakes and uses OGG file 'so und/sfx/ai/mage/fireball_impact01.ogg'

WARNING:sound shader 'perdo_projectile_impact' has shakes and uses OGG file 'so und/sfx/ai/mage/fireball_impact02.ogg'

WARNING:Unknown look_joint 'Waist' on entity atdm_ai_undead_zombie2_1


  • D 166: imp_explosion
  • D 168: caco_lightningball
  • D 169: caco_lightninghit

Lockdown Part 1

WARNING:Couldn't load image: addnormals( models/monsters/zombie/boney/boney_loc al, heightmap( models/monsters/zombie/boney/boney_h, 6))

WARNING:Couldn't load image: lights/desertlight

WARNING:Couldn't load image: models/monsters/skeleton/skeleton01

WARNING:Couldn't load image: models/monsters/spectre/global_dis

WARNING:Couldn't load image: models/monsters/zombie/boney/boney

WARNING:Couldn't load image: models/monsters/zombie/boney/boney_s

Samhain Night on Bone Hill

Needs fully working werebeast to be playable


  • D 168: tels_firearrow_explosion <-- Mapper fix
  • D 169: tels_waterarrow_trail <-- Mapper fix

WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/decorative/jack-o-lant ern.lwo' has too many verts for a poly! <-- mapper fix; use models/darkmod/lights/non-extinguishable/jack-o-lantern.lwo


WARNING:Couldn't load sound 'monster_demon_imp_thud.wav' using default

WARNING:Couldn't load sound 'monster_demon_pinky_sight2.wav' using default

WARNING:Couldn't load sound 'monster_zombie_maint_footstep.wav' using default

WARNING:Couldn't load sound 'sound/ambient/environmental/steelswing_01.wav' usi ng default

A Score to Settle

pipe sound by citywatch looping strangely

strange light areas in skybox


WARNING:Couldn't load image: textures/base_trim/dangertrim01 <-- mapper fix. Used on lift

WARNING:Couldn't load image: textures/hell/wood1 <-- mapper fix; replace with "textures/darkmod/wood/boards/old_worn_black"

WARNING:Couldn't load model: 'models/gibs/gib_torso.lwo' (nor the fallback to A SE)

WARNING:Couldn't load model: 'models/mapobjects/hell/mancroom/bars.lwo' (nor th e fallback to ASE)

WARNING:Couldn't load sound 'default_door_unlocked.wav' using default

WARNING:Couldn't load image: models/monsters/spectre/global_dis <-- mapper fix; part of texture below

WARNING:Couldn't load image: models/monsters/zombie/boney/boney <-- mapper fix; replace texture on body with models/md5/monsters/undead/zombie/zombie_rotten

Not Currently Working

These are missions that won't load for whatever reason. Could be related to missing 1.09 assets, or could be something about my local copy. Either way I'll be leaving these for last.


Glenham Tower

Haven't tried to load it, but I know it will crash with an error about zombie joints. Will need mapper fix.

Return to the City

Briefing starts, but as soon as I click the X, the screen goes black. Trying to pull the console down shows it for just a second; then it closes and disappears. Have to forcequit TDM to escape. No log available.

Awaiting the Storm

Refuses to install?

console error:

couldn't exec autocommands.cfg


Business as Usual

Fails to load with error:

ERROR:idAFEntity_Base::LoadAF: Couldn't load af file 'env_swinglight_round.af'
on entity 'atdm_env_hanging_lantern_round01_1'

WARNING:Couldn't load anim: 'models/md5/environments/swinglight_round.md5anim'

WARNING:file def/tdm_objects_ragdoll.def, line 33: Couldn't load anim 'models/m d5/environments/swinglight_round.md5anim'

WARNING:idAF::Load: articulated figure 'env_swinglight_round' for entity 'atdm_ env_hanging_lantern_round01_1' at (-319 574 520) has no or defaulted modelDef '

The Creeps

Fails to load with error:

ERROR:Joint 'Head' not found for attachment position 'velvetcap_1' on entity 'i
dAFAttachment_atdm:ai_headbox_zombie_646'

WARNING:Couldn't load anim: 'models/md5/characters/npcs/zheads/z1idle.md5anim'

WARNING:file def/tdm_ai_heads.def, line 274: Couldn't load anim 'models/md5/cha racters/npcs/zheads/z1idle.md5anim'

Flakebridge Monastery

Crashes with error:

ERROR:Joint 'Rhand' not found for bind on 'func_static_212'


WARNING:Couldn't load sound 'stone_impact.wav' using default

WARNING:Couldn't load sound 'paper_impact.wav' using default

WARNING:Couldn't load sound '_default.wav' using default

WARNING:Couldn't load sound 'book_impact.wav' using default

House of Theo

Weird crash...music started playing but mission loading screen was frozen.

Patently Dangerous

Refuses to install??

  • D 164: mc1_smoke1
  • D 165: sinkdrip

No Honour Among Theives: episode 1

TDM crashes just as "press attack to start mission" screen appears. No condump log.

Alberic's Curse

TDM crashes just as "press attack to start mission" screen appears. No condump log.