SEED - Image maps

From The DarkMod Wiki
Revision as of 19:08, 3 March 2011 by Tels (talk | contribs) (update)
Jump to navigationJump to search

Introduction

For each SEED entity you can specify an image map, which will influence where entities are placed. This can even be overriden for each target class of the SEED with seed_map.

The map is an 8 bit greyscale TGA, PNG or JPEG image, where black is 0% and white is 100% spawn probability.

How to use

For example put this spawnarg on your SEED:

"map" "spots"

or put this on a target entity:

"seed_map" "patterns"

If the map name does not start with "textures/seed/", then this will be added in front. Also, the extension is optional, if left off, PNG, TGA and JPG will be tried in that order. For example, "sinus" will load "textures/seed/sinus.png".

Note: The image base map is combined with whatever distribution you set with falloff, also inhibitors are still taken into account.

Random maps

If your map spawnarg consists of multiple maps listed with ",", one of them will be choosen randomly and then used:

"map" "spots, spots2, sinus"

Gallery

There are a few premade maps in TDM, here is a visual overview:

Name Look Usage Name Look Usage
cloud Vegetation f.i. grass patterns To make vegetation placed less uniform
splat Vegetation f.i. grass vegetation To make vegetation placed less uniform
spots Vegetation spots f.i. grass
two_spots To place f.i. items in front of two sitting people at a table sinus Interesting patterns f.i. for vegetation

Gallery v1.05

These maps are new in TDM v1.05:

Name Look Usage Name Look Usage
corner Dense vegetation in a corner corner2 Sparse vegetation in a corner
splat2 Vegetation f.i. grass