Light Textures and Falloff Images

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Revision as of 12:43, 10 August 2010 by Nbohr1more (talk | contribs) (Quick 'n Dirty methods based on Strombine)
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Placeholder References:

Works with the Light Gem.


Example Light Shader:

lights/aa_1_sky1 { lightFalloffImage makeIntensity( gfx/lights/1_sky1_z.tga ) { forceHighQuality map gfx/lights/1_sky1_xy.tga red Parm0 * 2 green Parm1 * 2 blue Parm2 * 2 zeroClamp } }

Example Ambient Light Shader:

lights/aa_1_amb1 { ambientLight lightFalloffImage makeIntensity( gfx/lights/xrampup.tga ) { forceHighQuality map gfx/lights/1_amb1_xy.tga colored // zeroClamp } }

Sub-Directories Materials, Lights, LightsShadows, TexturesLights Look in tdm_textures_base01 tdm_light_shadows tdm_light_textures

Light Baking Thread:

http://modetwo.net/darkmod/index.php?/topic/11416-light-baking/

Strombine:

http://www.lunaran.com/page.php?id=165

Strombine at Quake3world:

http://www.quake3world.com/forum/viewtopic.php?t=29872