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  • ...had to keep ''Dark Mod'' running in the background in order to be able to check if linebreaks and pagebreaks look alright et cetera. But those days are ove ** Check XData Syntax of a specified file. ...
    10 KB (1,686 words) - 13:20, 21 August 2011
  • * [http://bugs.thedarkmod.com/view.php?id=2280 #2280]: Mission version check is bound to fail on next major version (GUI) * [http://bugs.thedarkmod.com/view.php?id=2446 #2446]: Double check spider death animation (AI) ...
    13 KB (1,967 words) - 15:56, 3 February 2021
  • ...file no matter how many instances of this moveable you make in your map so check if it has already been created (a .cm file of the same name as the model an # Check the origin of the brush entity is in the same place as the model's origin b ...
    12 KB (2,029 words) - 15:17, 4 September 2021
  • When you run a wait() event, the engine performs a check every frame to see whether the total time elapsed has surpassed the time it if (player_self.AI_CROUCH) //check if the player is crouching ...
    7 KB (1,185 words) - 11:01, 28 November 2021
  • Check also if the author has added information elsewhere: This has the tooltip: "Check to move uncentered prefab back to the prefab's 0,0,0 coordinate before inse ...
    5 KB (830 words) - 19:33, 27 January 2022
  • * 11. Check that you are in "Object Mode". Near the bottom of your window to the right * 15. Near the bottom of your window check a box (a cube with an orange line) named "Edge select". ...
    10 KB (1,690 words) - 07:33, 20 April 2022
  • ...ible. This is a intentionally so, to make the mapper aware of the problem. Check the console and/or enable the inventory logclass in the darkmod.log file to ...ust like a regular one. If the mapper desired, he could set up a script to check for this exact potion and trigger custom behaviour when the item is used. ...
    30 KB (4,994 words) - 11:07, 7 April 2024
  • * Click the check box 'Fixed Subdivision' else Doom might change the quality when optimising. * Check texture alignment on the wall on the other side of the bevel and shift it i ...
    21 KB (3,885 words) - 09:18, 8 June 2024
  • First, you can check how many {{abbr|FPS|frames per second}} are achieved by opening the console Check "Adjust for Best Performance" then click Apply. ...
    88 KB (13,850 words) - 13:32, 16 October 2024
  • ...esh or some anims when you don't think they have been changed, you need to check the source .mb for changes that you might have missed. Though if the -sou ...
    7 KB (1,217 words) - 08:14, 27 February 2019
  • ...believe. If you have problems with hearing your chosen ambient, be sure to check for typos in both the entity keys as well as in the sound shaders. You should check for intrusion of the radius into other areas where they are not wanted, and ...
    10 KB (1,655 words) - 04:10, 25 November 2010
  • ...s that the game might call automatically (on instancing, destroying, etc), check out class.h . class.h of course does not explain WHEN these methods are cal ...stanced. I have no idea how Save and Restore know where in the savefile to check... the functions I've seen just write their stuff to the savefile without s ...
    4 KB (585 words) - 14:02, 13 September 2006
  • ...ed in the nobleman def file). If an animation is not working as expected, check the .def file for the character in question. '''idle_check_hand''' -- hold left hand up and check hand ...
    12 KB (1,566 words) - 05:31, 20 October 2018
  • ...then delete the original. This will rename the entity so you might need to check if this affects anything targetting it or bind to it, or script ref. etc. Or two, there are leftover 1 or 2 sided polys. In Lightwave, you can check this by checking the "statistics" window (w). It will list the number of 1 ...
    4 KB (706 words) - 07:35, 18 July 2011
  • Check the length of the timeline in this scene (85 frames). Later on we'll need t #Go to File -> Import clip to characters, click the option box, and check '''Put clip in Trax Editor and visor'''. ...
    3 KB (572 words) - 14:14, 22 May 2010
  • ...his is AgitatedSearchingState). The AgitatedSearchingState peforms another check and as the alertlevel is higher than thresh_5 it passes the torch and pushe ...default implementation '''bool State::CheckAlertLevel()''' and implement a check using a required alert index and the name of the higher State. If the alert ...
    6 KB (915 words) - 07:47, 30 June 2008
  • '''Best practice:''' Be sure to check the spelling and the case of your filename you're about to add. Renaming ve ...vert'''. Right-click the parent folder, choose revert and be sure that the check mark next to the accidentally added file is active. Hitting OK will release ...
    3 KB (495 words) - 23:59, 3 March 2008
  • * You click flip horizontal or vertical but nothing happens - check you have a surface selected in Texture Tool. If you have then you it might ...fectly in Texture Tool but in camera view the texture is completely wrong. Check to see if the texture needs rotating 180 degrees in Surface Inspector. If i ...
    10 KB (1,705 words) - 14:33, 26 February 2008
  • ...to help translating TDM to other languages, or translate some FMs, please check first at the [[I18N Status|I18N status page]], then post on the forum. Than ...language, translate the result back into a language you know to do a basic check. ...
    9 KB (1,495 words) - 07:55, 19 February 2019
  • ...''. Launch the setup and choose the package '''Current''', then be sure to check the box of the '''g++''' compiler. Choose '''Download and Install''' in the ...you'll open a console the path should be functional. If not, please double-check your path for typos and/or post in the forums. ...
    4 KB (676 words) - 16:06, 4 April 2008
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