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  • ...ng before this tutorial. Close up you may see it is covered in a checkered blue 'shader not found' message. Don't worry if it's covered in something else l
    34 KB (6,047 words) - 14:41, 15 April 2023
  • ...fault. It could be as simple as changing the colour of an AI's tunic from blue to green, or a totally new texture that changes the clothing entirely (thou
    6 KB (1,054 words) - 15:56, 18 August 2009
  • ...colours, shows the number of lights hitting a surface, black = 0, red = 1, blue = 2... etc.
    8 KB (1,270 words) - 19:00, 22 April 2024
  • * default ''(blue & white dress)''
    4 KB (586 words) - 22:19, 8 December 2021
  • ...ish color. This can be useful for a lava cave. Other examples are slightly blue light for moonlit outsides, greenish cast for caves or underwater areas etc
    33 KB (5,743 words) - 00:08, 7 October 2023
  • * Set the ambient colour in Light Inspector to Red, Green, Blue of 0, 25, 25 (= 0.00, 0.1, 0.1 in Entity Inspector) for a dull greeny hue.
    29 KB (5,373 words) - 21:29, 17 January 2023
  • * MaterialStage.ColourComponent.'''BLUE'''
    91 KB (13,242 words) - 06:12, 2 January 2023
  • ...window you should now see your greyscale image has been converted probably blue looking with depressions, eg inverted the heights; that's OK.
    12 KB (2,035 words) - 05:02, 24 April 2024
  • ...lable items in the shop of your map place an atdm:shop entity somewhere (a blue room maybe).
    9 KB (1,390 words) - 22:00, 18 February 2022
  • |Used by Ambient Texture Method - Blue channel
    1 KB (149 words) - 19:42, 23 September 2010
  • ** all items in the Group will be in "blue-dashed-line overlay", rather than "red-dashed-line overlay" of a selected E
    7 KB (1,139 words) - 17:45, 20 October 2022
  • ...ndependently toggled on or off with LMB. Any that are "on" (indicated by a blue filter funnel icon) will hide the corresponding map items in all DR views.
    2 KB (363 words) - 17:15, 23 January 2022
  • ...f the func_static segment of the VP penetrating brush is short enough. The blue worldspawn brushes could also be monsterclipped func_statics as well. If so
    41 KB (7,171 words) - 19:41, 20 October 2021
  • ...(colors shows the number of lights hitting a surface, black = 0, red = 1, blue = 2... etc),
    51 KB (8,847 words) - 15:33, 1 July 2021
  • ...fadeColor" specifies which color, and how transparent in RGBA (red, green, blue, and alpha, ranging from 0-1). Default is fade to black: "fadeColor" "0 0
    9 KB (1,466 words) - 17:33, 30 August 2023
  • ...nd the name '''atdm:liquid_water_1''' (or similiar). It should also have a blue outline in the orthographic view (The XZ Front in this case).
    8 KB (1,315 words) - 18:14, 4 November 2022
  • ...has the attachement name 'flame' to "0.2 0.2 09", thus coloring the light blue.
    10 KB (1,652 words) - 16:45, 11 November 2023
  • blue global4
    7 KB (1,236 words) - 19:30, 25 August 2016
  • Colours are defined r,g,b,a being the amount of red, green, blue components and degree of transparency, each in the range 0 to 1. So 1 1 1 1
    8 KB (1,197 words) - 16:34, 26 November 2021
  • * "Blue-coat" -- slang for a member of [[the City Watch]].
    1 KB (187 words) - 08:03, 17 October 2019
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