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  • |<s>Performance. Ease of use for mappers.</s> suspended. changing the map format has been deemed too risky. could possibly be addressed via a Dark Ra ...ngl.org/registry/specs/EXT/texture_compression_latc.txt ... Reduced Normal Map memory requirements both on the storage volume and in graphic RAM.
    9 KB (1,344 words) - 16:24, 30 April 2024
  • ...enerate Terrain button in the appearing window. You'll see a grey topology map appear. Close the Terrain Genesis window. ...so we are surrounded by the scene. Click left mouse button on the topology map on the Rendering Control -window to place camera in the middle of the scene
    10 KB (1,757 words) - 04:32, 1 January 2023
  • ...ected very easily by inverting the green channel as depicted by the normal map on the right. Depending on the application you used to render your normal map, you may need to invert this channel in an image editing application.
    1 KB (174 words) - 14:51, 3 November 2012
  • ...folder. These files are then read into memory during game loading (e.g., "map" invocation). If the calculations were not done in advance, but instead dur During binary space partitioning, an FM's map-defined space is split into a list of convex parts, the leaves of the BSP t
    16 KB (2,407 words) - 19:05, 31 October 2022
  • Save, dmap, map and try it out. If you have torrential rain then you should notice a big di To simplify the process of distinguishing behavior from one part of a map to another, you should consider using the [[ Location_Settings | Location S
    23 KB (4,202 words) - 20:52, 11 March 2020
  • * surface used as emitter in .map map _white
    19 KB (2,883 words) - 16:46, 9 December 2020
  • ...ach a new entity when the first entity is spawned. This typical happens at map loading time, but can also happen later in game when a new base entity is s * the mapper can manually add both entities in the map, and then arrange them in the editor so they look bound together. Additiona
    10 KB (1,652 words) - 16:45, 11 November 2023
  • ...with your FM. One way is to provide alternative language versions of your map. There are two ways that can be achieved: * (language).map - a [[character mapping file]], eg german.map
    10 KB (1,704 words) - 20:31, 27 July 2021
  • ...to be called once per frame with the same startTime each call to achieve a normal particle effect, or on demand with sys.getTime() as the startTime for finer ::''startTime'': Game seconds since map start: use sys.getTime() for the first call unless you want to back-date th
    8 KB (1,352 words) - 23:29, 17 March 2015
  • <br>knocking-out (KO-ing) all AI then looting the map emerged in standard missions (without special scripts or gameplay modificat * Since you cannot install 32 bit libraries on a 64 bit system with the normal package manager, you should use [http://ubuntuforums.org/showthread.php?t=4
    54 KB (8,623 words) - 02:18, 11 June 2024
  • ...Warning AAS32 is out of date!" at the top of the screen after starting the map.) if you entered the game again with the map command through Dark Mod then you may have noticed the light was a bit too
    30 KB (5,598 words) - 13:41, 21 November 2018
  • ...o confuse the beginner. They often have little or no relationship to their normal dictionary definition. Here are a few common ones explained... == Map ==
    7 KB (1,243 words) - 06:53, 7 March 2018
  • ...rial definition and loads the according image files (as specified by the [[Map Expressions]]). Note that you '''don't''' need to specify the file extensio ...textures/darkmod/stone/brick/redbrick_with_mortar // diffuse map
    9 KB (1,193 words) - 14:23, 15 January 2024
  • When you have completed all objectives, the map will close and a “Mission Succeeded” screen will appear. Likewise, if ...f you're not careful. You can see your environment around the edges of the map/readable, but make sure you find a safe place to read. With multi-page read
    32 KB (5,623 words) - 01:57, 11 June 2024
  • ...odes) are the things that you use to make your AI move (patrol) around the map. Placing path nodes can take a little getting used to; hopefully this artic ...your AI property list, then your AI will walk to "path_corner_1" when the map starts. Without a "target" property, your AI will not go anywhere. Once y
    30 KB (5,385 words) - 15:07, 11 May 2024
  • ...ome artifacts and otherwise damage that data. To be on the safe side, keep normal maps as TGAs. ...suited for fast iteration''': You have to restart the game and reload the map to see the any changes. With TGA files, you just need to use a refresh comm
    4 KB (701 words) - 15:51, 1 September 2020
  • ...rmal LOD thinking. So use this only for static models manually placed in a map.}} * 1.0 - Normal
    2 KB (351 words) - 15:40, 10 March 2015
  • Now lets get down to it! Gird your loins, folks. It’s time to UV map! We’ll start with a cube. A plan, normal, straight from the mesh menu, not at all fancy cube.
    31 KB (5,660 words) - 05:35, 22 May 2012
  • Save and map and check it out. You might want to adjust the position of the fire or logs ...a key with the right properties. Here we use predefined key entities with normal key models...
    24 KB (4,352 words) - 15:17, 26 April 2022
  • ...model file no matter how many instances of this moveable you make in your map so check if it has already been created (a .cm file of the same name as the ===Remake the map cm file if console error===
    12 KB (2,029 words) - 15:17, 4 September 2021
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