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  • {{todo}} <!-- tels: re-use this for the DarkRadiant menu reference! --> [[Category:DarkRadiant]]
    1 KB (207 words) - 23:19, 11 November 2007
  • The general hub for information about DarkRadiant - if you're looking for something specific the Search function might be wor
    49 members (2 subcategories, 0 files) - 16:48, 7 October 2007
  • Filters can be used to hide certain parts of your map file in DarkRadiant. The filtersystem works independently from the regioning or show/hide comma ...er, head over to the [https://forums.thedarkmod.com forums] and ask in the DarkRadiant or Editor's Guild forum, chances are high that you will receive a qualified
    5 KB (770 words) - 11:31, 10 March 2020
  • {{template-help|name=darkradiant-menu|sort=DarkRadiant}} [[Category:DarkRadiant Menus|{{{sort|{{PAGENAME}}}}}]]
    165 bytes (14 words) - 02:59, 4 November 2007
  • All articles documenting the menus and their entries of [[DarkRadiant]]: [[Category:DarkRadiant]]
    5 members (0 subcategories, 0 files) - 02:37, 20 October 2018
  • {{darkradiant-menu|sort=Patch}}
    4 KB (545 words) - 02:16, 5 November 2007
  • ...nce of DarkRadiant can be poor, depending on your system. Use this to give DarkRadiant a small powerup: {{darkradiant|sort=Tips and Tricks}}
    2 KB (393 words) - 20:18, 9 March 2014
  • 260 bytes (45 words) - 05:33, 1 December 2022
  • {{darkradiant-menu|sort=Help}}
    564 bytes (83 words) - 02:17, 5 November 2007
  • DarkRadiant is offering a Python script interface which provides access to the most imp Darkradiant\scripts\commands
    1 KB (156 words) - 17:30, 19 August 2017
  • ...on of Visual Studio. Please refer to the current article linked from the [[DarkRadiant - Compilation Guide]].}} {{darkradiant|sort=Compilation}}
    243 bytes (34 words) - 17:31, 29 December 2016
  • {{darkradiant-menu|sort=Map}}
    808 bytes (122 words) - 02:26, 5 November 2007

Page text matches

  • ...lose Dark Radiant then insert the above in between two other filters in G:\DarkRadiant\games\doom3.game using a plain text editor. I recommend you back up the ori More details in [[Defining custom Filters in DarkRadiant]]
    20 KB (3,737 words) - 13:45, 21 November 2018
  • * [https://www.darkradiant.net/userguide/#Group Groups, in Dark Radiant’s User Guide]. ...tps://wiki.thedarkmod.com/index.php?title=DarkRadiant_Script_Reference the DarkRadiant Script Reference].
    7 KB (1,139 words) - 17:45, 20 October 2022
  • In a hurry? For a quick take on Prefab import and export, see [https://www.darkradiant.net/userguide/#WorkingWithPrefabs "Working with prefabs" in the Dark Radian ...nt extension, and a different use case. It is used to pack a collection of DarkRadiant map opjects (brushes/patches and entities) into a file so that it can be re
    5 KB (842 words) - 22:47, 26 January 2022
  • <br>A new automation system allows mappers to connect TDM to Darkradiant and see real-time in-engine previews of their map It is also integrated into DarkRadiant (with the help of DarkRadiant devs 😃, of course).
    8 KB (1,179 words) - 03:55, 11 February 2022
  • ...ts spawnarg list. Its disadvantage is that it offers less flexibility than DarkRadiant's editor and some script functions may not work properly such as sys.wait.
    17 KB (2,886 words) - 17:05, 29 January 2024
  • ...his can be rotated using any of the XYZ rotation buttons or manually using DarkRadiant’s rotation tool (shortcut R). Switch to Vertex mode in [[DarkRadiant]] to drag the light_center vertex of your selected light entity.
    23 KB (3,719 words) - 18:25, 8 February 2024
  • ...music, etc.) available for mission building in ''The Dark Mod'', via the [[DarkRadiant]] editor. Note that the editor itself doesn't house these crucial assets, i ...nting a different broad type of entities. The order is alphabetical, as in DarkRadiant's entity browser.
    53 KB (6,865 words) - 13:17, 29 March 2021
  • For a nrmal user/mapper Darkmod and Darkradiant shortcuts: DR - "C:\Program Files\DarkRadiant\DarkRadiant.exe" fs_game=darkmod/fms/myfm
    1 KB (209 words) - 10:32, 13 November 2017
  • '''This article is mainly describes DarkRadiant before 2.8.0. For a more recent treatment, see the Prefabs section of [[The ...ended to save them into the darkmod/prefabs folder which is the default in DarkRadiant.
    3 KB (509 words) - 20:02, 27 January 2022
  • ...the Textures available for mission building in ''The Dark Mod'', via the [[DarkRadiant]] editor. Note that the editor itself doesn't house these crucial assets, i ...nting a different broad type of entities. The order is alphabetical, as in DarkRadiant's entity browser.
    11 KB (1,439 words) - 23:39, 1 February 2019
  • ...e: It's not possible to store empty spawnargs (this would be a deletion in DarkRadiant), the "empty" value has been set to the minus "-" - this is just a conventi
    2 KB (338 words) - 22:16, 26 August 2010
  • The following '''pre-release tests''' (UAT) should be performed before a new DarkRadiant release is uploaded to SourceForge, to ensure that no regressions of functi ...ete all your settings from the local preference storage folder and restart DarkRadiant '''twice''' to make sure the settings are stored correctly.
    3 KB (456 words) - 23:24, 11 November 2007
  • ...leak (sometimes entities are filtered or way outside the map). You can use DarkRadiant's Entity List to look up the entity by name then and select it. ...nd the entity is to use "Show Entity Names" under Preferences/Orthoview in DarkRadiant. In the 2d views the Entity names are displayed at the origin. You can then
    3 KB (615 words) - 04:49, 6 October 2010
  • Filters can be used to hide certain parts of your map file in DarkRadiant. The filtersystem works independently from the regioning or show/hide comma ...er, head over to the [https://forums.thedarkmod.com forums] and ask in the DarkRadiant or Editor's Guild forum, chances are high that you will receive a qualified
    5 KB (770 words) - 11:31, 10 March 2020
  • {{template-help|name=darkradiant-menu|sort=DarkRadiant}} [[Category:DarkRadiant Menus|{{{sort|{{PAGENAME}}}}}]]
    165 bytes (14 words) - 02:59, 4 November 2007
  • ...on of Visual Studio. Please refer to the current article linked from the [[DarkRadiant - Compilation Guide]].}} {{darkradiant|sort=Compilation}}
    243 bytes (34 words) - 17:31, 29 December 2016
  • ...nary models) available for mission building in ''The Dark Mod'', via the [[DarkRadiant]] editor. Note that the editor itself doesn't house these crucial assets, i ...senting a different broad type of models. The order is alphabetical, as in DarkRadiant's model browser.
    17 KB (2,317 words) - 10:28, 13 February 2019
  • ...iant]] : Documents concerning the Dark Mod's own level editor ([[:Category:DarkRadiant|article index]]).
    2 KB (314 words) - 21:48, 3 March 2024
  • # '''Using [[DarkRadiant]] or D3Ed.''' Select an entity and press E to view the Entity window. You'l Mappers will usually only change spawnargs via DarkRadiant or D3Ed.
    1 KB (247 words) - 07:56, 27 September 2023
  • Darkradiant currently does not support the dictionaries, so strings will look like "#st * [[DarkRadiant]] does not support the '''#str_01234''' strings yet.
    10 KB (1,704 words) - 20:31, 27 July 2021
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