User contributions for Grayman
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20 July 2012
6 July 2012
- 17:5217:52, 6 July 2012 diff hist +1 I18N.pl →The FM dictionaries
16 June 2012
6 June 2012
- 13:2813:28, 6 June 2012 diff hist +275 Doors →AI locking doors behind them
15 February 2012
8 February 2012
7 February 2012
20 January 2012
- 01:4801:48, 20 January 2012 diff hist −6 m Normalmaps, How to Make Good Ones →Here's how you achieve a good-looking normalmap without the noise
20 December 2011
- 02:0802:08, 20 December 2011 diff hist +97 Briefing →Making It Your Own
- 02:0302:03, 20 December 2011 diff hist +10 Briefing →Making It Your Own
- 02:0202:02, 20 December 2011 diff hist +5 Briefing →What the Player Sees
- 01:3101:31, 20 December 2011 diff hist +4,570 Briefing →Conclusion
29 November 2011
- 20:4120:41, 29 November 2011 diff hist −39 Upcoming Fan Missions No edit summary
23 October 2011
- 13:1213:12, 23 October 2011 diff hist −1 The Dark Mod Gameplay →AI Behaviour
- 13:0713:07, 23 October 2011 diff hist 0 The Dark Mod Gameplay →Inventory Object: Flashbomb
- 13:0613:06, 23 October 2011 diff hist 0 The Dark Mod Gameplay →Inventory Object: Flashbomb
1 September 2011
31 August 2011
- 13:2613:26, 31 August 2011 diff hist +1 Upcoming Fan Missions No edit summary
19 August 2011
21 July 2011
- 04:1904:19, 21 July 2011 diff hist +2 Electric lights →Overview current
12 July 2011
- 15:1515:15, 12 July 2011 diff hist +348 IdTech4 Open Source No edit summary
7 July 2011
- 13:5313:53, 7 July 2011 diff hist +180 Vine Arrows No edit summary
4 July 2011
- 20:1620:16, 4 July 2011 diff hist +1,532 Upcoming Fan Missions No edit summary
- 19:0719:07, 4 July 2011 diff hist +307 Upcoming Fan Missions No edit summary
1 July 2011
- 04:0804:08, 1 July 2011 diff hist +163 The Dark Mod Gameplay →Lockpicking
- 04:0504:05, 1 July 2011 diff hist +661 The Dark Mod Gameplay →Inventory Object: Mines
- 03:5703:57, 1 July 2011 diff hist +43 Vine Arrows No edit summary
- 03:5603:56, 1 July 2011 diff hist +73 Water Arrows No edit summary
- 03:5503:55, 1 July 2011 diff hist +173 N Vine Arrows New page: Vine arrows spawn a climbable vine on many non-horizontal rough surfaces. Shooting a water arrow into or near a vine will cause it to grow where hit. Category:Gameplay
- 03:5003:50, 1 July 2011 diff hist +51 The Dark Mod Gameplay →Weapons
22 June 2011
- 00:5500:55, 22 June 2011 diff hist −1 SEED - FAQ →Inhibitors do not work
- 00:5300:53, 22 June 2011 diff hist +5 SEED - Watching entities →Combining entities current
- 00:4800:48, 22 June 2011 diff hist −3 SEED - Watching entities →Culling of entites
- 00:4000:40, 22 June 2011 diff hist 0 SEED - Spawnargs →cull_range
- 00:3700:37, 22 June 2011 diff hist −8 SEED - Combining entities →Parameters
15 June 2011
- 01:3501:35, 15 June 2011 diff hist +346 Relighting Lights →Relight Position
9 June 2011
- 14:2814:28, 9 June 2011 diff hist −4 The Dark Mod Gameplay →AI Senses
- 14:2714:27, 9 June 2011 diff hist +8 The Dark Mod Gameplay →AI Behaviour
- 14:2614:26, 9 June 2011 diff hist +36 The Dark Mod Gameplay →AI Behaviour
- 14:2414:24, 9 June 2011 diff hist +93 The Dark Mod Gameplay →AI Behaviour
- 14:2014:20, 9 June 2011 diff hist +24 The Dark Mod Gameplay →AI Behaviour
- 14:1914:19, 9 June 2011 diff hist +544 The Dark Mod Gameplay →AI Behaviour
- 14:0714:07, 9 June 2011 diff hist +37 The Dark Mod Gameplay →Junk Objects: Candles
- 14:0514:05, 9 June 2011 diff hist +56 The Dark Mod Gameplay →Junk Objects: Candles
- 14:0214:02, 9 June 2011 diff hist −106 The Dark Mod Gameplay →AI Behaviour
- 05:0905:09, 9 June 2011 diff hist +175 Relighting Lights No edit summary
- 04:4904:49, 9 June 2011 diff hist +931 Relighting Lights No edit summary
8 June 2011
- 20:3820:38, 8 June 2011 diff hist +11 Path Nodes →path_corner
- 20:3220:32, 8 June 2011 diff hist +250 Path Nodes →path_corner
- 19:3119:31, 8 June 2011 diff hist +20 Relighting Lights No edit summary