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- ...ons by others of the Doom 3 version, that are general enough to pertain to all versions. Mostly verbatim, but with some light editing.'' ...ven Software developed a basic WYSIWYG editor for GUIs. It doesn’t support all features of the GUI system, but it is a very useful editor for creating bas12 KB (2,048 words) - 17:58, 4 November 2022
- This is a wiki article containing basic tutorials on how to create different contructions using patches. For an overview on w 1- Start with 3 identical cylinder patches, all with the same dimensions and constrained to the grid (press {{key|CTRL}}+{{4 KB (712 words) - 06:48, 27 May 2021
- {{photoshop-tutorials}} ...day. Unless you're insistent on getting the absolute highest resolution at all times, you shouldn't have any problems grabbing what you need per day. Once8 KB (1,432 words) - 07:17, 4 April 2012
- {{photoshop-tutorials}} First, we'll cover the verymost basic tweak you'll apply to all your textures: Levels.11 KB (1,915 words) - 07:18, 4 April 2012
- ...t either as a barrier to avoid or as a surface on which they can walk. But all patches as well as brushes and models that ''are'' assigned to entities are * It must be applied to ALL surfaces of the brush.13 KB (2,304 words) - 19:38, 12 July 2022
- ...rg/wiki/Mipmap "MipMaps" pyramid of images], into which individual glyphs (all or part of a font set) are packed. ...fonts tended to be multicolor, and a bit ragged. For examples, see "Doom3 Tutorials 10 and 11" under For More below.9 KB (1,558 words) - 20:06, 10 May 2024
- * So all you do is change it to be your own FM. * You already will have lots of test ammo and all player tools.64 KB (11,619 words) - 03:40, 25 March 2024
- While mapping, write down all ideas you get while working on your map. You might get some cool location o The difficulty is probably too low, if you can effortlessly walk in shadow all the time and through the mission. If you need to make quick rushes from a d13 KB (2,317 words) - 06:56, 26 May 2021
- {{photoshop-tutorials}} ...subtools. Rectangular, Elliptical, Horizontal Row, Vertical Row. These are all pretty self evident here. Playing with them for 5 seconds will give you a b13 KB (2,313 words) - 07:20, 4 April 2012
- Generally speaking, the graphics card will be doing all the rendering of polygons in a map. Every brush you make, every model you It's also important to remember the rules and tips from previous tutorials [link will go here], such as:16 KB (2,724 words) - 16:36, 24 April 2024
- {{photoshop-tutorials}} With that out of the way, go ahead and draw out all your horizontal lines. Space them out as far apart as you want. For the top10 KB (1,915 words) - 07:19, 4 April 2012
- {{photoshop-tutorials}} ...weet compared to the rest. The hard part has been done. From here on, it's all about touching up to taste, and adding some spice and variety to the mix. T7 KB (1,320 words) - 10:20, 2 April 2012
- * [[GUI Scripting: Properties in Common]] to all guiDefs, and the only properties of windowDefs. * [[GUI Scripting: User Variables]], likewise applicable to all guiDefs.14 KB (2,120 words) - 19:26, 7 May 2024
- ...quite happy with Blender, and I would recommend it to everyone. Like with all more complex applications, you have to be ambitious until you get your firs ...lender is not really intuitive at the beginning. However, once you learned all the keyboard shortcuts, you'll quickly get into the workflow. I followed th2 KB (319 words) - 19:46, 20 October 2021
- This article serves as an overview of all the Textures available for mission building in ''The Dark Mod'', via the [[ All of the textures listed in this database are current for TDM 2.05. Feel free11 KB (1,439 words) - 23:39, 1 February 2019
- ...the beginner to Dark Radiant '''must''' know as they are mostly assumed in tutorials.<br> ...n the [[DarkRadiant Help menu|Help menu]], where you can also change them. Tutorials on this wiki will always show you the default keyboard shortcut, so remembe5 KB (874 words) - 18:37, 29 December 2016
- // Animations affecting all channels (refer to anim names in the AI's modelDef) [[Category:AI Tutorials]]2 KB (377 words) - 05:00, 22 November 2018
- ...e in a variety of situations. If you're confused at all by my explanation, all you have to do is spend a couple of minutes playing with it. You'll see exa Since they're all equally spaced, you don't have to worry about your new curved wall being od35 KB (6,290 words) - 07:30, 9 March 2022
- ...no further visportals beyond that are even processed so are not visible at all. If a visportal does not show then it is either beyond range of processing ...e in-game but still have to be calculated. Others do not need rendering at all. Processing only takes place in the current portal area, that is, up to the41 KB (7,171 words) - 19:41, 20 October 2021
- All mappers should know the following but remember not to blindly follow every ...the world, 1 = only draw visible ones, 2 = draw all front facing, 3 = draw all37 KB (6,198 words) - 18:11, 12 May 2024