Names

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Choosing appropriate names can really add an extra layer of believability to your mission. Choosing names that sound too modern (eg, "Dave") or too fantasy-like, ("El'drith Blackstone") can spoil an otherwise excellent story.

In the TDM setting, the original language of the Empire was Latin, so many religious and noble families have Latin-sounding names. Commoners generally have British names. Old families with ties to the lands conquered by the Empire tend to have Germanic or Gaelic-sounding names.

Here are some basic suggestions for picking character names:

Common folks

Especially lowlifes and thieves: 19th century British names (think Dickens); usually short and undistinguished (e.g. "John", "Binnes", "Sykes", "Dogsley", "Meg", "Molly", "Snagsby", etc ). Adding a simple adjective in front is also effective (e.g. "Old Tom", "Pink-eye Cobb", "Mad Mary").

Nobility

Norman nobility, occasionally Latin, (e.g. "Quintus", "Beaurigard", "Eventroit", "Alraune")

Wealthy merchants

Common British names, but often with slight changes or embellishment to suggest connections to nobility or descent from old money (e.g. "Iacobus Willen", "Messer Johannes"). Slight Germanic influence is also common.

Builders and those from the Capitol of the Empire

Common Italian, Latin or latinised ("Marcel" ["Marcellus"], "Casagave", "Guillave", "Tellis", "Ignatius")

Magi and Southerners

Near Eastern and Persian, a suggestion of exoticism ("Scarmengades")

Old Families or Pagans

Either Gaelic or Germanic names. (e.g. "Carrigan", "Morgan", "Taggart", "Alric", "Johannes")