Attaching Items
From The DarkMod Wiki
General placeholder:
Use bind to bind entities to other entities, eg, a flame to a moveable candle; a notice on a door; a purse to a guard's belt.
Use bindToJoint in addition to bind to specify which joint (see [[]])
Use bindOrientated in addition to bind so the bound item doesn't turn with the item it is bound to but remains pointing in its start orientation.
Use def_attach1 for weapons TODO
Use def_head to attach heads TODO