Default purchasable items
From The DarkMod Wiki
You can use this as a default template for your purchase menu. Just cut and paste this entire section into your map file, directly beneath the "classname" "worldspawn" line.
// the amount of starting gold:
"shop_gold_start" "700"
// items the player starts with:
"startingItem_1_item" "weapon_blackjack" "startingItem_1_qty" "1" "startingItem_2_item" "weapon_shortsword" "startingItem_2_qty" "1" "startingItem_3_item" "weapon_broadhead" "startingItem_3_0_qty" "15" "startingItem_3_1_qty" "10" "startingItem_3_2_qty" "5" "startingItem_4_item" "weapon_waterarrow" "startingItem_4_0_qty" "10" "startingItem_4_1_qty" "5" "startingItem_4_2_qty" "0" "startingItem_5_item" "atdm:playertools_compass" "startingItem_5_qty" "1" "startingItem_6_item" "atdm:playertools_lockpick_bent" "startingItem_6_qty" "1" "startingItem_7_item" "atdm:playertools_health_potion" "startingItem_7_0_qty" "1" "startingItem_7_1_qty" "0" "startingItem_7_2_qty" "0"
//items available for purchase:
"shopItem_1_item" "weapon_broadhead" "shopItem_1_0_qty" "25" "shopItem_1_1_qty" "15" "shopItem_1_2_qty" "10" "shopItem_2_item" "weapon_waterarrow" "shopItem_2_0_qty" "15" "shopItem_2_1_qty" "10" "shopItem_2_2_qty" "5" "shopItem_3_item" "weapon_firearrow" "shopItem_3_qty" "2" "shopItem_4_item" "weapon_ropearrow" "shopItem_4_qty" "4" "shopItem_5_item" "weapon_noisearrow" "shopItem_5_qty" "3" "shopItem_6_item" "atdm:playertools_flashbomb" "shopItem_6_0_qty" "5" "shopItem_6_1_qty" "3" "shopItem_6_2_qty" "1" "shopItem_7_item" "atdm:playertools_health_potion" "shopItem_7_0_qty" "3" "shopItem_7_1_qty" "2" "shopItem_7_2_qty" "1" "shopItem_8_item" "atdm:playertools_spyglass" "shopItem_8_qty" "1"
[[category::editing]]