Voices
AI Vocal Sets
Although AI come with a default vocal set, mappers can easily modify what kind of voice each AI uses.
For an example of the kinds of lines each vocal set includes, see Vocal Script: Average Jack.
AI Characters
In order to create a variety of character types, vocal sets have been created for various "characters". A character, in this sense, is a distinctive voice, personality, and way of speaking. The vocal set of any particular character can technically be used for any AI type, though some have been tailored to suit particular AI better than others.
By designing 'character' voices, mappers have the freedom to give voices to AI based on their personality rather than just their entity type.
Changing the voice of an AI
There are two ways to change the voice of an AI.
Dark Radiant's Voice Selector & Preview
- In Dark Radiant, select the AI and check the 'show inherited properties' checkbox at the top of Entity Inspector.
- Scroll down to "def_vocal_set" and select it
- A button should now show at the bottom of Entity Inspector 'Select Vocal Set'
- Click that button and select a voice.
- You can use the 'play' button shown in that selector to hear samples of the voices.
Manually typing the voice name
NOTE: Now that DR has a built-in voice selector, complete with preview, there should be no need to type voices in manually. The following list will no longer be updated.
To change the voice of any AI add the following spawnarg to the AI in your map:
"def_vocal_set" "[name of vocal set from list below]"
Vocal Sets
The available character vocals are listed below. Each set has a "guard" and "civilian" version. Choose the civilian version for unarmed characters.
Vocal sets are defined in darkmod/def/tdm_ai_vocal_sets.def
1. "The Thug" -- crude and crass; uneducated; violent; threatening voice, talks about gambling, bullying, whoring, and bodily functions; swears a lot (suits guards, commoners, thieves)
- atdm:ai_vocal_set_thug_guard_01
- atdm:ai_vocal_set_thug_civilian_01
2. "The Grumbler" -- a bored, seen-it-all character with a gravelly voice; complains a lot; uneducated; gruff, talks about his aches, pains, hunger, boredom, losing at gambling, etc (suits guards, forger, servants, commoners)
- atdm:ai_vocal_set_grumbler_guard_01
- atdm:ai_vocal_set_grumbler_civilian_01
3. "The Pro" -- professional, cool; uneducated but experienced; man of few words, very aware of his surroundings, often predicts the player's behaviour; talks about doing his job well (suits guards, elite guards, mages, thieves, inventors, nobles)
- atdm:ai_vocal_set_pro_guard_01
- atdm:ai_vocal_set_pro_civilian_01
4. "The Mature Builder" -- strong voice, experienced, determined; archaic language; patient and somewhat monitone, talks about servitude, orthodoxy (suits builder guards, forgers, inquisitors, priests)
- atdm:ai_vocal_set_builder_03_guard
- atdm:ai_vocal_set_builder_03_civilian
5. "The Young Builder" -- young; overzealous; slips out of archaic language sometimes; cliché scriptures, full of faith and burning with confidence, talks about doing great things. (suits builder guards, acolytes)
- atdm:ai_vocal_set_builder_04_guard
- atdm:ai_vocal_set_builder_04_civilian
6. "The Lord" -- strong voice; educated; arrogant and cold; dismissive, talks about himself and his own power/money. The Lord is used to being obeyed. (suits noblemen, elite guards, mages, inventor scientists)
- atdm:ai_vocal_set_lord_guard_01
- atdm:ai_vocal_set_lord_civilian_01
7. "The Simpleton" -- a simple, unintelligent character, who speaks in a slow, measured voice. He goes about his life dealing with the here and now, and doesn’t think much about anything beyond what he’s doing. Tends to state the obvious. (suits commoners, generic guards)
- atdm:ai_vocal_set_simpleton_guard_01
- atdm:ai_vocal_set_simpleton_civilian_01
8. "Average Jack" -- (added 1.02) a generic character, tends to complain. (suits commoners, generic guards)
each 'type' below is basically the same, but with slightly different idle lines.
- atdm:ai_vocal_set_jack_guard_01
- atdm:ai_vocal_set_jack_civilian_01
- atdm:ai_vocal_set_jack_beggar_01
- atdm:ai_vocal_set_jack_cook_01
- atdm:ai_vocal_set_jack_labourer_01
- atdm:ai_vocal_set_jack_merchant_01
9. "The Lady" -- (added 1.03), a snooty woman, suitable for aristocratic women.
- atdm:ai_vocal_set_lady_guard_01
- atdm:ai_vocal_set_lady_01
10. "The Wench" -- (added 1.03), a low-class woman with something of a foul mouth. Comes with slightly different versions.
- atdm:ai_vocal_set_wench_guard_01
- atdm:ai_vocal_set_wench_civilian_01
- atdm:ai_vocal_set_wench_soft_guard_01 -- includes lines with slightly softer delivery
- atdm:ai_vocal_set_wench_soft_civilian_01 -- includes lines with slightly softer delivery
- atdm:ai_vocal_set_wench_whore_01 -- a few additional lines suitable to prostitutes
- atdm:ai_vocal_set_wench_barmaid_01 -- a few additional lines related to ale and serving
11. "The Lady02" -- (added 1.04), an upper class noblewoman voice (same actress as Wench, and voices are recognizably similar).
- atdm:ai_vocal_set_lady_armed_02
- atdm:ai_vocal_set_lady_02
12. "The Critic" -- (added 1.04), a slightly upper-class, know-it-all voice; has an opinion on everything and frequently offers advice. Suitable for nobles, mages, inventors, and snooty servants or guards.
- atdm:ai_vocal_set_critic_armed_01
- atdm:ai_vocal_set_critic_unarmed_01
- atdm:ai_vocal_set_critic_inventor_armed_01
- atdm:ai_vocal_set_critic_inventor_unarmed_01
- atdm:ai_vocal_set_critic_mage_01
Incomplete vocal sets:
- atdm:ai_vocal_set_builder_01 -- contains only a builder conversation
- atdm:ai_vocal_set_builder_02 -- about 3/4 complete at present, barely usable.
See also
Voice actors - An article with an overview of available voice actors (both the ones from the official vocal sets, and various capable and willing volunteers).