Rooms and Furniture
From The DarkMod Wiki
Rooms per Household
Depending n the size and wealth of the household, it will contain different rooms. Here is an exemplary list of which rooms should be present in which type of household.
Low income/poor
- very few rooms, mostly functional
- Should include kitchen and bedroom
Merchants/Craftsmen
- few rooms
- kitchen and bedroom
- workshop and/or
- room for selling should be included
Tavern/Inn
- kitchen,
- storage room
- taproom
- bedrooms for guests and owners,
- bathroom (optional, may be exchanged with basins in guests' rooms)
Nobels
- kitchen and seperate dining room,
- several bedrooms (number depending on family size: seperate rooms for adilts and each child, additional bedrooms for guests possible),
- at least one bathroom (toilet included or seperate),
- further rooms like office/library, sitting room
Furniture per Room
Each room should have a furniture in accordance with the function of the room. Depending on the household the quality and quantity of the furniture should be chosen.
Kitchen
- stove
- working space
- cupboard for cutlery and dishes (may be placed in a seperate dining room)
- table and chairs/stools (may be placed in a seperate dining room)
Storage Room
- shelves and hooks for food stuff
- bottles (various)
- barrels (especially in taverns)
- various containers (boxes etc)
Bathroom
- bathtub
- basin for washing
- cupboard for bathing supplies
Bedroom
- bed(s)
- nightstand
- cupboard for clothing
Living Room
- table
- armchairs
- bookshelve(s)
- lamps or similar for light
- other leisure time stuff (instruments, knitting needles, board games, stuff like that)
Office / Study
- desk with chair
- bookshelve(s)
Workshop
- tools of the trade (see the Jobs page for inspiration)
- workbench
- stool
Taproom
- several tables with chairs
- open fireplace with armchairs (optional)
- bar