Missing assets by map
This page is a list of missing assets by map. My plan is to go through these map by map to find which assets need to be added.
I will not include warnings that also show up in 1.08, as these aren't standalone issues: list of pre 2.0 warnings
READY FOR 2.0 RELEASE
These are maps that have been tested under TDM 2.0 and deemed ready for release. Missions that have an updated .pk4 will be noted.
Glenham Tower (Sotha)
The Rift (Baddcog) - new .pk4
Tears of St. Lucia (jdude/Springheel)
Reap as you sow (Fieldmedic)
Betrayal (Fieldmedic)
Awaiting the Storm (HappyCheeze)- new .pk4
House of Theo (Theothesnopp)
Rake Off (Jesps) - complete!
A Score to Settle (Springheel) - new .pk4
The Phrase Book (Sotha) - complete!
WS1: In the North (grayman) - complete!
Lockdown Part 1 (GameDevGoro Bikerdude Fidcal)
Dark Mod Training Mission, The
A Night to Remember (Fieldmedic)
Beleagured Fence (Sotha) - complete!
Builder Roads (Obsttorte) - complete!
The Transaction (Sotha) - complete!
Patently Dangerous (demagogue) - new .pk4
Trapped! (RailGun) - complete!
Swing (Komag )
Illusionist's Tower (stumpy)
Sons of Baltona Part 1 (Carnage) - complete!
Rightful Property (jysk) - complete!
Living Expenses (Sonosuke) - complete!
Builder's Influence (Railgun, Springheel) - complete!
A Special Delivery (Silencium18)
Mad's Mountain (Jesps)
Parcel, The (Xonze)- complete!
Chalice of Kings (Fidcal) - complete!
Somewhere Above the City (grayman) - new .pk4
on FTP site
Crown of Penitence, The (Jesps) - complete!
Return to the City (Melan/Bikderdude) - new .pk4
on FTP site
Knighton's Manor (Sotha) - complete!
Sneak and Destroy (SeriousToni) - complete!
Fiasco at Fauchard Street (Melan) - complete!
The Thieves (Silencium, RailGun, Fidcal) - complete!
Pandora's Box (Jesps, Fidcal)
The Outpost (angua/greebo) - complete!
Too Late (Nielsen74) - complete!
Let Sleeping Thieves Lie (Sir Taffsalot, Bikerdude)- complete!
Vengeance for a Thief Part I (Sir Taffsalot) - new .pk4
on ftp
OTHER
READY FOR MAPPER FIXES
These are maps that require fixes by a mapper, or are waiting to be beta-tested to make everything works properly. Once they are corrected or confirmed working, they will be removed from this category. Updated .pk4s should be given to the development team for release after 2.0.
Old Habits (1) (Obsttorte)
recyc_pipedrip10 <-- still listed as missing, but the particle ISN'T missing. It's in tdm_water.prt. Huh?
WARNING:Couldn't load image: lights/blamplighttile <--mapper fix
WARNING:Couldn't load image: lights/floorvent01x <--mapper fix
Obsttorte will be making any necessary updates to this map
Alchemist, The (Sotha, Fidcal)
WARNING:Couldn't load sound 'stone_sliding.wav' using default <-- mapper fix; cannot find any such file
WARNING:Couldn't load image: lights/tdm_sky_skyfadebiground1 <-- mapper fix
WARNING:Couldn't load image: models/misc/rope_dark_noshadows <-- mapper fix
WARNING:Couldn't load image: textures//priestbottom_black_d <-- mapper fix
WARNING:Couldn't load image: textures/darkmod/nature/skybox/starry1_moon <-- mapper fix
WARNING:Couldn't load image: textures/hell/bacteria_4 <-- mapper fix
WARNING:Couldn't load image: textures/hell/metal1 <-- mapper fix
WARNING:Couldn't load image: textures/hell/wood1 <-- mapper fix; replace with "textures/darkmod/wood/boards/old_worn_black"
I will look at this map when I can (but if anyone wants to volunteer then great - but check with me first in case I've started!) - Fidcal
Dragon's Claw (Bikerdude, Flanders)
WARNING:Couldn't load image: lights/squarelight2 <-- mapper fix; cannot find such a light in D3
WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/decorative/jack-o-lant ern.lwo' has too many verts for a poly! Make sure you triplet it down <-- mapper fix; use models/darkmod/lights/non-extinguishable/jack-o-lantern.lwo
Biker will make any necessary changes to this map
House in Blackbog Hollow (Stumpy)
"blooddrippy" particle apparently used, but the "textures/particlesbloodstream4" in the particle does not seem to exist anywhere <-- mapper fix;
stumpy will make necessary fixes to this map
St. Alban's Cathedral (Bikerdude)
WARNING:Unknown body part lloarm in articulated figure guard_base_newskel <-- these are looking for joints that no longer exist; is there a def file in the .pk4 with old character definitions?
WARNING:Unknown body part lloleg in articulated figure guard_base_newskel <-- these are looking for joints that no longer exist; is there a def file in the .pk4 with old character definitions?
WARNING:Unknown body part rloarm in articulated figure guard_base_newskel <-- these are looking for joints that no longer exist; is there a def file in the .pk4 with old character definitions?
WARNING:Couldn't load model: 'models/mapobjects/caves/caverock1.ASE' (nor the f allback to LWO) <-- mapper fix
WARNING:Couldn't load model: 'models/mapobjects/caves/caverock5.ASE' (nor the f allback to LWO) <-- mapper fix
WARNING:Couldn't load model: 'models/mapobjects/caves/caverock6.ASE' (nor the f allback to LWO) <-- mapper fix
WARNING:Couldn't load model: 'models/mapobjects/caves/caves1_7.ASE' (nor the fa llback to LWO) <-- mapper fix
WARNING:Couldn't load model: 'models/mapobjects/caves/caves2_5c.ASE' (nor the f allback to LWO) <-- mapper fix
Biker will make any necessary changes to this map
In Remembrance of Him (RPGista)
conversations broken in 1.08...might be a good time to fix them
Deceptive Shadows (ShadowHide)
NO MISSING ASSETS
The Caduceus of St. Alban (Bikderdude)
WARNING:Couldn't load image: textures/decals/stainwallfadered <-- mapper fix; typo?
WARNING:Couldn't load image: textures/hell/rock1 <-- mapper fix
WARNING:Couldn't load image: textures/mcity/mcityplain6 <-- mapper fix
WARNING:Couldn't load model: 'models/items/shells_ammo/shells_large.lwo' (nor t he fallback to ASE) <-- mapper fix'
Biker will make any necessary changes to this map
Crystal Grave (ERH+ Bikerdude)
NO MISSING ASSETS
Business as Usual (Bikerdude)
WARNING:Couldn't load image: textures/mcity/mcityplain6 <-- mapper fix
Biker will make any necessary changes to this map
Alberic's Curse (Bikerdude)
- D 200: aboutpostiilightdustbig <-- mapper fix; cannot find any particle with this name
WARNING:Unknown body part lloarm in articulated figure guard_base_newskel <-- mapper fix
WARNING:Unknown body part lloleg in articulated figure guard_base_newskel <-- mapper fix
WARNING:Unknown body part rloarm in articulated figure guard_base_newskel <-- mapper fix
Biker will make any necessary changes to this map
Thief's Den (Fidcal)
Beta-tested: http://forums.thedarkmod.com/topic/14731-thiefs-den-fidcal/
WARNING:Couldn't load image: textures/base_trim/dangertrim01 <-- mapper fix. Used on lift
WARNING:Couldn't load model: 'models/mapobjects/tables/bunkbed/mattress.lwo' (n or the fallback to ASE) <-- mapper fix; replace with darkmod/furniture/beds/mattress.lwo
I will look at this map when I can (but if anyone wants to volunteer then great - but check with me first in case I've started!) - Fidcal
Closemouthed Shadows (LordSavage, Bikerdude)
Beta-tested: http://forums.thedarkmod.com/topic/14742-closemouthed-shadows-lordsavage-bikerdude/
WARNING:Couldn't load image: textures/base_trim/dangertrim01 <-- mapper fix; could easily be replaced with rope texture
Seige Shop (PranQster)
Contains its own outdated version of tdm_ai_commoners.mtr and tdm_heads_dev.mtr, so is trying to load all kinds of files that no longer exist, and may not even be used in map.
WARNING:Couldn't load image: models/characters/scientist/head02/hair <-- mapper fix; outdated file
WARNING:Couldn't load image: models/md5/chars/builders/forger/forgerbottom_shad ows <-- mapper fix; outdated file
WARNING:Couldn't load image: models/md5/chars/builders/forger/forgertop_shadows <-- mapper fix; outdated file
WARNING:Couldn't load image: models/md5/chars/heads/beard_black <-- mapper fix; outdated file
WARNING:Couldn't load image: models/md5/chars/heads/beard_black_s <-- mapper fix; outdated file
WARNING:Couldn't load image: models/md5/chars/heads/npcs/beard_black_local <-- mapper fix; outdated file
WARNING:Couldn't load image: new_average_jack_texture <-- mapper fix; outdated file
WARNING:Couldn't load image: replacement_head06 <-- mapper fix; outdated file
WARNING:Couldn't load image: replacement_head08 <-- mapper fix; outdated file
WARNING:Couldn't load image: shoulder_cowl <-- mapper fix; outdated file
WARNING:Couldn't load image: tdm_commoner_tunic_brown <-- mapper fix; outdated file
WARNING:Couldn't load image: tdm_commoner_tunic_brown_shadows <-- mapper fix; outdated file
WARNING:Couldn't load image: tdm_commoner_tunic_light_tan_shadows <-- mapper fix; outdated file
WARNING:Couldn't load image: tdm_commoner_tunic_ragged <-- mapper fix; outdated file
WARNING:Couldn't load image: tdm_commoner_tunic_ragged_shadows <-- mapper fix; outdated file
REPLACEMENT ASSETS NEEDED
These are maps that still need to have assets replaced by the development team. They are not ready for mapper fixes or beta-testing yet.
The Creeps (Mortem Desino)
- D 206: kpillar_celingdust1
- D 207: recyc_hexdrip3
- D 208: recyc_hexdrip1
- D 209: recyc_hexdrip2
- D 210: recyc_hexdrip4
- D 211: mcu_minifalldust
WARNING:Couldn't load image: textures/Leaf_1_s <-- not in either set of material files
WARNING:Couldn't load image: textures/Leaf_5_s Note from MD: These three "leaf" specularmaps are not crucial (i.e. they probably should just be 100% black images, anyways).
WARNING:Couldn't load image: textures/Leaf_6_s
MD: I think most of these light textures could be replaced with another TDM-2.0-ready light texture in DR.
WARNING:Couldn't load image: lights/hellgate1 MD: The one bound to revenant_spirit_chase; Could be replaced in DR by any red-colored light.
WARNING:Couldn't load image: lights/hellgate1_colorme MD: Present in a lot of ambient lights. I think if there were a suitable replacement for squareishlight, that could double as a suitable replacement for hellgate1_colorme.
WARNING:Couldn't load image: lights/redcircuit MD: AKA: redlight01, the light bound to revenant_spirit_shadow; could be replaced in DR by any red-colored light
WARNING:Couldn't load image: lights/squareishlight MD: See note on hellgate1_colorme.
WARNING:Couldn't load image: lights/vivlight MD: Present, I think, only on light_25 in the catacombs. Replace in DR with any turquoise-ish square light?
WARNING:Couldn't load image: models/items/flashlight/dust
WARNING:Couldn't load image: models/items/lantern/lanternflare
Additionally, I've made up a quick drag-n-drop replacement for one SFX, so the mission plays nice with iD copyright.
Mortem would like a volunteer to update .pk4
NOT CURRENTLY WORKING
These are missions that won't load under 2.0 for whatever reason. Could be related to missing assets, or could be something about my local copy. Either way I'll be leaving these for last.
Samhain Night on Bone Hill (PranQster)
runs, but needs fully working werebeast to be playable
- D 168: tels_firearrow_explosion <-- Mapper fix
- D 169: tels_waterarrow_trail <-- Mapper fix
WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/decorative/jack-o-lant ern.lwo' has too many verts for a poly! <-- mapper fix; use models/darkmod/lights/non-extinguishable/jack-o-lantern.lwo
WARNING:Couldn't load sound 'monster_zombie_maint_footstep.wav' using default
WARNING:Couldn't load sound 'sound/ambient/environmental/steelswing_01.wav' usi ng default
Mandrasola (Sotha)
Will probably run, but will not be playable without working animations for missing character (you know who you are)
Flakebridge Monastery (Jesps)
Crashes with error:
ERROR:Joint 'Rhand' not found for bind on 'func_static_212'
This is due to the new zombie having different joint names. It will require fixing the .pk4.
WARNING:Couldn't load sound 'stone_impact.wav' using default
WARNING:Couldn't load sound 'paper_impact.wav' using default
WARNING:Couldn't load sound 'book_impact.wav' using default
Heart of Lone Salvation, The (Fidcal)
Crashes with error:
ERROR:idMoveable 'sheet_paper6': cannot load collision model models/mapobjects/ filler/paperwad1.lwo
WARNING:Couldn't load model: 'models/mapobjects/filler/paperwad1.lwo' (nor the fallback to ASE)
WARNING:Couldn't load model: 'models/mapobjects/tables/bunkbed/mattress.lwo' (n or the fallback to ASE) <-- mapper fix; use models/darkmod/furniture/beds/mattress.lwo
Obstortte has volunteered to fix this.
NOT TESTED
Old Habits II (Obsttorte)
The Lich Queen's Demise (Sotha)
Lord Dufford's (stumpy)
stumpy will make necessary fixes to this map
Q4 Conversion: Yan's Test (Bikerdude)
No Honour Among Theives: episode 1 (goldchocobo)
This was crashing at map start, but should be retested with at least SVN revision 13442.
That revision fixes the crash, which was unrelated to the presence or absence of D3 assets.
Since an update to this is due to be released shortly, I will wait before testing the NHAT maps.