Missing assets by map
This page is a list of missing assets by map. My plan is to go through these map by map to find which assets need to be added.
I will not include warnings that also show up in 1.08, as these aren't standalone issues: list of pre 2.0 warnings
READY FOR 2.0 RELEASE
These are maps that have been tested under TDM 2.0 and deemed ready for release. Missions that have an updated .pk4 will be noted.
Beleagured Fence (Sotha) - complete!
Builder Roads (Obsttorte) - complete!
The Transaction (Sotha) - complete!
Patently Dangerous (demagogue) - new .pk4
Trapped! (RailGun) - complete!
Swing (Komag )
Illusionist's Tower (stumpy)
Sons of Baltona Part 1 (Carnage) - complete!
Rightful Property (jysk) - complete!
Living Expenses (Sonosuke) - complete!
Builder's Influence (Railgun, Springheel) - complete!
A Special Delivery (Silencium18)
Mad's Mountain (Jesps)
Parcel, The (Xonze)- complete!
Chalice of Kings (Fidcal) - complete!
Somewhere Above the City (grayman) - new .pk4
on FTP site
Crown of Penitence, The (Jesps) - complete!
Return to the City (Melan/Bikderdude) - new .pk4
on FTP site
Knighton's Manor (Sotha) - complete!
Sneak and Destroy (SeriousToni) - complete!
Fiasco at Fauchard Street (Melan) - complete!
The Thieves (Silencium, RailGun, Fidcal) - complete!
Pandora's Box (Jesps, Fidcal)
The Outpost (angua/greebo) - complete!
Too Late (Nielsen74) - complete!
Let Sleeping Thieves Lie (Sir Taffsalot, Bikerdude)- complete!
Vengeance for a Thief Part I (Sir Taffsalot) - new .pk4
on ftp
READY FOR MAPPER FIXES
These are maps that require fixes by a mapper, or are waiting to be beta-tested to make everything works properly. Once they are corrected or confirmed working, they will be removed from this category. Updated .pk4s should be given to the development team for release after 2.0.
Deceptive Shadows (ShadowHide)
A Night to Remember (Fieldmedic)
WARNING:Couldn't load sound 'pool_ball_impact.wav' using default <-- mapper fix; missing in 1.08
WARNING:Couldn't load image: models/md5/chairs/white_old <-- mapper fix; shouldn't have "md5" folder in path
Awaiting the Storm (HappyCheeze)
WARNING:Couldn't load image: textures/hell/wood1 <-- mapper fix
WARNING:Couldn't load model: 'models/darkmod/architecture/buildings/wooden_shed .lwo' (nor the fallback to ASE) <-- mapper fix; no such model
WARNING:Couldn't load model: 'models/mapobjects/tables/bunkbed/mattress.lwo' (n or the fallback to ASE) <-- mapper fix; replace with models/furniture/bed/mattress.lwo
black box on bed; missing model?
The Caduceus of St. Alban (Bikderdude)
WARNING:Couldn't load image: textures/decals/stainwallfadered <-- mapper fix; typo?
WARNING:Couldn't load image: textures/hell/rock1 <-- mapper fix
WARNING:Couldn't load image: textures/mcity/mcityplain6 <-- mapper fix
WARNING:Couldn't load model: 'models/items/shells_ammo/shells_large.lwo' (nor t he fallback to ASE) <-- mapper fix'
Biker will make any necessary changes to this map
Crystal Grave (ERH+ Bikerdude)
Dark Mod Training Mission, The
WARNING:unknown model type '_prelight_light_187.2' <-- mapper fix
WARNING:Couldn't load image: textures/darkmod/nature/straw/straw02_loose_patch <-- mapper fix; cannot find in tdm materials
WARNING:Couldn't load sound 'no_sound.wav' using default <-- mapper fix; cannot find in tdm materials
Tears of St. Lucia (jdude/Springheel)
WARNING:Couldn't load sound 'sound/xian/roomtones2/dangerlow_01.wav' using defa ult <-- mapper fix
WARNING:Couldn't load sound 'sound/xian/suspense/loop_suspense_07.wav' using de fault <-- mapper fix
Springheel has signed up for any updates needed to this map.
Reap as you sow (Fieldmedic)
WARNING:Couldn't load sound 'tdm_impact_small_soft_object.wav' using default <-- mapper fix; no such sounds exists
Rake Off (Jesps) - complete!
Beta-tested: http://forums.thedarkmod.com/topic/14757-rake-off-jesps/
easter egg objective fires after 9 instead of 10?
NO MISSING ASSETS
Business as Usual (Bikerdude)
WARNING:Couldn't load image: textures/mcity/mcityplain6 <-- mapper fix
Biker will make any necessary changes to this map
The Rift (Baddcog) - complete!
Has been beta-tested: http://forums.thedarkmod.com/topic/14768-the-rift-baddcog/page__pid__311580#entry311580
Will need a new pk4.
A Score to Settle (Springheel)
In DR, following textures not being found: sqsky
Springheel has signed up for any updates needed to this map.
Alberic's Curse (Bikerdude)
- D 200: aboutpostiilightdustbig <-- mapper fix; cannot find any particle with this name
WARNING:Unknown body part lloarm in articulated figure guard_base_newskel <-- mapper fix
WARNING:Unknown body part lloleg in articulated figure guard_base_newskel <-- mapper fix
WARNING:Unknown body part rloarm in articulated figure guard_base_newskel <-- mapper fix
Biker will make any necessary changes to this map
The Phrase Book (Sotha) - complete!
NO MISSING ASSETS!
WS1: In the North (grayman) - complete!
NO MISSING ASSETS!
grayman will be making any necessary updates to this map
Winter Harvest (Shadowhide)
WARNING:Couldn't load image: models/mapobjects/hell/site3/archviletemple/candle _a <-- mapper fix
Will need new .pk4
Thief's Den (Fidcal)
Beta-tested: http://forums.thedarkmod.com/topic/14731-thiefs-den-fidcal/
WARNING:Couldn't load image: textures/base_trim/dangertrim01 <-- mapper fix. Used on lift
WARNING:Couldn't load model: 'models/mapobjects/tables/bunkbed/mattress.lwo' (n or the fallback to ASE) <-- mapper fix; replace with darkmod/furniture/beds/mattress.lwo
House of Theo (Theothesnopp)
WARNING:Could not find anim idle_sit_2 on entity atdm_ai_townsfolk_commoner_3 <-- mapper fix; should be idle_sit2
Closemouthed Shadows (LordSavage, Bikerdude)
Beta-tested: http://forums.thedarkmod.com/topic/14742-closemouthed-shadows-lordsavage-bikerdude/
WARNING:Couldn't load image: textures/base_trim/dangertrim01 <-- mapper fix
Seige Shop (PranQster)
Contains its own outdated version of tdm_ai_commoners.mtr and tdm_heads_dev.mtr, so is trying to load all kinds of files that no longer exist, and may not even be used in map.
WARNING:Couldn't load image: models/characters/scientist/head02/hair <-- mapper fix; outdated file
WARNING:Couldn't load image: models/md5/chars/builders/forger/forgerbottom_shad ows <-- mapper fix; outdated file
WARNING:Couldn't load image: models/md5/chars/builders/forger/forgertop_shadows <-- mapper fix; outdated file
WARNING:Couldn't load image: models/md5/chars/heads/beard_black <-- mapper fix; outdated file
WARNING:Couldn't load image: models/md5/chars/heads/beard_black_s <-- mapper fix; outdated file
WARNING:Couldn't load image: models/md5/chars/heads/npcs/beard_black_local <-- mapper fix; outdated file
WARNING:Couldn't load image: new_average_jack_texture <-- mapper fix; outdated file
WARNING:Couldn't load image: replacement_head06 <-- mapper fix; outdated file
WARNING:Couldn't load image: replacement_head08 <-- mapper fix; outdated file
WARNING:Couldn't load image: shoulder_cowl <-- mapper fix; outdated file
WARNING:Couldn't load image: tdm_commoner_tunic_brown <-- mapper fix; outdated file
WARNING:Couldn't load image: tdm_commoner_tunic_brown_shadows <-- mapper fix; outdated file
WARNING:Couldn't load image: tdm_commoner_tunic_light_tan_shadows <-- mapper fix; outdated file
WARNING:Couldn't load image: tdm_commoner_tunic_ragged <-- mapper fix; outdated file
WARNING:Couldn't load image: tdm_commoner_tunic_ragged_shadows <-- mapper fix; outdated file
REPLACEMENT ASSETS NEEDED
These are maps that still need to have assets replaced by the development team. They are not ready for mapper fixes or beta-testing yet.
Old Habits (Obsttorte)
WARNING:Couldn't load sound 'sound/ed/sfx/bubbles1.ogg' using default
Obsttorte will be making any necessary updates to this map
Betrayal (Fieldmedic)
WARNING:Couldn't load image: textures/decals/floor_drain <-- mapper fix
WARNING:sound shader 'beam_fall_1' has shakes and uses OGG file 'sound/ambient/ ambience/beam_impact_1.wav' <-- mapper fix; sound not found
WARNING:sound shader 'beam_fall_2' has shakes and uses OGG file 'sound/ambient/ ambience/beam_impact_2.wav' <-- mapper fix; sound not found
WARNING:Couldn't load image: lights/duolight02
House in Blackbog Hollow (Stumpy)
- D 184: ghostskull
- D 187: blooddrippy
In Remembrance of Him (RPGista)
WARNING:Couldn't load image: lights/blamplight_cv
conversations broken in 1.08
St. Alban's Cathedral (Bikerdude)
WARNING:Unknown body part lloarm in articulated figure guard_base_newskel <-- these are looking for joints that no longer exist; is there a def file in the .pk4 with old character definitions?
WARNING:Unknown body part lloleg in articulated figure guard_base_newskel <-- these are looking for joints that no longer exist; is there a def file in the .pk4 with old character definitions?
WARNING:Unknown body part rloarm in articulated figure guard_base_newskel <-- these are looking for joints that no longer exist; is there a def file in the .pk4 with old character definitions?
WARNING:Couldn't load image: textures/hell/sharprock2
WARNING:Couldn't load image: textures/hell/sharprock2noshadow
WARNING:Couldn't load model: 'models/mapobjects/caves/caverock1.ASE' (nor the f allback to LWO) <-- mapper fix
WARNING:Couldn't load model: 'models/mapobjects/caves/caverock5.ASE' (nor the f allback to LWO) <-- mapper fix
WARNING:Couldn't load model: 'models/mapobjects/caves/caverock6.ASE' (nor the f allback to LWO) <-- mapper fix
WARNING:Couldn't load model: 'models/mapobjects/caves/caves1_7.ASE' (nor the fa llback to LWO) <-- mapper fix
WARNING:Couldn't load model: 'models/mapobjects/caves/caves2_5c.ASE' (nor the f allback to LWO) <-- mapper fix
Biker will make any necessary changes to this map
Lockdown Part 1 (GameDevGoro Bikerdude Fidcal)
WARNING:Couldn't load image: addnormals( models/monsters/zombie/boney/boney_loc al, heightmap( models/monsters/zombie/boney/boney_h, 6))
WARNING:Couldn't load image: models/monsters/skeleton/skeleton01
WARNING:Couldn't load image: models/monsters/spectre/global_dis
WARNING:Couldn't load image: models/monsters/zombie/boney/boney
WARNING:Couldn't load image: models/monsters/zombie/boney/boney_s
Samhain Night on Bone Hill (PranQster)
Needs fully working werebeast to be playable
- D 168: tels_firearrow_explosion <-- Mapper fix
- D 169: tels_waterarrow_trail <-- Mapper fix
WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/decorative/jack-o-lant ern.lwo' has too many verts for a poly! <-- mapper fix; use models/darkmod/lights/non-extinguishable/jack-o-lantern.lwo
WARNING:Couldn't load sound 'monster_demon_imp_thud.wav' using default
WARNING:Couldn't load sound 'monster_demon_pinky_sight2.wav' using default
WARNING:Couldn't load sound 'monster_zombie_maint_footstep.wav' using default
WARNING:Couldn't load sound 'sound/ambient/environmental/steelswing_01.wav' usi ng default
Alchemist, The (Sotha, Fidcal)
WARNING:Unknown body part lloarm in articulated figure guard_base_newskel <-- is there an old def file here?
WARNING:Unknown body part lloleg in articulated figure guard_base_newskel <-- is there an old def file here?
WARNING:Unknown body part rloarm in articulated figure guard_base_newskel <-- is there an old def file here?
WARNING:Couldn't load sound 'stone_sliding.wav' using default
WARNING:Couldn't load image: lights/tdm_sky_skyfadebiground1 <-- mapper fix
WARNING:Couldn't load image: models/misc/rope_dark_noshadows <-- mapper fix
WARNING:Couldn't load image: textures//priestbottom_black_d <-- mapper fix
WARNING:Couldn't load image: textures/darkmod/nature/skybox/starry1_moon <-- mapper fix
WARNING:Couldn't load image: textures/hell/bacteria_4
WARNING:Couldn't load image: textures/hell/cbrick2
WARNING:Couldn't load image: textures/hell/metal1
WARNING:Couldn't load image: textures/hell/wood1 <-- mapper fix; replace with "textures/darkmod/wood/boards/old_worn_black"
Dragon's Claw (Bikerdude, Flanders)
WARNING:Couldn't load image: textures/decals/dirty_frame
WARNING:Couldn't load image: textures/decals/sdirt7
WARNING:Couldn't load image: textures/decals/stainwallfadered
WARNING:Couldn't load image: textures/enpro/enwall19d
WARNING:Couldn't load image: lights/lanternglow
WARNING:Couldn't load image: lights/squarelight2
WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/decorative/jack-o-lant ern.lwo' has too many verts for a poly! Make sure you triplet it down <-- mapper fix; use models/darkmod/lights/non-extinguishable/jack-o-lantern.lwo
Biker will make any necessary changes to this map
NOT CURRENTLY WORKING
These are missions that won't load under 2.0 for whatever reason. Could be related to missing assets, or could be something about my local copy. Either way I'll be leaving these for last.
Glenham Tower (Sotha)
Haven't tried to load it, but I know it will crash with an error about zombie joints. Will need mapper fix.
Mandrasola (Sotha)
Will probably run, but will not be playable without working animations for missing character (you know who you are)
The Creeps (Mortem Desino)
Fails to load with error:
ERROR:Joint 'Head' not found for attachment position 'velvetcap_1' on entity 'i dAFAttachment_atdm:ai_headbox_zombie_646'
WARNING:Couldn't load anim: 'models/md5/characters/npcs/zheads/z1idle.md5anim'
WARNING:file def/tdm_ai_heads.def, line 274: Couldn't load anim 'models/md5/cha racters/npcs/zheads/z1idle.md5anim'
NOTE FROM MD: I anticipated this problem. The solution for this is already in the FM package: on entity revenant_spirit_shadow set "def_head" "atdm:ai_head_rev_spirit" on entity revenant_spirit_chase set "def_head" "atdm:ai_head_rev_spirit"
Now, I think all that is left are a bunch of missing particle assets (mostly water drips and dust falling from ceiling) as well as light textures (you'll notice that many of the FM's saturated colored ambient lights are missing, leaving you with only the very dim ambient_world)
Flakebridge Monastery (Jesps)
Crashes with error:
ERROR:Joint 'Rhand' not found for bind on 'func_static_212'
This is due to the new zombie having different joint names. It will require fixing the .pk4.
WARNING:Couldn't load sound 'stone_impact.wav' using default
WARNING:Couldn't load sound 'paper_impact.wav' using default
WARNING:Couldn't load sound 'book_impact.wav' using default
Heart of Lone Salvation, The (Fidcal)
Crashes with error:
ERROR:idMoveable 'sheet_paper6': cannot load collision model models/mapobjects/ filler/paperwad1.lwo
WARNING:Couldn't load model: 'models/mapobjects/filler/paperwad1.lwo' (nor the fallback to ASE)
WARNING:Couldn't load model: 'models/mapobjects/tables/bunkbed/mattress.lwo' (n or the fallback to ASE) <-- mapper fix; use models/darkmod/furniture/beds/mattress.lwo
NOT TESTED
Lord Dufford's (stumpy)
Q4 Conversion: Yan's Test (Bikerdude)
No Honour Among Theives: episode 1 (goldchocobo)
This was crashing at map start, but should be retested with at least SVN revision 13442.
That revision fixes the crash, which was unrelated to the presence or absence of D3 assets.
Since an update to this is due to be released shortly, I will wait before testing the NHAT maps.