Missing assets by map

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This page is a list of missing assets by map. My plan is to go through these map by map to find which assets need to be added.

I will not include warnings that also show up in 1.08, as these aren't standalone issues: list of pre 2.0 warnings


READY FOR 2.0 RELEASE

These are maps that have been tested under TDM 2.0 and deemed ready for release. Missions that have an updated .pk4 will be noted.


Return to the City (Melan/Bikderdude) - new .pk4

on FTP site

Knighton's Manor (Sotha) - complete!

Sneak and Destroy (SeriousToni) - complete!

Fiasco at Fauchard Street (Melan) - complete!

The Thieves (Silencium, RailGun, Fidcal) - complete!

Pandora's Box (Jesps, Fidcal)

The Outpost (angua/greebo) - complete!

Too Late (Nielsen74) - complete!

Let Sleeping Thieves Lie (Sir Taffsalot, Bikerdude)- complete!

Vengeance for a Thief Part I (Sir Taffsalot) - complete!

READY FOR MAPPER FIXES

These are maps that require fixes by a mapper, or are waiting to be beta-tested to make everything works properly. Once they are corrected or confirmed working, they will be removed from this category. Updated .pk4s should be given to the development team for release after 2.0.

Patently Dangerous (demagogue)

WARNING:Couldn't load image: models/characters/common/teethplayer <-- mapper fix; comes from old head def

WARNING:Couldn't load image: models/characters/common/tongue <-- mapper fix; comes from old head def


WARNING:Couldn't load image: textures/base_wall/a_factoutwall1_01b_fin <-- mapper fix

WARNING:Couldn't load image: textures/base_wall/a_factoutwall1_01d_fin <-- mapper fix

WARNING:Couldn't load image: textures/base_wall/a_factoutwall1_d02b_fin <-- mapper fix

WARNING:Couldn't load image: textures/base_wall/a_factoutwall1_s02b_fin <-- mapper fix

WARNING:Couldn't load image: textures/decals/sdirt2 <-- mapper fix

Demagogue will be updating the .pk4.

A Score to Settle (Springheel)

strange light areas in skybox

In DR, following textures not being found: sqsky


Springheel has signed up for any updates needed to this map.


Alberic's Curse (Bikerdude)

  • D 200: aboutpostiilightdustbig <-- mapper fix; cannot find any particle with this name

WARNING:Unknown body part lloarm in articulated figure guard_base_newskel <-- mapper fix

WARNING:Unknown body part lloleg in articulated figure guard_base_newskel <-- mapper fix

WARNING:Unknown body part rloarm in articulated figure guard_base_newskel <-- mapper fix


Biker will make any necessary changes to this map

Parcel, The (Xonze)- complete!

NO MISSING ASSETS!

Trapped! (RailGun) - complete!

NO MISSING ASSETS!

The Phrase Book (Sotha) - complete!

NO MISSING ASSETS!

Sons of Baltona Part 1 (Carnage) - complete!

NO MISSING ASSETS!

Crown of Penitence, The (Jesps) - complete!

NO MISSING ASSETS!

Living Expenses (Sonosuke) - complete!

NO MISSING ASSETS!

Builder's Influence (Railgun, Springheel) - complete!

NO MISSING ASSETS

Springheel has signed up for any updates needed to this map.

The Transaction (Sotha) - complete!

NO MISSING ASSETS!

Beleagured Fence (Sotha) - complete!

NO MISSING ASSETS!

Chalice of Kings (Fidcal) - complete!

NO MISSING ASSETS!

WS1: In the North (grayman) - complete!

NO MISSING ASSETS!

grayman will be making any necessary updates to this map

Rightful Property (jysk) - complete!

NO MISSING ASSETS!

A Special Delivery (Silencium18)

WARNING:atdm_ai_townsfolk_commoner_armed_1 - Could not find def_vocal_set tdm:ai_vocal_set_jack_guard_01! <-- mapper fix (should be "atdm")

Winter Harvest (Shadowhide)

WARNING:Couldn't load image: models/mapobjects/hell/site3/archviletemple/candle _a <-- mapper fix

Builder Roads (Obsttorte) - complete!

NO MISSING ASSETS!

Obsttorte will be making any necessary updates to this map

Thief's Den (Fidcal)

Beta-tested: http://forums.thedarkmod.com/topic/14731-thiefs-den-fidcal/

WARNING:Couldn't load image: textures/base_trim/dangertrim01 <-- mapper fix. Used on lift

WARNING:Couldn't load model: 'models/mapobjects/tables/bunkbed/mattress.lwo' (n or the fallback to ASE) <-- mapper fix; replace with darkmod/furniture/beds/mattress.lwo

House of Theo (Theothesnopp)

WARNING:Could not find anim idle_sit_2 on entity atdm_ai_townsfolk_commoner_3 <-- mapper fix; should be idle_sit2

Closemouthed Shadows (LordSavage, Bikerdude)

Beta-tested: http://forums.thedarkmod.com/topic/14742-closemouthed-shadows-lordsavage-bikerdude/

WARNING:Couldn't load image: textures/base_trim/dangertrim01 <-- mapper fix


Seige Shop (PranQster)

Contains its own outdated version of tdm_ai_commoners.mtr and tdm_heads_dev.mtr, so is trying to load all kinds of files that no longer exist, and may not even be used in map.

WARNING:Couldn't load image: models/characters/scientist/head02/hair <-- mapper fix; outdated file

WARNING:Couldn't load image: models/md5/chars/builders/forger/forgerbottom_shad ows <-- mapper fix; outdated file

WARNING:Couldn't load image: models/md5/chars/builders/forger/forgertop_shadows <-- mapper fix; outdated file

WARNING:Couldn't load image: models/md5/chars/heads/beard_black <-- mapper fix; outdated file

WARNING:Couldn't load image: models/md5/chars/heads/beard_black_s <-- mapper fix; outdated file

WARNING:Couldn't load image: models/md5/chars/heads/npcs/beard_black_local <-- mapper fix; outdated file

WARNING:Couldn't load image: new_average_jack_texture <-- mapper fix; outdated file

WARNING:Couldn't load image: replacement_head06 <-- mapper fix; outdated file

WARNING:Couldn't load image: replacement_head08 <-- mapper fix; outdated file

WARNING:Couldn't load image: shoulder_cowl <-- mapper fix; outdated file

WARNING:Couldn't load image: tdm_commoner_tunic_brown <-- mapper fix; outdated file

WARNING:Couldn't load image: tdm_commoner_tunic_brown_shadows <-- mapper fix; outdated file

WARNING:Couldn't load image: tdm_commoner_tunic_light_tan_shadows <-- mapper fix; outdated file

WARNING:Couldn't load image: tdm_commoner_tunic_ragged <-- mapper fix; outdated file

WARNING:Couldn't load image: tdm_commoner_tunic_ragged_shadows <-- mapper fix; outdated file

REPLACEMENT ASSETS NEEDED

These are maps that still need to have assets replaced by the development team. They are not ready for mapper fixes or beta-testing yet.

Illusionist's Tower (stumpy)

WARNING:Couldn't load sound 'monster_demon_trite_chatter.wav' using default <-- mapper fix; replace with spider sound

Dark Mod Training Mission, The

WARNING:unknown model type '_prelight_light_187.2' <-- mapper fix

WARNING:Couldn't load image: textures/darkmod/nature/straw/straw02_loose_patch <-- mapper fix; cannot find in tdm materials

WARNING:Couldn't load sound 'light_flicker_110.wav' using default

WARNING:Couldn't load sound 'no_sound.wav' using default

Skybox has same square lit areas as Score to Settle; cubemap error?

Crystal Grave (ERH+ Bikerdude)

WARNING:Couldn't load sound 'typing.wav' using default

WARNING:Couldn't load image: lights/grate8sqr

Reap as you sow (Fieldmedic)

WARNING:Couldn't load sound 'tdm_impact_small_soft_object.wav' using default


Mad's Mountain (Jesps)

WARNING:Couldn't load model: 'models/gibs/brain_2xb.lwo' (nor the fallback to A SE)

Old Habits (Obsttorte)

A new version of this map will be released shortly; suspend testing until then.

Obsttorte will be making any necessary updates to this map

Rake Off (Jesps)

WARNING:Couldn't load image: textures/particles/s_lightning

The Rift (Baddcog)

WARNING:Couldn't load image: fogs/pitfog_to_black

Betrayal (Fieldmedic)

WARNING:Couldn't load image: textures/decals/floor_drain <-- mapper fix

WARNING:sound shader 'beam_fall_1' has shakes and uses OGG file 'sound/ambient/ ambience/beam_impact_1.wav' <-- mapper fix; sound not found

WARNING:sound shader 'beam_fall_2' has shakes and uses OGG file 'sound/ambient/ ambience/beam_impact_2.wav' <-- mapper fix; sound not found

WARNING:Couldn't load image: lights/duolight02

Tears of St. Lucia (jdude/Springheel)

WARNING:Couldn't load sound 'sound/stress/1shot_creaking_02.wav' using default

WARNING:Couldn't load sound 'sound/xian/roomtones2/dangerlow_01.wav' using defa ult <-- mapper fix

WARNING:Couldn't load sound 'sound/xian/suspense/loop_suspense_07.wav' using de fault <-- mapper fix

Springheel has signed up for any updates needed to this map.

Business as Usual (Bikerdude)

WARNING:Couldn't load image: fogs/pitfog_to_black

WARNING:Couldn't load image: textures/mcity/mcityplain6

Biker will make any necessary changes to this map

Somewhere Above the City (grayman)

Map has been beta-tested

WARNING:Couldn't load sound 'sizzle.wav' using default

Grayman is making necessary fixes to this map.

Swing (Komag )

WARNING:Couldn't load image: textures/darkmod/gleeful/daysky

WARNING:Couldn't load sound 'sound/ed/elevator/elev_end.wav' using default

WARNING:Couldn't load sound 'sound/ed/elevator/elev_start.wav' using default

House in Blackbog Hollow (Stumpy)

  • D 183: swirlyball
  • D 184: ghostskull
  • D 187: blooddrippy

Deceptive Shadows (ShadowHide)

  • D 194: caco_lightningball
  • D 195: caco_lightninghit

In Remembrance of Him (RPGista)

WARNING:Couldn't load image: lights/blamplight_cv

WARNING:Couldn't load image: models/monsters/skeleton/skeleton01

WARNING:Couldn't load image: models/monsters/zombie/boney/boney

St. Alban's Cathedral (Bikerdude)

WARNING:Unknown body part lloarm in articulated figure guard_base_newskel <-- these are looking for joints that no longer exist; is there a def file in the .pk4 with old character definitions?

WARNING:Unknown body part lloleg in articulated figure guard_base_newskel

WARNING:Unknown body part rloarm in articulated figure guard_base_newskel


WARNING:Couldn't load image: textures/decals/scorch


WARNING:Couldn't load image: textures/hell/cbrick_single

WARNING:Couldn't load image: textures/hell/cbrick_single_local

WARNING:Couldn't load image: textures/hell/cbrick_single_s

WARNING:Couldn't load image: textures/hell/sharprock2

WARNING:Couldn't load image: textures/hell/sharprock2noshadow

WARNING:Couldn't load model: 'models/mapobjects/caves/caverock1.ASE' (nor the f allback to LWO) <-- mapper fix

WARNING:Couldn't load model: 'models/mapobjects/caves/caverock5.ASE' (nor the f allback to LWO) <-- mapper fix

WARNING:Couldn't load model: 'models/mapobjects/caves/caverock6.ASE' (nor the f allback to LWO) <-- mapper fix

WARNING:Couldn't load model: 'models/mapobjects/caves/caves1_7.ASE' (nor the fa llback to LWO) <-- mapper fix

WARNING:Couldn't load model: 'models/mapobjects/caves/caves2_5c.ASE' (nor the f allback to LWO) <-- mapper fix


Biker will make any necessary changes to this map

Lockdown Part 1 (GameDevGoro Bikerdude Fidcal)

WARNING:Couldn't load image: addnormals( models/monsters/zombie/boney/boney_loc al, heightmap( models/monsters/zombie/boney/boney_h, 6))

WARNING:Couldn't load image: lights/desertlight

WARNING:Couldn't load image: models/monsters/skeleton/skeleton01

WARNING:Couldn't load image: models/monsters/spectre/global_dis

WARNING:Couldn't load image: models/monsters/zombie/boney/boney

WARNING:Couldn't load image: models/monsters/zombie/boney/boney_s

Samhain Night on Bone Hill (PranQster)

Needs fully working werebeast to be playable


  • D 168: tels_firearrow_explosion <-- Mapper fix
  • D 169: tels_waterarrow_trail <-- Mapper fix

WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/decorative/jack-o-lant ern.lwo' has too many verts for a poly! <-- mapper fix; use models/darkmod/lights/non-extinguishable/jack-o-lantern.lwo


WARNING:Couldn't load sound 'monster_demon_imp_thud.wav' using default

WARNING:Couldn't load sound 'monster_demon_pinky_sight2.wav' using default

WARNING:Couldn't load sound 'monster_zombie_maint_footstep.wav' using default

WARNING:Couldn't load sound 'sound/ambient/environmental/steelswing_01.wav' usi ng default

Alchemist, The (Sotha, Fidcal)

WARNING:Unknown body part lloarm in articulated figure guard_base_newskel

WARNING:Unknown body part lloleg in articulated figure guard_base_newskel

WARNING:Unknown body part rloarm in articulated figure guard_base_newskel

WARNING:Couldn't load sound 'stone_movement_end.wav' using default

WARNING:Couldn't load sound 'stone_sliding.wav' using default

WARNING:Couldn't load image: lights/tdm_sky_skyfadebiground1 <-- mapper fix

WARNING:Couldn't load image: models/misc/rope_dark_noshadows <-- mapper fix

WARNING:Couldn't load image: textures//priestbottom_black_d <-- mapper fix

WARNING:Couldn't load image: textures/common/mirror <-- mapper fix

WARNING:Couldn't load image: textures/darkmod/nature/skybox/starry1_moon <-- mapper fix

WARNING:Couldn't load image: textures/hell/bacteria_4

WARNING:Couldn't load image: textures/hell/cbrick2

WARNING:Couldn't load image: textures/hell/metal1

WARNING:Couldn't load image: textures/hell/wood1 <-- mapper fix; replace with "textures/darkmod/wood/boards/old_worn_black"

The Caduceus of St. Alban (Bikderdude)

WARNING:Couldn't load image: textures/decals/stainwallfadered <-- mapper fix; typo?

WARNING:Couldn't load image: textures/hell/rock1 <-- mapper fix

WARNING:Couldn't load image: textures/mcity/mcityplain6 <-- mapper fix

WARNING:Couldn't load model: 'models/items/shells_ammo/shells_large.lwo' (nor t he fallback to ASE) <-- mapper fix'

WARNING:Couldn't load sound 'admin_impdoor_creak.wav' using default

WARNING:Couldn't load sound 'metalbounce_1.wav' using default


Biker will make any necessary changes to this map

A Night to Remember (Fieldmedic)

WARNING:*** - Could not find def_vocal_set mute!

WARNING:Couldn't load sound 'pool_ball_impact.wav' using default

WARNING:Couldn't load sound 'tdm_zombie_footdrag.wav' using default

WARNING:Couldn't load image: nodraw

WARNING:Couldn't load image: guis/assets/game_maps/map_of_icon

WARNING:Couldn't load image: models/darkmod/props/textures/large_leaf_s

WARNING:Couldn't load image: models/md5/chairs/white_old_d

STANDALONE - can't find material 'models/md5/chars/nobles/noblewoman/noblebotto m_spirit_d'

STANDALONE - can't find material 'models/md5/chars/nobles/noblewoman/noblelegs_ spirit'

STANDALONE - can't find material 'models/md5/chars/nobles/noblewoman/nobletop_s pirit_d'

STANDALONE - can't find material 'models/md5/chars/maid/maid_skin_spirit'

STANDALONE - can't find material 'models/md5/chars/maid/maid_dress_spirit'

Dragon's Claw (Bikerdude, Flanders)

  • D 199: caco_lightningball
  • D 200: caco_lightninghit

WARNING:sound shader 'rockslide_medium' has shakes and uses OGG file 'sound/amb ient/environmental/rockslide_medium01.ogg'

WARNING:Couldn't load sound 'sound/ambient/enviromental/animal_pigeon_wings.wav ' using default

WARNING:Couldn't load sound 'sound/creaking_door.wav' using default

WARNING:Couldn't load image: textures/decals/dirty_frame

WARNING:Couldn't load image: textures/decals/sdirt7

WARNING:Couldn't load image: textures/decals/stainwallfadered

WARNING:Couldn't load image: textures/enpro/enwall19d

WARNING:Couldn't load model: 'models/darkmod/architecture/awning_wooden02_broke n.lwo' (nor the fallback to ASE)

WARNING:Couldn't load sound 'fist_whoosh.wav' using default

WARNING:Couldn't load sound 'light_flicker_105.wav' using default

WARNING:Couldn't load image: lights/lanternglow

WARNING:Couldn't load image: lights/squarelight2

WARNING:Couldn't load image: models/misc/rope_dark_noshadows

WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/decorative/jack-o-lant ern.lwo' has too many verts for a poly! Make sure you triplet it down <-- mapper fix; use models/darkmod/lights/non-extinguishable/jack-o-lantern.lwo

WARNING:Couldn't load sound 'sound/people_girl_scream01.wav' using default


Biker will make any necessary changes to this map

NOT CURRENTLY WORKING

These are missions that won't load under 2.0 for whatever reason. Could be related to missing assets, or could be something about my local copy. Either way I'll be leaving these for last.


Glenham Tower (Sotha)

Haven't tried to load it, but I know it will crash with an error about zombie joints. Will need mapper fix.

Mandrasola (Sotha)

Will probably run, but will not be playable without working animations for missing character (you know who you are)

Awaiting the Storm (HappyCheeze)

Refuses to install? Probably just a fluke; test again.

The Creeps (Mortem Desino)

Fails to load with error:

ERROR:Joint 'Head' not found for attachment position 'velvetcap_1' on entity 'i
dAFAttachment_atdm:ai_headbox_zombie_646'

WARNING:Couldn't load anim: 'models/md5/characters/npcs/zheads/z1idle.md5anim'

WARNING:file def/tdm_ai_heads.def, line 274: Couldn't load anim 'models/md5/cha racters/npcs/zheads/z1idle.md5anim'

NOTE FROM MD: I anticipated this problem. The solution for this is already in the FM package: on entity revenant_spirit_shadow set "def_head" "atdm:ai_head_rev_spirit" on entity revenant_spirit_chase set "def_head" "atdm:ai_head_rev_spirit"

Now, I think all that is left are a bunch of missing particle assets (mostly water drips and dust falling from ceiling) as well as light textures (you'll notice that many of the FM's saturated colored ambient lights are missing, leaving you with only the very dim ambient_world)

Flakebridge Monastery (Jesps)

Crashes with error:

ERROR:Joint 'Rhand' not found for bind on 'func_static_212'

This is due to the new zombie having different joint names. It will require fixing the .pk4.

WARNING:Couldn't load sound 'stone_impact.wav' using default

WARNING:Couldn't load sound 'paper_impact.wav' using default


WARNING:Couldn't load sound 'book_impact.wav' using default

Heart of Lone Salvation, The (Fidcal)

Crashes with error:

ERROR:idMoveable 'sheet_paper6': cannot load collision model models/mapobjects/
filler/paperwad1.lwo

WARNING:Couldn't load model: 'models/mapobjects/filler/paperwad1.lwo' (nor the fallback to ASE)

WARNING:Couldn't load model: 'models/mapobjects/tables/bunkbed/mattress.lwo' (n or the fallback to ASE) <-- mapper fix; use models/darkmod/furniture/beds/mattress.lwo

NOT TESTED

Lord Dufford's (stumpy)

Q4 Conversion: Yan's Test (Bikerdude)

No Honour Among Theives: episode 1 (goldchocobo)

This was crashing at map start, but should be retested with at least SVN revision 13442.

That revision fixes the crash, which was unrelated to the presence or absence of D3 assets.

Since an update to this is due to be released shortly, I will wait before testing the NHAT maps.

No Honor Among Thieves Part 2 (goldchocobo)

No Honor Among Thieves Part 3 (goldchocobo)