Cutscenes Part 5: Somewhere Above the City

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NOTE: This article is under construction until this NOTE goes away.

Somewhere Above the City

I created SATC for the 2010 Summer Vertical Contest. Since it involved traversing a very long vertical distance up, I didn't want to ask the player to climb all the way back down. Instead, once the player has satisfied all objectives, a cutscene wraps up the storyline and ends the mission.

The Scene

The scene takes place in the Builder church, with two actors: a guard and a bishop discussing the outcome of the previous night's events. Without giving too much away, let's just say that a defrocked priest named Penshawk stirred up some trouble, and the mission was to deal with it.

Download [vault.zip] and extract it into your Doom 3 folder. What you're getting is the set for the cutscene, the vocals, and a script to run everything.

Open vault.map in Dark Radiant.

The Opening

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The Staircase

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The Vault

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Lighting the Candles

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The Conversation

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Ending the Mission

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Wrapup

In Part 5, we broke down the cutscene from the ending of Somewhere Above the City. Hopefully it provided a look at how to build a complex cutscene involving several cameras and a detailed conversation.

As was mentioned in the title page of this tutorial, you can leave comments and questions here.

Enjoy!