I18N - Charset

From The DarkMod Wiki
Revision as of 16:46, 4 November 2011 by Tels (talk | contribs) (update (A0 =>ň))
Jump to navigationJump to search

Introduction

The D3 code that handles the GUI bitmap font can only load a specific range of bytes as characters. To get the most out of the available entries, special charsets are used. The fonts (Carleton for the menu f.i.) are build/patched so that the right characters appear in the right place.

Encodings

Note that the language files (f.i. strings/german.lang) as well as the readables and the FM dictionariaries are expected to be in the following encodings:

  • Czech: ISO-8859-2
  • Russian: WIN-1251
  • All other languages: ISO-8859-1

The characters are remapped upon loading the dictionary/readable.

European Languages

This mapping is used for European languages, f.i. Czech, French, German, Spanish, Portuguese, Polish. Note that the double accented characters in Hungarian Ő, ő, Ű and ű look a bit different from Ö, ö, Ü and ü!

In the table below, the original characters are given in () below the TDM character.

Color code:

UnusableChanged

…0 …1 …2 …3 …4 …5 …6 …7 …8 …9 …A …B …C …D …E …F
0… 00
–
01
–
02
–
03
–
04
–
05
–
06
–
07
–
08
–
09
–
0A
–
0B
–
0C
–
0D
–
0E
–
0F
–
1… 10
–
11
–
12
–
13
–
14
–
15
–
16
–
17
–
18
–
19
–
1A
–
1B
–
1C
–
1D
–
1E
–
1F
–
2… 20
 
21
!
22
"
23
#
24
$
25
%
26
&
27
''
28
(
29
)
2A
*
2B
+
2C
,
2D
-
2E
.
2F
/
3… 30
0
31
1
32
2
33
3
34
4
35
5
36
6
37
7
38
8
39
9
3A
:
3B
;
3C
<
3D
=
3E
>
3F
?
4… 40
@
41
A
42
B
43
C
44
D
45
E
46
F
47
G
48
H
49
I
4A
J
4B
K
4C
L
4D
M
4E
N
4F
O
5… 50
P
51
Q
52
R
53
S
54
T
55
U
56
V
57
W
58
X
59
Y
5A
Z
5B
[
5C
\
5D
]
5E
^
5F
_
6… 60
`
61
a
62
b
63
c
64
d
65
e
66
f
67
g
68
h
69
i
6A
j
6B
k
6C
l
6D
m
6E
n
6F
o
7… 70
p
71
q
72
r
73
s
74
t
75
u
76
v
77
w
78
x
79
y
7A
z
7B
{
7C
|
7D
}
7E
~
7F
–
8… 80
–
81
–
82
–
83
–
84
–
85
–
86
–
87
–
88
–
89
–
8A
–
8B
–
8C
–
8D
–
8E
–
8F
–
9… 90
–
91
–
92
–
93
–
94
–
95
–
96
–
97
–
98
–
99
–
9A
–
9B
–
9C
–
9D
–
9E
–
9F
–
A… A0
ň
( )
A1
¡
A2
Ű
(¢)
A3
ě
(£)
A4
ű
(¤)
A5
Ě
(¥)
A6
Š
(¦)
A7
§
A8
š
(¨)
A9
Ů
(©)
AA
Ą
(ª)
AB
Ę
(«)
AC
Č
(¬)
AD
SHY
AE
č
(®)
AF
ů
(¯)
B… B0
Ő
(°)
B1
Ł
(±)
B2
Ť
(²)
B3
Ď
(³)
B4
Ž
(´)
B5
ł
(µ)
B6
ť
(¶)
B7
ď
(·)
B8
ž
(¸)
B9
ő
(¹)
BA
ą
(º)
BB
ę
(»)
BC
Œ
(¼)
BD
œ
(½)
BE
Ÿ
(¾)
BF
¿
C… C0
À
C1
Á
C2
Â
C3
Ã
C4
Ä
C5
Å
C6
Æ
C7
Ç
C8
È
C9
É
CA
Ê
CB
Ë
CC
Ì
CD
Í
CE
Î
CF
Ï
D… D0
Ð
D1
Ñ
D2
Ò
D3
Ó
D4
Ô
D5
Õ
D6
Ö
D7
Ř
(×)
D8
Ø
D9
Ù
DA
Ú
DB
Û
DC
Ü
DD
Ý
DE
Þ
DF
ß
E… E0
à
E1
á
E2
â
E3
ã
E4
ä
E5
å
E6
æ
E7
ç
E8
è
E9
é
EA
ê
EB
ë
EC
ì
ED
í
EE
î
EF
ï
F… F0
ð
F1
ñ
F2
ò
F3
ó
F4
ô
F5
õ
F6
ö
F7
ř
(÷)
F8
ø
F9
ù
FA
ú
FB
û
FC
ü
FD
ý
FE
þ
FF
–

Russian

The character 0xFF (я) is mapped to 0xB6 upon loading. Therefore any Russian font must contain я at the place 0xB6.


See Also

Translation resources

Overview of translations

Translation discussions