Choosing Place Names: Difference between revisions

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New page: Just like choosing the names of characters, choosing appropriate names for places can really add an extra layer of believability to your mission. == Towns and Cities == Older towns and ...
 
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Just like choosing the names of characters, choosing appropriate names for places can really add an extra layer of believability to your mission.  
Just like choosing the names of characters, choosing appropriate names for places can really add an extra layer of believability to your mission.  


== Towns and Cities ==
== Towns and Cities ==


Older towns and cities will have names with a Latin or British influence, especially those closer to the center of the empire. ( eg, Aberarad, Halstead, Coniston, Vinovia, Lindum)
Older towns and cities will have names with a Latin or British influence, especially those closer to the center of the empire.  
(eg, Aberarad, Halstead, Coniston, Vinovia, Lindum).  Cities that have a large port often have "port" at the end of their name (Bridgeport).


Towns on the western or northern edges will probably have names that sound more Germanic (eg, Flensburg, Braeden, Esslington)
Towns on the western or northern edges will probably have names that sound more Germanic (eg, Flensburg, Braeden, Esslington)

Revision as of 23:50, 23 January 2010

Just like choosing the names of characters, choosing appropriate names for places can really add an extra layer of believability to your mission.


Towns and Cities

Older towns and cities will have names with a Latin or British influence, especially those closer to the center of the empire. (eg, Aberarad, Halstead, Coniston, Vinovia, Lindum). Cities that have a large port often have "port" at the end of their name (Bridgeport).

Towns on the western or northern edges will probably have names that sound more Germanic (eg, Flensburg, Braeden, Esslington)