What's new in TDM 1.01: Difference between revisions
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* AI have a combat skill level now: novice, trained, skilled | * AI have a combat skill level now: novice, trained, skilled | ||
* added Difficulty Slider for combat in menu | * added Difficulty Slider for combat in menu | ||
* AI can be set to drop attached objects on alert | * AI can be set to drop attached objects on alert | ||
* greater flexibility added to absence markers | * greater flexibility added to absence markers |
Revision as of 21:26, 20 January 2010
This article is a work-in-progress and can change before the final release. There are no promises here. Features may be postponed or removed even if they appear on this list, and regressions may re-introduce bugs after they've been fixed internally.
Bugs fixed
- #1970: Chests went non-solid when frobbed
- #2072: The player could shoulder rats
- #2083: Small items like candles, candle holders, rocks etc floated on water instead of sinking
- Fixed savegames getting to huge sizes, leading to out-of-memory or crashes
- Fixed a few crashes and memory errors
- Fixed: Crash with AI cards when viewing certain models (like the marble column)
- Fixed: Location settings did not work with "fast" ambient method
- Fixed: Location settings did igore the "music volume" slider (work in progress)
- fixed blackjack bug where player could hit low ceilings
- blackjack no longer makes metallic clang when hitting world
- fixed bug that made shouldered bodies undroppable
- minor fixes to models and textures (eg, inverted normals)
Features added
- A lot new skins for: dirty fireplaces, unlit lamps etc.
- New script events for: get/setDroppable, isEntityHidden, Melee etc.
- Support for "skin_unlit" and "skin_lit" on light entities
- New "unbindOnAlertIndex" spawnarg on attached entities, to make AI drop them when alerted
- Crouch indicator: Lightgem "wings" squash down slightly when crouch mode is on (helpful when climbing)
- AI have a combat skill level now: novice, trained, skilled
- added Difficulty Slider for combat in menu
- AI can be set to drop attached objects on alert
- greater flexibility added to absence markers
AI added
- added two zombie types with various skins, as well as "sleeping" behaviour
- added spiders and spider children
- added new elite guard character
- added elite guard helmet (immune to KOs)
- added skeleton AI
Entities added
- A lot of new combo entities have been added:
- fireplaces,
- static torches,
- statues with torch in hand,
- campfires, bucket and bonfires,
- electric streetlights,
- wall-mounted lamps and torches,
- geodes with pulsating light,
- bottles+candle,
- skulls+candle etc.
- new colored torch flames: blue, green, orange
- new fireflames: white and black smoking, smouldering ones, large and huge bonfires, bucketfire
- a few new model props (eg, saw, wall-light)
- climbable ragdoll chains
Sounds
Added Dario D's ambient sound contributions.
- Ambient Shaders added
- animal_crickets_birds01, animal_crickets04, animal_crickets05, animal_dog03, animal_frog03, animal_night_bird01, animal_owl04, animal_owl05, animal_owl06
- machine_sparks01
- music_harp01, music_harp02, music_bum_bum01, music_bum_bum02
- weather_thunder04, weather_thunder05
- Environmental Sound Shaders added
- drone01, drone02, drone03a, drone03b, drone05a, drone05b
- hit01a, hit02b, hit03a, hit03b
- hum01, hum01b, hum02, hum03, hum04, hum05_loop, hum05_loop_b, hum06_loop, hum06_loop_b, hum07_loop, hum07_loop_b, hum08
Textures
Added STiFU's textures, including the following shaders:
- textures/darkmod/door/wood/board_brown_nails_hinge
- textures/darkmod/metal/detailed/threadplate_large_dirty
- textures/darkmod/roof/slate_cracked_large_greyblue
- textures/darkmod/roof/slate_cracked_large_greyblue_shiny
- textures/darkmod/stone/brick/tiling_1d/poolwall_large_dirty_weathered_greengrey
- textures/darkmod/stone/brick/tiling_1d/poolwall_large_dirty_weathered_greengrey_wet
- textures/darkmod/stone/cobblestones/cobblestones_large_uneven_darkgrey
- textures/darkmod/stone/cobblestones/cobblestones_large_uneven_darkgrey_wet
- textures/darkmod/stone/flat/tiles_ceramic_large_clean_even
- textures/darkmod/stone/flat/tiles_ceramic_large_clean_rough
- textures/darkmod/stone/flat/tiles_ceramic_large_ornate_old_blue
- textures/darkmod/stone/flat/tiles_large_dirty_cracked
- textures/darkmod/stone/flat/tiles_large_dirty_cracked_greasy
- textures/darkmod/stone/natural/rock_large_rough_grey
- textures/darkmod/stone/natural/rock_large_rough_grey_greasy
- textures/darkmod/stone/natural/rock_large_cracked_holey_grey
- textures/darkmod/stone/natural/rock_large_cracked_holey_grey_greasy
- textures/darkmod/stone/sculpted/tiling_1d/trim_large_ornate_old_bright
- textures/darkmod/stone/sculpted/tiling_1d/trim_large_ornate_old_bright_greasy
- textures/darkmod/stone/sculpted/tiling_1d/trim_large_ornate_old_dark_bluered
- textures/darkmod/stone/sculpted/tiling_1d/trim_large_ornate_old_dark_bluered_greasy
- textures/darkmod/stone/sculpted/tiling_1d/trim_small_ornate_old
- textures/darkmod/stone/sculpted/tiling_1d/trim_small_ornate_old_greasy
- textures/darkmod/wood/boards/polished_shiny_large_red
- textures/darkmod/wood/boards/rough_wood_large_brown
- textures/darkmod/wood/boards/rough_wood_large_brown_glossy
- textures/darkmod/wood/boards/planks_wood_large_worn_rough_bright
- textures/darkmod/wood/boards/planks_wood_large_worn_rough_bright_glossy
- textures/darkmod/wood/boards/planks_wood_large_worn_rough_dark
- textures/darkmod/wood/boards/planks_wood_large_worn_rough_dark_glossy