Voices: Difference between revisions

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'''* atdm:ai_vocal_set_grumbler_civilian_01'''
'''* atdm:ai_vocal_set_grumbler_civilian_01'''
[http://www.mindplaces.com/save/grumbler_ex.wav Hear Example]


3. '''"The Pro"''' -- professional, cool; uneducated but experienced; man of few words, very aware of his surroundings, often predicts the player's behaviour; talks about doing his job well (guards, elite guards, mages, thieves, inventors, nobles)
3. '''"The Pro"''' -- professional, cool; uneducated but experienced; man of few words, very aware of his surroundings, often predicts the player's behaviour; talks about doing his job well (guards, elite guards, mages, thieves, inventors, nobles)
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'''* atdm:ai_vocal_set_pro_civilian_01'''
'''* atdm:ai_vocal_set_pro_civilian_01'''
[http://www.mindplaces.com/save/pro_ex.wav Hear Example]


4. '''"The Mature Builder"''' -- strong voice, experienced, determined; archaic language; patient and somewhat monitone, talks about servitude, orthodoxy (builder guards, forgers, inquisitors, priests)
4. '''"The Mature Builder"''' -- strong voice, experienced, determined; archaic language; patient and somewhat monitone, talks about servitude, orthodoxy (builder guards, forgers, inquisitors, priests)
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'''* atdm:ai_vocal_set_builder_03_civilian'''
'''* atdm:ai_vocal_set_builder_03_civilian'''


[http://www.mindplaces.com/save/builder3_ex.wav Hear Example]


===Incomplete vocal sets:===
===Incomplete vocal sets:===
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'''* atdm:ai_vocal_set_builder_02'''  -- about 3/4 complete at present, but usable
'''* atdm:ai_vocal_set_builder_02'''  -- about 3/4 complete at present, but usable
[http://www.mindplaces.com/save/builder2_ex.wav Hear Example]





Revision as of 14:33, 11 August 2009

AI Vocal Sets

Although AI come with a default vocal set, mappers can easily modify what kind of voice each AI uses.


AI Characters

In order to create a variety of character types, vocal sets have been created for various "characters". A character, in this sense, is a distinctive voice, personality, and way of speaking. The vocal set of any particular character can technically be used for any AI type, though some have been tailored to suit particular AI better than others.

By designing 'character' voices, mappers have the freedom to give voices to AI based on their personality rather than just their entity type.

To change the voice of any AI add the following spawnarg to the AI in your map:

"def_vocal_set"   "[name of vocal set from list below]"


Vocal Sets

The available character vocals are listed below. Each set has a "guard" and "civilian" version. Choose the civilian version for unarmed characters.

Vocal sets are defined in darkmod/def/tdm_ai_vocal_sets.def

1. "The Thug" -- crude and crass; uneducated; violent; threatening voice, talks about gambling, bullying, whoring, and bodily functions; swears a lot (suits guards, commoners, thieves)

* atdm:ai_vocal_set_thug_guard_01

* atdm:ai_vocal_set_thug_civilian_01

Hear Example


2. "The Grumbler" -- a bored, seen-it-all character with a gravelly voice; complains a lot; uneducated; gruff, talks about his aches, pains, hunger, boredom, losing at gambling, etc (suits guards, forger, servants, commoners)

* atdm:ai_vocal_set_grumbler_guard_01

* atdm:ai_vocal_set_grumbler_civilian_01

Hear Example

3. "The Pro" -- professional, cool; uneducated but experienced; man of few words, very aware of his surroundings, often predicts the player's behaviour; talks about doing his job well (guards, elite guards, mages, thieves, inventors, nobles)

* atdm:ai_vocal_set_pro_guard_01

* atdm:ai_vocal_set_pro_civilian_01

Hear Example

4. "The Mature Builder" -- strong voice, experienced, determined; archaic language; patient and somewhat monitone, talks about servitude, orthodoxy (builder guards, forgers, inquisitors, priests)

* atdm:ai_vocal_set_builder_03_guard

* atdm:ai_vocal_set_builder_03_civilian

Hear Example

Incomplete vocal sets:

* atdm:ai_vocal_set_builder_01 -- contains only a builder conversation

* atdm:ai_vocal_set_builder_02 -- about 3/4 complete at present, but usable Hear Example