Def attach: Difference between revisions

From The DarkMod Wiki
Jump to navigationJump to search
Tels (talk | contribs)
add
 
Tels (talk | contribs)
m add link
Line 1: Line 1:
'''def_attach''' is used to attach an entity to another entity at spawning the first entity.
'''def_attach''' is used to attach an entity to another entity at spawning the first entity. This technique is for instance by the [[combined light entities]].


== Example ==
== Example ==

Revision as of 09:35, 22 July 2009

def_attach is used to attach an entity to another entity at spawning the first entity. This technique is for instance by the combined light entities.

Example

       "def_attach"                    "light_candleflame"     // The entity class we want to spawn and attach
       "pos_attach"                    "flame"                 // At the attach point called "flame"...
       "attach_pos_1_name"             "flame"                 // ... which is defined here.
       "attach_pos_1_origin"           "0 0 15"                // Offset the flame X units in the Z direction

Optionally, you can set the rotation of the attached entity with:

       "attach_pos_1_angles"           "0 0 90"                // rotated 90° around the z-axis