Attaching Items: Difference between revisions
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New page: General placeholder: Use bind to bind entities to other entities, eg, a flame to a moveable candle; a notice on a door; a purse to a guard's belt. Use bindToJoint in addition to... |
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Use [[bind]] to bind entities to other entities, eg, a flame to a moveable candle; a notice on a door; a purse to a guard's belt. | Use [[bind]] to bind entities to other entities, eg, a flame to a moveable candle; a notice on a door; a purse to a guard's belt. | ||
Use [[bindToJoint]] in addition to [[bind]] to specify which joint | Use [[bindToJoint]] in addition to [[bind]] to specify which joint. | ||
Use [[bindOrientated]] in addition to [[bind]] so the bound item doesn't turn with the item it is bound to but remains pointing in its start orientation. | Use [[bindOrientated]] in addition to [[bind]] so the bound item doesn't turn with the item it is bound to but remains pointing in its start orientation. |
Revision as of 06:57, 25 April 2009
General placeholder:
Use bind to bind entities to other entities, eg, a flame to a moveable candle; a notice on a door; a purse to a guard's belt.
Use bindToJoint in addition to bind to specify which joint.
Use bindOrientated in addition to bind so the bound item doesn't turn with the item it is bound to but remains pointing in its start orientation.
Use def_attach1 for weapons TODO
Use def_head to attach heads TODO