Mins: Difference between revisions
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The ''mins'' spawnarg is used together with the [[maxs]] spawnarg to define a [[CM|collision model]] for entities when they do not have a CM in either the model file or a separate .cm file. | The ''mins'' spawnarg is used together with the [[maxs]] spawnarg to define a [[CM|collision model]] for entities when they do not have a CM in either the model file or a separate .cm file. | ||
''mins'' takes three XYZ values to position the 'near bottom left' corner (facing towards positive X of entity alignment) as an offset from the entity origin. Must be used with, and values must be lower than, those in [[maxs]]. | |||
'''Notes:'''<br> | |||
The spawnarg '''noclipmodel''' must remain at the default 0 (zero) or this ''mins'' spawnarg is ineffective. | |||
Making a dedicated collision model should always be prefered over using this method. | Making a dedicated collision model should always be prefered over using this method. |
Revision as of 07:42, 10 February 2009
The mins spawnarg is used together with the maxs spawnarg to define a collision model for entities when they do not have a CM in either the model file or a separate .cm file.
mins takes three XYZ values to position the 'near bottom left' corner (facing towards positive X of entity alignment) as an offset from the entity origin. Must be used with, and values must be lower than, those in maxs.
Notes:
The spawnarg noclipmodel must remain at the default 0 (zero) or this mins spawnarg is ineffective.
Making a dedicated collision model should always be prefered over using this method.
See noclipmodel for further information and examples.