TDM Movers: Difference between revisions
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* [[CMultiStateMoverPosition]] (atdm:mover_multistate_position) | * [[CMultiStateMoverPosition]] (atdm:mover_multistate_position) | ||
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Latest revision as of 07:41, 30 June 2008
For The Dark Mod, we extended the existing idMover class by a set of classes specifically designed for creating maps in the medieval steampunk setting. Apart from elevators, most movers in TDM are two-state movers, meaning that they can be either in "open" or "closed" state. The class hierarchy is depicted here (I use the internal C++ class names here):
There are two base classes: BinaryFrobMover and MultiStateMover, which both build on top of the vanilla Doom 3 idMover class and provides all the methods needed to make all kinds of two- or multistate movers.
Each following articles are dedicated to the various subclasses, listing information about spawnargs, script events as well as the C++ methods, where appropriate.
- CBinaryFrobMover (atdm:mover_binarymover_base)
- CFrobDoor (atdm:mover_door)
- CFrobDoorHandle (atdm:mover_door_handle)
- CFrobButton (atdm:mover_button)
- CMultiStateMoverButton (atdm:mover_elevator_button)
- CFrobLever (atdm:mover_lever)
- CMultiStateMover (atdm:mover_multistate / atdm:mover_elevator)
- CMultiStateMoverPosition (atdm:mover_multistate_position)