Conversion of Game Units: Difference between revisions
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{{Things-To-Remember|1=1.1 Doom units = 1 inch}} | {{Things-To-Remember|1=1.1 Doom units = 1 inch}} | ||
See also: [[Limits, Max, Min, Stats, etc]]. | |||
== Tips == | == Tips == |
Revision as of 01:47, 2 June 2008
Things to remember:
1.1 Doom units = 1 inch
See also: Limits, Max, Min, Stats, etc.
Tips
Since the units are about 11 units to the foot, a quick and dirty guesstimate is times 10 and 'add a bit' up to the next grid . So a room roughly 24 by 16 by 12 foot high = 240 x 160 x 120 so call it 256 x 192 x 128 units. Put in a human AI to get a sense of scale when evaluating sizes.
Blender
To match Blender's grid with the Radiant grid, go to "View"->"View Properties"->"Grid:Spacing" and set it to 10. This matches the DarkRadiant grid set to "1". Usually it's better to just turn on the edge length rendering: (Buttons view: Mesh Tools 1 > Edge Length) to see how large the objects really are.
Discussion notes
Originally written by Fingernail, Ishtvan, Demigod on http://forums.thedarkmod.com/topic/1774
- 1 DromEd unit is roughly 1 foot.
- 1 DromEd unit is roughly 12 UnrealEd units.
- 1 Doom Unit is approximately an inch.
Demigod found that 90 doom units = 8 dromed units. It may feel slightly to small height wise but in third person looks spot on.
The average dromed door being 8 by 4 units or 90/45 doom3 units. All the conversion I've done on this map so far uses 90/8*dromedsize = doom3 size.
Note by Ishtvan:
- 1 Doom unit is supposed to be exactly 1 inch (I've seen in the code where it says "Doom to meters: 0.0254").
- 1 DromEd unit is I guess approximately 1 foot, so it should be approximately 12 Doom units to 1 DromEd unit.
Note by Springheel:
- Despite what it says in the code, the agreed upon standard is that 1.1 Doom units basically equals 1 inch. This and looks best in game.
This scale makes 1 Doom unit equal to 2.309 cm.