Console Useful Controls: Difference between revisions
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Where a cvar or command is followed by a 1 it can be taken that it is enabled by 1 and disabled by 0 unless otherwise stated... | Where a cvar or command is followed by a 1 it can be taken that it is enabled by 1 and disabled by 0 unless otherwise stated... | ||
not decided on the format yet. Probably better in a table but not everyone familiar with adding to a table.. | |||
THE LIST | |||
AI joints, bones names, skeleton = r_showskel 1 | AI joints, bones names, skeleton = r_showskel 1 |
Revision as of 12:04, 3 April 2008
This is the start of a list of useful console commands and cvars by order of key words and meaning. There is no use just adding a cvar or command - one can just look on any of the published lists. Instead think what will be in the user's head. For example, you want to know the joint name on a particular AI? You might be looking under J but instead you might be think B for bone, or indeed 'Wasn't there a cvar to show the AI skeleton?' so you look under S. Or the user might look first under AI. It should ideally be under all four...
Where a cvar or command is followed by a 1 it can be taken that it is enabled by 1 and disabled by 0 unless otherwise stated...
not decided on the format yet. Probably better in a table but not everyone familiar with adding to a table..
THE LIST
AI joints, bones names, skeleton = r_showskel 1
Bone names, show = r_showskel 1
Joint names, show = r_showskel 1
Skeleton AI, show = r_showskel 1
to be completed.......
see also Console batch macro commands