Error Messages: Difference between revisions

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== Introduction ==
== Introduction ==


This is a list of  Dark Mod (doom3) console dmap red warning error messages, what they mean and what to do about them. Please add any that you know.
This is a list of  Dark Mod (doom3) console dmap error and warning messages, what they mean and what to do about them. Please add any that you know.


== Error List ==
== Errors and Warnings ==


=== ChopWindingWithBrush ===
=== ChopWindingWithBrush ===
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See this [[Performance: Essential Must-Knows#How to detect and fix leaks|must know]] for details of how to deal with leaks.
See this [[Performance: Essential Must-Knows#How to detect and fix leaks|must know]] for details of how to deal with leaks.


=== Node without a volume ===
This indicates a brush/entity/patch that is either infinite, or not properly closed. You need to delete these brushes and redo them.
To find these brushes, mote the entity ID Doom prints on the console:
############### entity '''32''' ###############
--- FaceBSP ---
    0 faces
    1 leafs
  0.0 seconds faceBsp
----- MakeTreePortals -----
WARNING: node without a volume
In this case it is 32, so go to '''Map -> Find Brush''' in DarkRadiant, and enter this number into the '''Entity number''' box and press ''Find''. The entity in question will be highlighted in the editor.


===Too many verts for a poly===
===Too many verts for a poly===

Revision as of 17:15, 15 October 2007

begun by Fidcal

Introduction

This is a list of Dark Mod (doom3) console dmap error and warning messages, what they mean and what to do about them. Please add any that you know.

Errors and Warnings

ChopWindingWithBrush

WARNING: idCollisionModelManagerLocal::ChopWindingWithBrush: primitive [N] more than 128 windings

The ChopWindingWithBrush error means you have too many small brushes placed against a large brush.

  • Note the brush number in the message where it says primitive [N]
  • In Dark Radiant, press Esc to deselect all.
  • Select Find Brush in the Map menu.
  • Delete the 0 in the entity input so it is blank
  • Enter the value from the error message (represented above as [N])
  • Click the Find button and your problem brush should be selected
  • Select the clipper tool (see DR Controls for details) and cut the brush in two or more pieces making sure the cut divides up the touching brushes area. No point in just splitting it in a blank area. You obviously need to use the option to divide the brush in two not clip and discard!
  • Save with a new name ideally then test dmap again and it should be OK.

Leaked

Warning: ************leaked**************

See this must know for details of how to deal with leaks.

Node without a volume

This indicates a brush/entity/patch that is either infinite, or not properly closed. You need to delete these brushes and redo them.

To find these brushes, mote the entity ID Doom prints on the console:

############### entity 32 ###############
--- FaceBSP ---
    0 faces
    1 leafs
  0.0 seconds faceBsp
----- MakeTreePortals -----
WARNING: node without a volume

In this case it is 32, so go to Map -> Find Brush in DarkRadiant, and enter this number into the Entity number box and press Find. The entity in question will be highlighted in the editor.

Too many verts for a poly

If you notice warnings in the console like the following:

WARNING: ConvertLWOToModelSurfaces: model models/darkmod/props/decorative/statuette_priest_torso.lwo has too many verts for a poly!
Make sure you triplet it down
WARNING: ConvertLWOToModelSurfaces: model models/darkmod/props/decorative/statuette_priest_torso.lwo has too many verts for a poly!
Make sure you triplet it down
WARNING: ConvertLWOToModelSurfaces: model models/darkmod/props/decorative/statuette_priest_torso.lwo has too many verts for a poly!
Make sure you triplet it down

It means one of two things. One, you forgot to Triple your model (you cannot have 4 sided polys in D3). In Lightwave, you do this by using the "Triple" command (shift-t).

Or two, there are leftover 1 or 2 sided polys. In Lightwave, you can check this by checking the "statistics" window (w). It will list the number of 1 or 2 sided polys, and you can select them by hitting the (+) sign beside the name. If you delete them and save the model it should solve the problem.

Technically, this is just a warning, not an error, so your map will still work. But for the sake of less garbage in the console you should try and fix it.

Useful Links