Texturing in DarkRadiant: Difference between revisions
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In DarkRadiant there are some quite useful texturing tools available. | In DarkRadiant there are some quite useful texturing tools available. This document describes these tools and how and when to use them. | ||
== Brushes vs. Patches == | == Brushes vs. Patches == | ||
There are some texturing commands that work differently for brushes and patches, because of the way these primitives store their texture information. So beware that using the same command on a brush doesn't always yield the same result when used on patches, although DarkRadiant tries to do its best | There are some texturing commands that work differently for brushes and patches, because of the way these primitives store their texture information. So beware that using the same command on a brush doesn't always yield the same result when used on patches, although DarkRadiant tries to do its best. | ||
== Natural == | == Natural == | ||
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[[Category:DarkRadiant]] | [[Category:DarkRadiant]] | ||
{{textures}} |
Revision as of 11:28, 13 October 2007
In DarkRadiant there are some quite useful texturing tools available. This document describes these tools and how and when to use them.
Brushes vs. Patches
There are some texturing commands that work differently for brushes and patches, because of the way these primitives store their texture information. So beware that using the same command on a brush doesn't always yield the same result when used on patches, although DarkRadiant tries to do its best.
Natural
Natural for one works differently for patches than for brushes. Basically it tries to apply an undistorted texture with the default scale on the target. This is of course more easily accomplished for brushes (because their textures are always undistorted) than for patches.
Texture Copy & Paste
These are the most powerful texturing tools in DarkRadiant. There are several of them available, all can be accessed via the Middle Mouse Button (MMB):
- MMB: Copy Texture to Clipboard
- Ctrl-MMB: Project Texture from Clipboard onto Target
- Shift-MMB: Paste Texture Natural (undistorted and seamless) onto Target
- Alt-MMB: Clone Texture Coordinates (Patches only, must have same dimensions)
- Ctrl-Alt-MMB: Paste Texture to entire Brush: Copies shader from Clipboard to all faces of the targetted brush.
Please follow the links for a short introduction of these copy & paste operations.