Error Messages: Difference between revisions
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===Too many verts for a poly=== | ===Too many verts for a poly=== | ||
If you notice warnings in the console like the following: | |||
WARNING: ConvertLWOToModelSurfaces: model models/darkmod/props/decorative/statuette_priest_torso.lwo has too many verts for a poly! | |||
Make sure you triplet it down | |||
WARNING: ConvertLWOToModelSurfaces: model models/darkmod/props/decorative/statuette_priest_torso.lwo has too many verts for a poly! | |||
Make sure you triplet it down | |||
WARNING: ConvertLWOToModelSurfaces: model models/darkmod/props/decorative/statuette_priest_torso.lwo has too many verts for a poly! | |||
Make sure you triplet it down | |||
It means one of two things. One, you forgot to Triple your model (you cannot have 4 sided polys in D3). In Lightwave, you do this by using the "Triple" command (shift-t). | |||
Or two, there are leftover 1 or 2 sided polys. In Lightwave, you can check this by checking the "statistics" window (w). It will list the number of 1 or 2 sided polys, and you can select them by hitting the (+) sign beside the name. If you delete them and save the model it should solve the problem. | |||
Technically, this is just a warning, not an error, so your map will still work. But for the sake of less garbage in the console you should try and fix it. | |||
== Useful Links == | == Useful Links == |
Revision as of 14:44, 11 October 2007
begun by Fidcal
Introduction
This is a list of Dark Mod (doom3) console dmap red warning error messages, what they mean and what to do about them. Please add any that you know.
Error List
ChopWindingWithBrush
WARNING: idCollisionModelManagerLocal::ChopWindingWithBrush: primitive [N] more than 128 windings
The ChopWindingWithBrush error means you have too many small brushes placed against a large brush.
- Note the brush number in the message where it says primitive [N]
- In Dark Radiant, press Esc to deselect all.
- Select Find Brush in the Map menu.
- Delete the 0 in the entity input so it is blank
- Enter the value from the error message (represented above as [N])
- Click the Find button and your problem brush should be selected
- Select the clipper tool (see DR Controls for details) and cut the brush in two or more pieces making sure the cut divides up the touching brushes area. No point in just splitting it in a blank area. You obviously need to use the option to divide the brush in two not clip and discard!
- Save with a new name ideally then test dmap again and it should be OK.
Leaked
Warning: ************leaked**************
See this must know for details of how to deal with leaks.
Too many verts for a poly
If you notice warnings in the console like the following:
WARNING: ConvertLWOToModelSurfaces: model models/darkmod/props/decorative/statuette_priest_torso.lwo has too many verts for a poly! Make sure you triplet it down WARNING: ConvertLWOToModelSurfaces: model models/darkmod/props/decorative/statuette_priest_torso.lwo has too many verts for a poly! Make sure you triplet it down WARNING: ConvertLWOToModelSurfaces: model models/darkmod/props/decorative/statuette_priest_torso.lwo has too many verts for a poly! Make sure you triplet it down
It means one of two things. One, you forgot to Triple your model (you cannot have 4 sided polys in D3). In Lightwave, you do this by using the "Triple" command (shift-t).
Or two, there are leftover 1 or 2 sided polys. In Lightwave, you can check this by checking the "statistics" window (w). It will list the number of 1 or 2 sided polys, and you can select them by hitting the (+) sign beside the name. If you delete them and save the model it should solve the problem.
Technically, this is just a warning, not an error, so your map will still work. But for the sake of less garbage in the console you should try and fix it.